CUDA Binary Utilities

The application notes for cuobjdump, nvdisasm, cu++filt and nvprune.

1. Overview

This document introduces cuobjdump, nvdisasm, cu++filt and nvprune, four CUDA binary tools for Linux(x86, ARM and P9), Windows, Mac OS and Android.

1.1. What is a CUDA Binary?

A CUDA binary (also referred to as cubin) file is an ELF-formatted file which consists of CUDA executable code sections as well as other sections containing symbols, relocators, debug info, etc. By default, the CUDA compiler driver nvcc embeds cubin files into the host executable file. But they can also be generated separately by using the "-cubin" option of nvcc. cubin files are loaded at run time by the CUDA driver API.

Note: For more details on cubin files or the CUDA compilation trajectory, refer to NVIDIA CUDA Compiler Driver NVCC.

1.2. Differences between cuobjdump and nvdisasm

CUDA provides two binary utilities for examining and disassembling cubin files and host executables: cuobjdump and nvdisasm. Basically, cuobjdump accepts both cubin files and host binaries while nvdisasm only accepts cubin files; but nvdisasm provides richer output options.

Here's a quick comparison of the two tools:

Table 1. Comparison of cuobjdump and nvdisasm
  cuobjdump nvdisasm
Disassemble cubin Yes Yes
Extract ptx and extract and disassemble cubin from the following input files:
  • Host binaries
    • Executables
    • Object files
    • Static libraries
  • External fatbinary files
Yes No
Control flow analysis and output No Yes
Advanced display options No Yes

2. cuobjdump

cuobjdump extracts information from CUDA binary files (both standalone and those embedded in host binaries) and presents them in human readable format. The output of cuobjdump includes CUDA assembly code for each kernel, CUDA ELF section headers, string tables, relocators and other CUDA specific sections. It also extracts embedded ptx text from host binaries.

For a list of CUDA assembly instruction set of each GPU architecture, see Instruction Set Reference.

2.1. Usage

cuobjdump accepts a single input file each time it's run. The basic usage is as following:

cuobjdump [options] <file>

To disassemble a standalone cubin or cubins embedded in a host executable and show CUDA assembly of the kernels, use the following command:

cuobjdump -sass <input file>

To dump cuda elf sections in human readable format from a cubin file, use the following command:

cuobjdump -elf <cubin file>

To extract ptx text from a host binary, use the following command:

cuobjdump -ptx <host binary>

Here's a sample output of cuobjdump:

$ cuobjdump a.out -sass -ptx
Fatbin elf code:
================
arch = sm_70
code version = [1,7]
producer = cuda
host = linux
compile_size = 64bit
identifier = add.cu

code for sm_70
        Function : _Z3addPiS_S_
.headerflags    @"EF_CUDA_SM70 EF_CUDA_PTX_SM(EF_CUDA_SM70)"
/*0000*/      IMAD.MOV.U32 R1, RZ, RZ, c[0x0][0x28] ;  /* 0x00000a00ff017624 */
                                                       /* 0x000fd000078e00ff */
/*0010*/ @!PT SHFL.IDX PT, RZ, RZ, RZ, RZ ;            /* 0x000000fffffff389 */
                                                       /* 0x000fe200000e00ff */
/*0020*/      IMAD.MOV.U32 R2, RZ, RZ, c[0x0][0x160] ; /* 0x00005800ff027624 */
                                                       /* 0x000fe200078e00ff */
/*0030*/      MOV R3, c[0x0][0x164] ;                  /* 0x0000590000037a02 */
                                                       /* 0x000fe20000000f00 */
/*0040*/      IMAD.MOV.U32 R4, RZ, RZ, c[0x0][0x168] ; /* 0x00005a00ff047624 */
                                                       /* 0x000fe200078e00ff */
/*0050*/      MOV R5, c[0x0][0x16c] ;                  /* 0x00005b0000057a02 */
                                                       /* 0x000fcc0000000f00 */
/*0060*/      LDG.E.SYS R2, [R2] ;                     /* 0x0000000002027381 */
                                                       /* 0x000ea800001ee900 */
/*0070*/      LDG.E.SYS R5, [R4] ;                     /* 0x0000000004057381 */
                                                       /* 0x000ea200001ee900 */
/*0080*/      IMAD.MOV.U32 R6, RZ, RZ, c[0x0][0x170] ; /* 0x00005c00ff067624 */
                                                       /* 0x000fe200078e00ff */
/*0090*/      MOV R7, c[0x0][0x174] ;                  /* 0x00005d0000077a02 */
                                                       /* 0x000fe40000000f00 */
/*00a0*/      IADD3 R9, R2, R5, RZ ;                   /* 0x0000000502097210 */
                                                       /* 0x004fd00007ffe0ff */
/*00b0*/      STG.E.SYS [R6], R9 ;                     /* 0x0000000906007386 */
                                                       /* 0x000fe2000010e900 */
/*00c0*/      EXIT ;                                   /* 0x000000000000794d */
                                                       /* 0x000fea0003800000 */
/*00d0*/      BRA 0xd0;                                /* 0xfffffff000007947 */
                                                       /* 0x000fc0000383ffff */
/*00e0*/      NOP;                                     /* 0x0000000000007918 */
                                                       /* 0x000fc00000000000 */
/*00f0*/      NOP;                                     /* 0x0000000000007918 */
                                                       /* 0x000fc00000000000 */
        .......................
        
