VPI - Vision Programming Interface

0.4.4 Release

Temporal Noise Reduction

Overview

This algorithm is used to reduce both spatial and temporal noise in video sequences. Noise levels can vary significantly depending on lighting conditions, camera sensor sensibility and quality, etc. VPI's temporal noise reduction is more suited to handle thermal and shot noise, which follow gaussian and poisson distributions respectively.

There are currently 3 versions of the algorithm, with varying degrees of speed, configurability and quality. Not all always available in a given backend and platform combination.

Noise reduction factor can be customized by means of two parameters: scene lighting condition and strength (a value between 0 and 1). Setting it to low light scenes results in increased reduction strength, but might result in loss of detail in highly textured regions or even some ghosting effect. Using bright light mode does the opposite: less ghosting and mode details preserved, but reduced noise reduction factor.

The example below shows the temporal noise reduction in action. Hover the mouse pointer over the video and click the maximize button to see more details.

Noisy input Parameters De-noised output
scene: outdoor medium light
strength: 1.0
version: 3
Note
Video output requires HTML5-capable browser that supports mp4 video decoding.

Implementation

Depending on the chosen algorithm version, the algorithm employs different techniques such as bilateral filtering for handling spatial noise and/or a temporal IIR filter associated with a motion detector.

Algorithm Version

There are 3 versions of the algorithm, each one with different speed/configurability/quality trade-offs:

  • VPI_TNR_V1 - Offers basic noise reduction that works well when noise levels aren't too high. Lighting conditions and noise reduction strength are fixed and can't be configured, but in general it provides good speed.
  • VPI_TNR_V2 - Offers improved noise reduction, and can be configured for a particular lighting condition. Still provides good speed.
  • VPI_TNR_V3 - Offers best noise reduction quality and configurability, in exchange of some performance decrease.

Availability of each level depends on backend and device, see Limitations and Constraints for more information. To pick the best available version, just use VPI_TNR_DEFAULT when specifying algorithm version.

Scene Lighting Condition

Versions 2 and 3 allow the user to specify of scene's lighting condition, which in turn controls the noise reduction strength for a particular scene. Higher strength will lead to less noise, but sometimes loss of detail in highly textured regions and some ghosting, especially around fast moving objects. If input noise is high, due to poor lighting and/or higher sensor sensibility, this might be a suitable trade-off.

The following scene presets are available:

For each preset, user can define a strength factor, basically a floating point number from 0 (least amount of noise reduction) and 1 (maximum amount). 0.5 is a good default to be picked in most cases.

Usage

  1. Initialization phase
    1. Include the header that defines the temporal noise reduction algorithm
    2. Create the image that will store each frame fetched from the video source. Frames are to be fetched directly as NV12. If instead they are in a format not supported by the algorithm, Convert Image Format can be used to implement the required conversions.
      VPIImage input;
      vpiImageCreate(width, height, VPI_IMAGE_FORMAT_NV12, 0, &input);
    3. Create the output and previous output image buffers with same dimensions and type as input.
      VPIImage prevOutput, output;
      vpiImageCreate(width, height, VPI_IMAGE_FORMAT_NV12, 0, &prevOutput);
      vpiImageCreate(width, height, VPI_IMAGE_FORMAT_NV12, 0, &output);
    4. Create the algorithm payload. It'll process video sequence of a scene with moderate lighting conditions, with maximum strength (strength = 1).
    5. Create the stream where the algorithm will be submitted for execution.
      VPIStream stream;
      vpiStreamCreate(0, &stream);
  2. Processing phase
    1. Fetch a new frame from input video sequence and write it into input.
      while (FetchFrame(vid, &input))
      {
    2. Submit it to the stream for processing. If it's the first frame, 2nd parameter, prevFrame must be NULL, or else the output of previous iteration must be passed.
      if (isFirstFrame)
      {
      vpiSubmitTemporalNoiseReduction(stream, tnr, NULL, input, output);
      }
      else
      {
      vpiSubmitTemporalNoiseReduction(stream, tnr, prevOutput, input, output);
      }
    3. (optional) Sync to the stream and use/display the de-noised frame.
      vpiStreamSync(stream);
    4. Swap output and prevOutput. In next iteration, output will be input as prevOutput, and current prevOutput buffer will receive the next de-noised frame.
      VPIImage tmp = output;
      output = prevOutput;
      prevOutput = tmp;
      }
  3. Cleanup phase
    1. Free resources held by the stream, the payload, and the input and output images. Consult the Temporal Noise Reduction sample application for a complete example.

