|
NVIDIA 2D Image And Signal Performance Primitives (NPP)
Version 11.3.0.*
|
NPP stream context structure must be filled in by application. More...
#include <nppdefs.h>
Data Fields | |
| cudaStream_t | hStream |
| int | nCudaDeviceId |
| int | nMultiProcessorCount |
| int | nMaxThreadsPerMultiProcessor |
| int | nMaxThreadsPerBlock |
| size_t | nSharedMemPerBlock |
| int | nCudaDevAttrComputeCapabilityMajor |
| int | nCudaDevAttrComputeCapabilityMinor |
| unsigned int | nStreamFlags |
| int | nReserved0 |
NPP stream context structure must be filled in by application.
Application should not initialize or alter reserved fields.
| cudaStream_t NppStreamContext::hStream |
| int NppStreamContext::nCudaDevAttrComputeCapabilityMajor |
| int NppStreamContext::nCudaDevAttrComputeCapabilityMinor |
| int NppStreamContext::nCudaDeviceId |
| int NppStreamContext::nMaxThreadsPerBlock |
| int NppStreamContext::nMaxThreadsPerMultiProcessor |
| int NppStreamContext::nMultiProcessorCount |
| int NppStreamContext::nReserved0 |
| size_t NppStreamContext::nSharedMemPerBlock |
| unsigned int NppStreamContext::nStreamFlags |