Available Communication Operations

The send operation allows you to send data to a remote QP's receive queue. The receiver must have previously posted a receive buffer to receive the data. The sender does not have any control over where the data will reside in the remote host. Optionally, an immediate 4 byte value may be transmitted with the data buffer. This immediate value is presented to the receiver as part of the receive notification, and is not contained in the data buffer.

This is the corresponding operation to a send operation. The receiving host is notified that a data buffer has been received, possibly with an inline immediate value. The receiving application is responsible for receive buffer maintenance and posting.

A section of memory is read from the remote host. The caller specifies the remote virtual address as well as a local memory address to be copied to. Prior to performing RDMA operations, the remote host must provide appropriate permissions to access its memory. Once these permissions are set, RDMA read operations are conducted with no notification whatsoever to the remote host. For both RDMA read and write, the remote side isn't aware that this operation being done (other than the preparation of the permissions and resources).

Similar to RDMA read, but the data is written to the remote host. RDMA write operations are performed with no notification to the remote host. RDMA write with immediate operations, how- ever, do notify the remote host of the immediate value.

These are atomic extensions to the RDMA operations. The atomic fetch and add operation atomically increments the value at a specified virtual address by a specified amount. The value prior to being incremented is returned to the caller. The atomic compare and swap will atomically compare the value at a specified virtual address with a specified value and if they are equal, a specified value will be stored at the address.

© Copyright 2023, NVIDIA. Last updated on May 23, 2023.