For more details, consult the Temporal Noise Reduction API reference.

Limitations and Constraints

Constraints for specific backends supersede the ones specified for all backends.

All Backends

CUDA

VIC

  • The following algorithm versions are available:

CPU and PVA

  • Not implemented

Performance

For information on how to use the performance table below, see Algorithm Performance Tables.
Before comparing measurements, consult Comparing Algorithm Elapsed Times.
For further information on how performance was benchmarked, see Performance Measurement.

 - 
TemporalNoiseReduction.h
Declares functions that implement the Temporal Noise Reduction algorithm.
VPI_IMAGE_FORMAT_NV12
@ VPI_IMAGE_FORMAT_NV12
YUV420sp 8-bit pitch-linear format composed of two planes:
Definition: ImageFormat.h:123
vpiStreamCreate
VPIStatus vpiStreamCreate(uint32_t flags, VPIStream *stream)
Create a stream instance.
VPI_TNR_PRESET_OUTDOOR_MEDIUM_LIGHT
@ VPI_TNR_PRESET_OUTDOOR_MEDIUM_LIGHT
Medium light outdoor scene.
Definition: TemporalNoiseReduction.h:86
vpiPayloadDestroy
void vpiPayloadDestroy(VPIPayload payload)
Deallocates the payload object and all associated resources.
vpiStreamSync
VPIStatus vpiStreamSync(VPIStream stream)
Blocks the calling thread until all submitted commands in this stream queue are done (queue is empty)...
VPI_BACKEND_CUDA
@ VPI_BACKEND_CUDA
CUDA backend.
Definition: Types.h:91
VPIStream
struct VPIStreamImpl * VPIStream
A handle to a stream.
Definition: Types.h:190
vpiStreamDestroy
void vpiStreamDestroy(VPIStream stream)
Destroy a stream instance and deallocate all HW resources.
VPI_TNR_DEFAULT
@ VPI_TNR_DEFAULT
Chooses the version with best quality available in the current device and given backend.
Definition: TemporalNoiseReduction.h:99
vpiImageCreate
VPIStatus vpiImageCreate(uint32_t width, uint32_t height, VPIImageFormat fmt, uint32_t flags, VPIImage *img)
Create an empty image instance with the specified flags.
vpiImageDestroy
void vpiImageDestroy(VPIImage img)
Destroy an image instance.
vpiSubmitTemporalNoiseReduction
VPIStatus vpiSubmitTemporalNoiseReduction(VPIStream stream, VPIPayload payload, VPIImage prevFrame, VPIImage curFrame, VPIImage outFrame)
Submits a Temporal Noise Reduction operation to the stream associated with the given payload.
VPIImage
struct VPIImageImpl * VPIImage
A handle to an image.
Definition: Types.h:196
VPIPayload
struct VPIPayloadImpl * VPIPayload
A handle to an algorithm payload.
Definition: Types.h:208
vpiCreateTemporalNoiseReduction
VPIStatus vpiCreateTemporalNoiseReduction(VPIBackend backend, uint32_t width, uint32_t height, VPIImageFormat imgFormat, VPITNRVersion version, VPITNRPreset preset, float strength, VPIPayload *payload)
Creates a payload for Temporal Noise Reduction algorithm.