Fatbin ptx code:
================
arch = sm_70
code version = [7,0]
producer = cuda
host = linux
compile_size = 64bit
compressed
identifier = add.cu

.version 7.0
.target sm_70
.address_size 64

.visible .entry _Z3addPiS_S_(
.param .u64 _Z3addPiS_S__param_0,
.param .u64 _Z3addPiS_S__param_1,
.param .u64 _Z3addPiS_S__param_2
)
{
.reg .s32 %r<4>;
.reg .s64 %rd<7>;

ld.param.u64 %rd1, [_Z3addPiS_S__param_0];
ld.param.u64 %rd2, [_Z3addPiS_S__param_1];
ld.param.u64 %rd3, [_Z3addPiS_S__param_2];
cvta.to.global.u64 %rd4, %rd3;
cvta.to.global.u64 %rd5, %rd2;
cvta.to.global.u64 %rd6, %rd1;
ld.global.u32 %r1, [%rd6];
ld.global.u32 %r2, [%rd5];
add.s32 %r3, %r2, %r1;
st.global.u32 [%rd4], %r3;
ret;
}
        

As shown in the output, the a.out host binary contains cubin and ptx code for sm_70.

To list cubin files in the host binary use -lelf option:

$ cuobjdump a.out -lelf
ELF file    1: add_new.sm_70.cubin
ELF file    2: add_new.sm_75.cubin
ELF file    3: add_old.sm_70.cubin
ELF file    4: add_old.sm_75.cubin
        

To extract all the cubins as files from the host binary use -xelf all option:

$ cuobjdump a.out -xelf all
Extracting ELF file    1: add_new.sm_70.cubin
Extracting ELF file    2: add_new.sm_75.cubin
Extracting ELF file    3: add_old.sm_70.cubin
Extracting ELF file    4: add_old.sm_75.cubin
        

To extract the cubin named add_new.sm_70.cubin:

$ cuobjdump a.out -xelf add_new.sm_70.cubin
Extracting ELF file    1: add_new.sm_70.cubin
        

To extract only the cubins containing _old in their names:

$ cuobjdump a.out -xelf _old
Extracting ELF file    1: add_old.sm_70.cubin
Extracting ELF file    2: add_old.sm_75.cubin
        

You can pass any substring to -xelf and -xptx options. Only the files having the substring in the name will be extracted from the input binary.

To dump common and per function resource usage information:

$ cuobjdump test.cubin -res-usage

Resource usage:
 Common:
  GLOBAL:56 CONSTANT[3]:28
 Function calculate:
  REG:24 STACK:8 SHARED:0 LOCAL:0 CONSTANT[0]:472 CONSTANT[2]:24 TEXTURE:0 SURFACE:0 SAMPLER:0
 Function mysurf_func:
  REG:38 STACK:8 SHARED:4 LOCAL:0 CONSTANT[0]:532 TEXTURE:8 SURFACE:7 SAMPLER:0
 Function mytexsampler_func:
  REG:42 STACK:0 SHARED:0 LOCAL:0 CONSTANT[0]:472 TEXTURE:4 SURFACE:0 SAMPLER:1
        

Note that value for REG, TEXTURE, SURFACE and SAMPLER denotes the count and for other resources it denotes no. of byte(s) used.

2.2. Command-line Options

Table 2 contains supported command-line options of cuobjdump, along with a description of what each option does. Each option has a long name and a short name, which can be used interchangeably.

