NVIDIA NvNeural SDK  2022.2
GPU inference framework for NVIDIA Nsight Deep Learning Designer
IShuffleLayer.h
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23 
25 
26 #ifndef NVNEURAL_LAYERS_ISHUFFLELAYER_H
27 #define NVNEURAL_LAYERS_ISHUFFLELAYER_H
28 
29 #include <nvneural/CoreTypes.h>
30 
31 namespace nvneural {
32 
37  class IShuffleLayer : public IRefObject
38  {
39  public:
41  static const IRefObject::TypeId typeID = 0x8d83e462480b362cul;
42 
45 
47  enum class ShuffleMode : std::uint32_t
48  {
49  Invalid = 0,
50  PixelDominant = 1,
51  ChannelDominant = 2,
52  };
53 
55  virtual ShuffleMode shuffleMode() const noexcept = 0;
56 
59 
61  };
62 
63 } // namespace nvneural
64 
65 #endif // NVNEURAL_LAYERS_ISHUFFLELAYER_H
Fundamental NvNeural data types are declared here.
@ Invalid
Invalid value used to guard against uninitialized variables.
NeuralResult
NeuralResult is a generic success/failure result type similar to COM HRESULT.
Definition: CoreTypes.h:275
Base class for all objects, similar to COM's IUnknown.
Definition: CoreTypes.h:343
std::uint64_t TypeId
Every interface must define a unique TypeId. This should be randomized.
Definition: CoreTypes.h:349
IShuffleLayer is a common interface implemented by space-to-depth and depth-to-space layers.
Definition: IShuffleLayer.h:38
virtual NeuralResult setShuffleMode(ShuffleMode shuffleMode) noexcept=0
Sets a shuffle mode.
static const IRefObject::TypeId typeID
Interface TypeId for InterfaceOf purposes.
Definition: IShuffleLayer.h:41
ShuffleMode
Describes the various shuffle types.
Definition: IShuffleLayer.h:48
@ ChannelDominant
dominant="shuffle" in XML models
@ PixelDominant
dominant="pixel" in XML models
virtual ShuffleMode shuffleMode() const noexcept=0
Retrieves the current shuffle mode.