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    NVIDIA NvNeural SDK
    2022.1
    
   GPU inference framework for NVIDIA Nsight Deep Learning Designer 
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Enumeration describing the runtime options given to the host, see IRuntimeOptionsLayer. More...
Variables | |
| const char *const | booltf = "boolTF" | 
| Requires nothing, sent "true" or "false".  | |
| const char *const | numfloat = "numFloat" | 
| Requires nothing, sent float.  | |
| const char *const | numint = "numInt" | 
| Requires nothing, sent int.  | |
| const char *const | stringlist = "stringList" | 
| Requires runtimeoptionsattributes::list, sent ordinal.  | |
| const char *const | textedit = "textEdit" | 
| Requires nothing, sent string.  | |
| const char *const | textlabel = "textLabel" | 
| Requires nothing, sent nothing, send string.  | |
| const char *const | trigger = "trigger" | 
| Requires nothing, sent empty string.  | |
Enumeration describing the runtime options given to the host, see IRuntimeOptionsLayer.
Each enumeration has a brief description and example. In each description, a definition requirement, if there is one, is defined. Also defined, is a sent value from the host, this is sent from the host through setRuntimeOptionValue() when the option has changed. On the host-side, default (or current) selection/value is obtained by using getRuntimeOptionValue(). The value the host is expecting is the same as the defined sent value, unless noted.
Note that each option is a single value, for instance, a runtimeoptionstype::stringList is a single selection list. Further note that all communications to/from the host are through strings and any number/string conversions during this communication should use the "C" locale. The host can, of course, localize its UI however it likes.