Table 2. cuobjdump Command-line Options
Option (long) Option (short) Description
--all-fatbin -all Dump all fatbin sections. By default will only dump contents of executable fatbin (if exists), else relocatable fatbin if no executable fatbin.
--dump-elf -elf Dump ELF Object sections.
--dump-elf-symbols -symbols Dump ELF symbol names.
--dump-ptx -ptx Dump PTX for all listed device functions.
--dump-sass -sass Dump CUDA assembly for a single cubin file or all cubin files embedded in the binary.
--dump-resource-usage -res-usage Dump resource usage for each ELF. Useful in getting all the resource usage information at one place.
--extract-elf <partial file name>,... -xelf Extract ELF file(s) name containing <partial file name> and save as file(s). Use 'all' to extract all files. To get the list of ELF files use -lelf option. Works with host executable/object/library and external fatbin. All 'dump' and 'list' options are ignored with this option.
--extract-ptx <partial file name>,... -xptx Extract PTX file(s) name containing <partial file name> and save as file(s). Use 'all' to extract all files. To get the list of PTX files use -lptx option. Works with host executable/object/library and external fatbin. All 'dump' and 'list' options are ignored with this option.
--function <function name>,... -fun Specify names of device functions whose fat binary structures must be dumped.
--function-index <function index>,... -findex Specify symbol table index of the function whose fat binary structures must be dumped.
--gpu-architecture <gpu architecture name> -arch Specify GPU Architecture for which information should be dumped. Allowed values for this option: 'sm_35','sm_37','sm_50','sm_52','sm_53' ,'sm_60','sm_61','sm_62','sm_70','sm_72','sm_75','sm_80'.
--help -h Print this help information on this tool.
--list-elf -lelf List all the ELF files available in the fatbin. Works with host executable/object/library and external fatbin. All other options are ignored with this flag. This can be used to select particular ELF with -xelf option later.
--list-ptx -lptx List all the PTX files available in the fatbin. Works with host executable/object/library and external fatbin. All other options are ignored with this flag. This can be used to select particular PTX with -xptx option later.
--options-file <file>,... -optf Include command line options from specified file.
--sort-functions -sort Sort functions when dumping sass.
--version -V Print version information on this tool.

3. nvdisasm

nvdisasm extracts information from standalone cubin files and presents them in human readable format. The output of nvdisasm includes CUDA assembly code for each kernel, listing of ELF data sections and other CUDA specific sections. Output style and options are controlled through nvdisasm command-line options. nvdisasm also does control flow analysis to annotate jump/branch targets and makes the output easier to read.

Note:nvdisasm requires complete relocation information to do control flow analysis. If this information is missing from the CUDA binary, either use the nvdisasm option "-ndf" to turn off control flow analysis, or use the ptxas and nvlink option "-preserve-relocs" to re-generate the cubin file.

For a list of CUDA assembly instruction set of each GPU architecture, see Instruction Set Reference.

3.1. Usage

nvdisasm accepts a single input file each time it's run. The basic usage is as following:

nvdisasm [options] <input cubin file>

Here's a sample output of nvdisasm:

    .headerflags    @"EF_CUDA_TEXMODE_UNIFIED EF_CUDA_64BIT_ADDRESS EF_CUDA_SM70
                      EF_CUDA_VIRTUAL_SM(EF_CUDA_SM70)"
    .elftype        @"ET_EXEC"

//--------------------- .nv.info                  --------------------------
    .section        .nv.info,"",@"SHT_CUDA_INFO"
    .align  4

......

