Function start_runtime_in
This page is for NeMo Fabric, version dev.
For other versions, use one of these documentation indexes:
- Latest (v0.6.0) (default): https://docs.nvidia.com/nemo/fabric/latest/llms.txt
- dev: https://docs.nvidia.com/nemo/fabric/dev/llms.txt
- v0.6.0: https://docs.nvidia.com/nemo/fabric/v0.6.0/llms.txt
- v0.5.0: https://docs.nvidia.com/nemo/fabric/v0.5.0/llms.txt
- v0.4.0: https://docs.nvidia.com/nemo/fabric/v0.4.0/llms.txt
- v0.3.0: https://docs.nvidia.com/nemo/fabric/v0.3.0/llms.txt
- v0.2.0: https://docs.nvidia.com/nemo/fabric/v0.2.0/llms.txt
- v0.1.1: https://docs.nvidia.com/nemo/fabric/v0.1.1/llms.txt
- v0.1.0: https://docs.nvidia.com/nemo/fabric/v0.1.0/llms.txt
Generated from cargo doc --no-deps -p nemo-fabric-core.
pub fn start_runtime_in(
plan: &RunPlan,
environment: &EnvironmentHandle,
) -> Result<RuntimeHandle>
Start a runtime in an explicitly prepared environment.
Stopping the runtime does not release the environment.