NVIDIA NvNeural SDK  2022.2
GPU inference framework for NVIDIA Nsight Deep Learning Designer
IBatchNormalizationLayer.h
Go to the documentation of this file.
1 /*
2 * SPDX-FileCopyrightText: Copyright (c) 2020-2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3 * SPDX-License-Identifier: MIT
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 
25 
26 #ifndef NVNERAL_IBATCHNORMALIZATIONLAYER_H
27 #define NVNERAL_IBATCHNORMALIZATIONLAYER_H
28 
29 #include <nvneural/CoreTypes.h>
30 
31 namespace nvneural {
34  {
35  public:
37  static const IRefObject::TypeId typeID = 0x5fd5ad15b9fb9011ul;
38  };
39 } // namespace nvneural
40 
41 #endif // NVNEURAL_IBATCHNORMALIZATIONLAYER_H
Fundamental NvNeural data types are declared here.
IBatchNormalizationLayer is an optional interface implemented by layers that marks them as batch norm...
Definition: IBatchNormalizationLayer.h:34
static const IRefObject::TypeId typeID
Interface TypeId for InterfaceOf purposes.
Definition: IBatchNormalizationLayer.h:37
Base class for all objects, similar to COM's IUnknown.
Definition: CoreTypes.h:343
std::uint64_t TypeId
Every interface must define a unique TypeId. This should be randomized.
Definition: CoreTypes.h:349