//--------------------- .text._Z9acos_main10acosParams --------------------------
    .section    .text._Z9acos_main10acosParams,"ax",@progbits
    .sectioninfo    @"SHI_REGISTERS=14"
    .align    128
        .global     _Z9acos_main10acosParams
        .type       _Z9acos_main10acosParams,@function
        .size       _Z9acos_main10acosParams,(.L_21 - _Z9acos_main10acosParams)
        .other      _Z9acos_main10acosParams,@"STO_CUDA_ENTRY STV_DEFAULT"
_Z9acos_main10acosParams:
.text._Z9acos_main10acosParams:
        /*0000*/               MOV R1, c[0x0][0x28] ;
        /*0010*/               NOP;
        /*0020*/               S2R R0, SR_CTAID.X ;
        /*0030*/               S2R R3, SR_TID.X ;
        /*0040*/               IMAD R0, R0, c[0x0][0x0], R3 ;
        /*0050*/               ISETP.GE.AND P0, PT, R0, c[0x0][0x170], PT ;
        /*0060*/           @P0 EXIT ;
.L_1:
        /*0070*/               MOV R11, 0x4 ;
        /*0080*/               IMAD.WIDE R2, R0, R11, c[0x0][0x160] ;
        /*0090*/               LDG.E.SYS R2, [R2] ;
        /*00a0*/               MOV R7, 0x3d53f941 ;
        /*00b0*/               FADD.FTZ R4, |R2|.reuse, -RZ ;
        /*00c0*/               FSETP.GT.FTZ.AND P0, PT, |R2|.reuse, 0.5699, PT ;
        /*00d0*/               FSETP.GEU.FTZ.AND P1, PT, R2, RZ, PT ;
        /*00e0*/               FADD.FTZ R5, -R4, 1 ;
        /*00f0*/               IMAD.WIDE R2, R0, R11, c[0x0][0x168] ;
        /*0100*/               FMUL.FTZ R5, R5, 0.5 ;
        /*0110*/           @P0 MUFU.SQRT R4, R5 ;
        /*0120*/               MOV R5, c[0x0][0x0] ;
        /*0130*/               IMAD R0, R5, c[0x0][0xc], R0 ;
        /*0140*/               FMUL.FTZ R6, R4, R4 ;
        /*0150*/               FFMA.FTZ R7, R6, R7, 0.018166976049542427063 ;
        /*0160*/               FFMA.FTZ R7, R6, R7, 0.046756859868764877319 ;
        /*0170*/               FFMA.FTZ R7, R6, R7, 0.074846573173999786377 ;
        /*0180*/               FFMA.FTZ R7, R6, R7, 0.16667014360427856445 ;
        /*0190*/               FMUL.FTZ R7, R6, R7 ;
        /*01a0*/               FFMA.FTZ R7, R4, R7, R4 ;
        /*01b0*/               FADD.FTZ R9, R7, R7 ;
        /*01c0*/          @!P0 FADD.FTZ R9, -R7, 1.5707963705062866211 ;
        /*01d0*/               ISETP.GE.AND P0, PT, R0, c[0x0][0x170], PT ;
        /*01e0*/          @!P1 FADD.FTZ R9, -R9, 3.1415927410125732422 ;
        /*01f0*/               STG.E.SYS [R2], R9 ;
        /*0200*/          @!P0 BRA `(.L_1) ;
        /*0210*/               EXIT ;
.L_2:
        /*0220*/               BRA `(.L_2);
.L_21:
        

To get the control flow graph of a kernel, use the following:

nvdisasm -cfg <input cubin file>

nvdisasm is capable of generating control flow of CUDA assembly in the format of DOT graph description language. The output of the control flow from nvdisasm can be directly imported to a DOT graph visualization tool such as Graphviz.

Here's how you can generate a PNG image (cfg.png) of the control flow of the above cubin (a.cubin) with nvdisasm and Graphviz:

nvdisasm -cfg a.cubin | dot -ocfg.png -Tpng

Here's the generated graph:

Figure 1. Control Flow Graph
Control Flow Graph

To generate a PNG image (bbcfg.png) of the basic block control flow of the above cubin (a.cubin) with nvdisasm and Graphviz:

nvdisasm -bbcfg a.cubin | dot -obbcfg.png -Tpng

Here's the generated graph:

Figure 2. Basic Block Control Flow Graph
Basic Block Control Flow Graph

nvdisasm is capable of showing the register (general and predicate) liveness range information. For each line of CUDA assembly, nvdisasm displays whether a given device register was assigned, accessed, live or re-assigned. It also shows the total number of registers used. This is useful if the user is interested in the life range of any particular register, or register usage in general.

Here's a sample output (output is pruned for brevity):

