NVIDIA 2D Image And Signal Performance Primitives (NPP)
Version 11.2.0.*
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NPP stream context structure must be filled in by application. More...
#include <nppdefs.h>
Data Fields | |
cudaStream_t | hStream |
int | nCudaDeviceId |
int | nMultiProcessorCount |
int | nMaxThreadsPerMultiProcessor |
int | nMaxThreadsPerBlock |
size_t | nSharedMemPerBlock |
int | nCudaDevAttrComputeCapabilityMajor |
int | nCudaDevAttrComputeCapabilityMinor |
unsigned int | nStreamFlags |
int | nReserved0 |
NPP stream context structure must be filled in by application.
Application should not initialize or alter reserved fields.
cudaStream_t NppStreamContext::hStream |
int NppStreamContext::nCudaDevAttrComputeCapabilityMajor |
int NppStreamContext::nCudaDevAttrComputeCapabilityMinor |
int NppStreamContext::nCudaDeviceId |
int NppStreamContext::nMaxThreadsPerBlock |
int NppStreamContext::nMaxThreadsPerMultiProcessor |
int NppStreamContext::nMultiProcessorCount |
int NppStreamContext::nReserved0 |
size_t NppStreamContext::nSharedMemPerBlock |
unsigned int NppStreamContext::nStreamFlags |