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NVIDIA NvNeural SDK
2021.1
GPU inference framework for NVIDIA Nsight Deep Learning Designer
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Resource aggregator that compresses payloads using Zlib. More...
#include <ZlibResourceAggregator.h>
Public Member Functions | |
| NeuralResult | addResource (IResourceAggregator::ResourceId *pResourceIdOut, const void *pBuffer, std::uint32_t bufferBytes) noexcept |
| Adds a resource to the dictionary, avoiding duplicates. More... | |
| NeuralResult | finalize () noexcept |
| Finalizes the resource collection, allowing for compression and serialization to take place. More... | |
| const void * | resourceBufferByIndex (std::size_t resourceIndex) const noexcept |
| Returns a pointer to the Nth finalized resource buffer in the object. More... | |
| std::size_t | resourceBufferSizeByIndex (std::size_t resourceIndex) const noexcept |
| Returns the byte count associated with the Nth finalized resource buffer in the object. More... | |
| IResourceAggregator::ResourceId | resourceIdByIndex (std::size_t resourceIndex) const noexcept |
| Returns the Nth resource ID in the object. More... | |
| std::size_t | resourceIdCount () const noexcept |
| Returns the number of finalized resources in the object. More... | |
Public Member Functions inherited from nvneural::refobj::RefObjectBase< refobj::Implements< IResourceAggregator > > | |
| IRefObject::RefCount | addRef () const noexcept |
| Increment the object's reference count. More... | |
| const void * | queryInterface (IRefObject::TypeId interfaceId) const noexcept |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| void * | queryInterface (IRefObject::TypeId interfaceId) noexcept |
| Retrieves a new object interface pointer. More... | |
| RefObjectBase () | |
| Default constructor. Logs object creation. | |
| IRefObject::RefCount | release () const noexcept |
| Decrements the object's reference count and destroys the object if the reference count reaches zero. More... | |
Resource aggregator that compresses payloads using Zlib.
Pair this class with ZlibResourceDictionary to unpack resources in generated code.
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noexcept |
Adds a resource to the dictionary, avoiding duplicates.
It is an error to add resources after finalize has been called.
| pResourceIdOut | Variable receiving the stored resource ID |
| pBuffer | Pointer to the resource |
| bufferBytes | Size of the buffer in bytes |
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noexcept |
Finalizes the resource collection, allowing for compression and serialization to take place.
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noexcept |
Returns a pointer to the Nth finalized resource buffer in the object.
| resourceIndex | Index value in the range [0, resourceIdCount()) |
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noexcept |
Returns the byte count associated with the Nth finalized resource buffer in the object.
| resourceIndex | Index value in the range [0, resourceIdCount()) |
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noexcept |
Returns the Nth resource ID in the object.
| resourceIndex | Index value in the range [0, resourceIdCount()) |
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noexcept |
Returns the number of finalized resources in the object.