                                                      // +-----------------+------+
                                                      // |      GPR        | PRED |
                                                      // |                 |      |
                                                      // |                 |      |
                                                      // |    000000000011 |      |
                                                      // |  # 012345678901 | # 01 |
                                                      // +-----------------+------+
    .global acos                                      // |                 |      |
    .type   acos,@function                            // |                 |      |
    .size   acos,(.L_21 - acos)                       // |                 |      |
    .other  acos,@"STO_CUDA_ENTRY STV_DEFAULT"        // |                 |      |
acos:                                                 // |                 |      |
.text.acos:                                           // |                 |      |
    MOV R1, c[0x0][0x28] ;                            // |  1  ^           |      |
    NOP;                                              // |  1  ^           |      |
    S2R R0, SR_CTAID.X ;                              // |  2 ^:           |      |
    S2R R3, SR_TID.X ;                                // |  3 :: ^         |      |
    IMAD R0, R0, c[0x0][0x0], R3 ;                    // |  3 x: v         |      |
    ISETP.GE.AND P0, PT, R0, c[0x0][0x170], PT ;      // |  2 v:           | 1 ^  |
@P0 EXIT ;                                            // |  2 ::           | 1 v  |
.L_1:                                                 // |  2 ::           |      |
     MOV R11, 0x4 ;                                   // |  3 ::         ^ |      |
     IMAD.WIDE R2, R0, R11, c[0x0][0x160] ;           // |  5 v:^^       v |      |
     LDG.E.SYS R2, [R2] ;                             // |  4 ::^        : |      |
     MOV R7, 0x3d53f941 ;                             // |  5 :::    ^   : |      |
     FADD.FTZ R4, |R2|.reuse, -RZ ;                   // |  6 ::v ^  :   : |      |
     FSETP.GT.FTZ.AND P0, PT, |R2|.reuse, 0.5699, PT; // |  6 ::v :  :   : | 1 ^  |
     FSETP.GEU.FTZ.AND P1, PT, R2, RZ, PT ;           // |  6 ::v :  :   : | 2 :^ |
     FADD.FTZ R5, -R4, 1 ;                            // |  6 ::  v^ :   : | 2 :: |
     IMAD.WIDE R2, R0, R11, c[0x0][0x168] ;           // |  8 v:^^:: :   v | 2 :: |
     FMUL.FTZ R5, R5, 0.5 ;                           // |  5 ::  :x :     | 2 :: |
 @P0 MUFU.SQRT R4, R5 ;                               // |  5 ::  ^v :     | 2 v: |
     MOV R5, c[0x0][0x0] ;                            // |  5 ::  :^ :     | 2 :: |
     IMAD R0, R5, c[0x0][0xc], R0 ;                   // |  5 x:  :v :     | 2 :: |
     FMUL.FTZ R6, R4, R4 ;                            // |  5 ::  v ^:     | 2 :: |
     FFMA.FTZ R7, R6, R7, 0.018166976049542427063 ;   // |  5 ::  : vx     | 2 :: |
     FFMA.FTZ R7, R6, R7, 0.046756859868764877319 ;   // |  5 ::  : vx     | 2 :: |
     FFMA.FTZ R7, R6, R7, 0.074846573173999786377 ;   // |  5 ::  : vx     | 2 :: |
     FFMA.FTZ R7, R6, R7, 0.16667014360427856445 ;    // |  5 ::  : vx     | 2 :: |
     FMUL.FTZ R7, R6, R7 ;                            // |  5 ::  : vx     | 2 :: |
     FFMA.FTZ R7, R4, R7, R4 ;                        // |  4 ::  v  x     | 2 :: |
     FADD.FTZ R9, R7, R7 ;                            // |  4 ::     v ^   | 2 :: |
@!P0 FADD.FTZ R9, -R7, 1.5707963705062866211 ;        // |  4 ::     v ^   | 2 v: |
     ISETP.GE.AND P0, PT, R0, c[0x0][0x170], PT ;     // |  3 v:       :   | 2 ^: |
@!P1 FADD.FTZ R9, -R9, 3.1415927410125732422 ;        // |  3 ::       x   | 2 :v |
     STG.E.SYS [R2], R9 ;                             // |  3 ::       v   | 1 :  |
@!P0 BRA `(.L_1) ;                                    // |  2 ::           | 1 v  |
     EXIT ;                                           // |  1  :           |      |
.L_2:                                                 // +.................+......+
     BRA `(.L_2);                                     // |                 |      |
.L_21:                                                // +-----------------+------+
                                                      // Legend:
                                                      //     ^       : Register assignment
                                                      //     v       : Register usage
                                                      //     x       : Register usage and reassignment
                                                      //     :       : Register in use
                                                      //     <space> : Register not in use
                                                      //     #       : Number of occupied registers

nvdisasm is capable of showing line number information of the CUDA source file which can be useful for debugging.

To get the line-info of a kernel, use the following:

nvdisasm -g <input cubin file>

Here's a sample output of a kernel using nvdisasm -g command:

//--------------------- .text._Z6kernali          --------------------------
        .section        .text._Z6kernali,"ax",@progbits
        .sectioninfo    @"SHI_REGISTERS=24"
        .align  128
        .global         _Z6kernali
        .type           _Z6kernali,@function
        .size           _Z6kernali,(.L_4 - _Z6kernali)
        .other          _Z6kernali,@"STO_CUDA_ENTRY STV_DEFAULT"
_Z6kernali:
.text._Z6kernali:
        /*0000*/                   MOV R1, c[0x0][0x28] ;
        /*0010*/                   NOP;
    //## File "/home/user/cuda/sample/sample.cu", line 25
        /*0020*/                   MOV R0, 0x160 ;
        /*0030*/                   LDC R0, c[0x0][R0] ;
        /*0040*/                   MOV R0, R0 ;
        /*0050*/                   MOV R2, R0 ;
    //## File "/home/user/cuda/sample/sample.cu", line 26
        /*0060*/                   MOV R4, R2 ;
        /*0070*/                   MOV R20, 32@lo((_Z6kernali + .L_1@srel)) ;
        /*0080*/                   MOV R21, 32@hi((_Z6kernali + .L_1@srel)) ;
        /*0090*/                   CALL.ABS.NOINC `(_Z3fooi) ;
.L_1:
        /*00a0*/                   MOV R0, R4 ;
        /*00b0*/                   MOV R4, R2 ;
        /*00c0*/                   MOV R2, R0 ;
        /*00d0*/                   MOV R20, 32@lo((_Z6kernali + .L_2@srel)) ;
        /*00e0*/                   MOV R21, 32@hi((_Z6kernali + .L_2@srel)) ;
        /*00f0*/                   CALL.ABS.NOINC `(_Z3bari) ;
.L_2:
        /*0100*/                   MOV R4, R4 ;
        /*0110*/                   IADD3 R4, R2, R4, RZ ;
        /*0120*/                   MOV R2, 32@lo(arr) ;
        /*0130*/                   MOV R3, 32@hi(arr) ;
        /*0140*/                   MOV R2, R2 ;
        /*0150*/                   MOV R3, R3 ;
        /*0160*/                   ST.E.SYS [R2], R4 ;
    //## File "/home/user/cuda/sample/sample.cu", line 27
        /*0170*/                   ERRBAR ;
        /*0180*/                   EXIT ;
.L_3:
        /*0190*/                   BRA `(.L_3);
.L_4:
        

nvdisasm is capable of showing line number information with additional function inlining info (if any). In absence of any function inlining the output is same as the one with nvdisasm -g command.

Here's a sample output of a kernel using nvdisasm -gi command:

//--------------------- .text._Z6kernali          --------------------------
    .section    .text._Z6kernali,"ax",@progbits
    .sectioninfo    @"SHI_REGISTERS=16"
    .align    128
        .global         _Z6kernali
        .type           _Z6kernali,@function
        .size           _Z6kernali,(.L_18 - _Z6kernali)
        .other          _Z6kernali,@"STO_CUDA_ENTRY STV_DEFAULT"
_Z6kernali:
.text._Z6kernali:
        /*0000*/                   IMAD.MOV.U32 R1, RZ, RZ, c[0x0][0x28] ;
    //## File "/home/user/cuda/inline.cu", line 17 inlined at "/home/user/cuda/inline.cu", line 23
    //## File "/home/user/cuda/inline.cu", line 23
        /*0010*/                   UMOV UR4, 32@lo(arr) ;
        /*0020*/                   UMOV UR5, 32@hi(arr) ;
        /*0030*/                   IMAD.U32 R2, RZ, RZ, UR4 ;
        /*0040*/                   MOV R3, UR5 ;
        /*0050*/                   ULDC.64 UR4, c[0x0][0x118] ;
    //## File "/home/user/cuda/inline.cu", line 10 inlined at "/home/user/cuda/inline.cu", line 17
    //## File "/home/user/cuda/inline.cu", line 17 inlined at "/home/user/cuda/inline.cu", line 23
    //## File "/home/user/cuda/inline.cu", line 23
        /*0060*/                   LDG.E R4, [R2.64] ;
        /*0070*/                   LDG.E R5, [R2.64+0x4] ;
    //## File "/home/user/cuda/inline.cu", line 17 inlined at "/home/user/cuda/inline.cu", line 23
    //## File "/home/user/cuda/inline.cu", line 23
        /*0080*/                   LDG.E R0, [R2.64+0x8] ;
    //## File "/home/user/cuda/inline.cu", line 23
        /*0090*/                   UMOV UR6, 32@lo(ans) ;
        /*00a0*/                   UMOV UR7, 32@hi(ans) ;
    //## File "/home/user/cuda/inline.cu", line 10 inlined at "/home/user/cuda/inline.cu", line 17
    //## File "/home/user/cuda/inline.cu", line 17 inlined at "/home/user/cuda/inline.cu", line 23
    //## File "/home/user/cuda/inline.cu", line 23
        /*00b0*/                   IADD3 R7, R4, c[0x0][0x160], RZ ;
    //## File "/home/user/cuda/inline.cu", line 23
        /*00c0*/                   IMAD.U32 R4, RZ, RZ, UR6 ;
    //## File "/home/user/cuda/inline.cu", line 10 inlined at "/home/user/cuda/inline.cu", line 17
    //## File "/home/user/cuda/inline.cu", line 17 inlined at "/home/user/cuda/inline.cu", line 23
    //## File "/home/user/cuda/inline.cu", line 23
        /*00d0*/                   IADD3 R9, R5, c[0x0][0x160], RZ ;
    //## File "/home/user/cuda/inline.cu", line 23
        /*00e0*/                   MOV R5, UR7 ;
    //## File "/home/user/cuda/inline.cu", line 10 inlined at "/home/user/cuda/inline.cu", line 17
    //## File "/home/user/cuda/inline.cu", line 17 inlined at "/home/user/cuda/inline.cu", line 23
    //## File "/home/user/cuda/inline.cu", line 23
        /*00f0*/                   IADD3 R11, R0.reuse, c[0x0][0x160], RZ ;
    //## File "/home/user/cuda/inline.cu", line 17 inlined at "/home/user/cuda/inline.cu", line 23
    //## File "/home/user/cuda/inline.cu", line 23
        /*0100*/                   IMAD.IADD R13, R0, 0x1, R7 ;
    //## File "/home/user/cuda/inline.cu", line 10 inlined at "/home/user/cuda/inline.cu", line 17
    //## File "/home/user/cuda/inline.cu", line 17 inlined at "/home/user/cuda/inline.cu", line 23
    //## File "/home/user/cuda/inline.cu", line 23
        /*0110*/                   STG.E [R2.64+0x4], R9 ;
        /*0120*/                   STG.E [R2.64], R7 ;
        /*0130*/                   STG.E [R2.64+0x8], R11 ;
    //## File "/home/user/cuda/inline.cu", line 23
        /*0140*/                   STG.E [R4.64], R13 ;
    //## File "/home/user/cuda/inline.cu", line 24
        /*0150*/                   EXIT ;
.L_3:
        /*0160*/                   BRA `(.L_3);
.L_18:
        

3.2. Command-line Options

Table 3 contains the supported command-line options of nvdisasm, along with a description of what each option does. Each option has a long name and a short name, which can be used interchangeably.

Table 3. nvdisasm Command-line Options
Option (long) Option (short) Description
--base-address <value> -base Specify the logical base address of the image to disassemble. This option is only valid when disassembling a raw instruction binary (see option '--binary'), and is ignored when disassembling an Elf file. Default value: 0.
--binary <SMxy> -b When this option is specified, the input file is assumed to contain a raw instruction binary, that is, a sequence of binary instruction encodings as they occur in instruction memory. The value of this option must be the asserted architecture of the raw binary. Allowed values for this option: 'SM35','SM37','SM50','SM52','SM53' ,'SM60','SM61','SM62','SM70','SM72','SM75','SM80'.
--cuda-function-index <symbol index>,... -fun Restrict the output to the CUDA functions represented by symbols with the given indices. The CUDA function for a given symbol is the enclosing section. This only restricts executable sections; all other sections will still be printed.
--help -h Print this help information on this tool.
--life-range-mode -lrm This option implies option '--print-life-ranges', and determines how register live range info should be printed. 'count': Not at all, leaving only the # column (number of live registers); 'wide': Columns spaced out for readability (default); 'narrow': A one-character column for each register, economizing on table width Allowed values for this option: 'count','narrow','wide'.
--no-dataflow -ndf Disable dataflow analyzer after disassembly. Dataflow analysis is normally enabled to perform branch stack analysis and annotate all instructions that jump via the GPU branch stack with inferred branch target labels. However, it may occasionally fail when certain restrictions on the input nvelf/cubin are not met.
--no-vliw -novliw Conventional mode; disassemble paired instructions in normal syntax, instead of VLIW syntax.
--options-file <file>,... -optf Include command line options from specified file.
--output-control-flow-graph -cfg When specified output the control flow graph, where each node is a hyperblock, in a format consumable by graphviz tools (such as dot).
--output-control-flow-graph-with-basic-blocks -bbcfg When specified output the control flow graph, where each node is a basicblock, in a format consumable by graphviz tools (such as dot).
--print-code -c Only print code sections.
--print-instr-offsets-cfg -poff When specified, print instruction offsets in the control flow graph. This should be used along with the option --output-control-flow-graph or --output-control-flow-graph-with-basic-blocks.
--print-instruction-encoding -hex When specified, print the encoding bytes after each disassembled operation.
--print-life-ranges -plr Print register life range information in a trailing column in the produced disassembly.
--print-line-info -g Annotate disassembly with source line information obtained from .debug_line section, if present.
--print-line-info-inline -gi Annotate disassembly with source line information obtained from .debug_line section along with function inlining info, if present.
--print-line-info-ptx -gp Annotate disassembly with source line information obtained from .nv_debug_line_sass section, if present.
--print-raw -raw Print the disassembly without any attempt to beautify it.
--separate-functions -sf Separate the code corresponding with function symbols by some new lines to let them stand out in the printed disassembly.
--version -V Print version information on this tool.

4. Instruction Set Reference

This is an instruction set reference for NVIDIA® GPU architectures Kepler, Maxwell, Pascal, Volta, Turing and Ampere.

4.1. Kepler Instruction Set

The Kepler architecture (Compute Capability 3.x) has the following instruction set format:
(instruction) (destination) (source1), (source2) ...
Valid destination and source locations include:
  • RX for registers
  • SRX for special system-controlled registers
  • PX for condition registers
  • c[X][Y] for constant memory

Table 4 lists valid instructions for the Kepler GPUs.

Table 4. Kepler Instruction Set
Opcode Description
Floating Point Instructions
FFMA FP32 Fused Multiply Add
FADD FP32 Add
FCMP FP32 Compare
FMUL FP32 Multiply
FMNMX FP32 Minimum/Maximum
FSWZ FP32 Swizzle
FSET FP32 Set
FSETP FP32 Set Predicate
FCHK FP32 Division Test
RRO FP Range Reduction Operator
MUFU FP Multi-Function Operator
DFMA FP64 Fused Multiply Add
DADD FP64 Add
DMUL FP64 Multiply
DMNMX FP64 Minimum/Maximum
DSET FP64 Set
DSETP FP64 Set Predicate
Integer Instructions
IMAD Integer Multiply Add
IMADSP Integer Extract Multiply Add
IMUL Integer Multiply
IADD Integer Add
ISCADD Integer Scaled Add
ISAD Integer Sum Of Abs Diff
IMNMX Integer Minimum/Maximum
BFE Integer Bit Field Extract
BFI Integer Bit Field Insert
SHR Integer Shift Right
SHL Integer Shift Left
SHF Integer Funnel Shift
LOP Integer Logic Op
FLO Integer Find Leading One
ISET Integer Set
ISETP Integer Set Predicate
ICMP Integer Compare and Select
POPC Population Count
Conversion Instructions
F2F Float to Float
F2I Float to Integer
I2F Integer to Float
I2I Integer to Integer
Movement Instructions
MOV Move
SEL Conditional Select/Move
PRMT Permute
SHFL Warp Shuffle
Predicate/CC Instructions
P2R Predicate to Register
R2P Register to Predicate
CSET CC Set
CSETP CC Set Predicate
PSET Predicate Set
PSETP Predicate Set Predicate
Texture Instructions
TEX Texture Fetch
TLD Texture Load
TLD4 Texture Load 4 Texels
TXQ Texture Query
Compute Load/Store Instructions
LDC Load from Constant
LD Load from Memory
LDG Non-coherent Global Memory Load
LDL Load from Local Memory
LDS Load from Shared Memory
LDSLK Load from Shared Memory and Lock
ST Store to Memory
STL Store to Local Memory
STS Store to Shared Memory
STSCUL Store to Shared Memory Conditionally and Unlock
ATOM Atomic Memory Operation
RED Atomic Memory Reduction Operation
CCTL Cache Control
CCTLL Cache Control (Local)
MEMBAR Memory Barrier
Surface Memory Instructions
SUCLAMP Surface Clamp
SUBFM Surface Bit Field Merge
SUEAU Surface Effective Address
SULDGA Surface Load Generic Address
SUSTGA Surface Store Generic Address
Control Instructions
BRA Branch to Relative Address
BRX Branch to Relative Indexed Address
JMP Jump to Absolute Address
JMX Jump to Absolute Indexed Address
CAL Call to Relative Address
JCAL Call to Absolute Address
RET Return from Call
BRK Break from Loop
CONT Continue in Loop
SSY Set Sync Relative Address
PBK Pre-Break Relative Address
PCNT Pre-Continue Relative Address
PRET Pre-Return Relative Address
BPT Breakpoint/Trap
EXIT Exit Program
Miscellaneous Instructions
NOP No Operation
S2R Special Register to Register
B2R Barrier to Register
BAR Barrier Synchronization
VOTE Query condition across threads

4.2. Maxwell and Pascal Instruction Set

The Maxwell (Compute Capability 5.x) and the Pascal (Compute Capability 6.x) architectures have the following instruction set format:
(instruction) (destination) (source1), (source2) ...
Valid destination and source locations include:
  • RX for registers
  • SRX for special system-controlled registers
  • PX for condition registers
  • c[X][Y] for constant memory

Table 5 lists valid instructions for the Maxwell and Pascal GPUs.

Table 5. Maxwell and Pascal Instruction Set
Opcode Description
Floating Point Instructions
FADD FP32 Add
FCHK Single Precision FP Divide Range Check
FCMP FP32 Compare to Zero and Select Source
FFMA FP32 Fused Multiply and Add
FMNMX FP32 Minimum/Maximum
FMUL FP32 Multiply
FSET FP32 Compare And Set
FSETP FP32 Compare And Set Predicate
FSWZADD FP32 Add used for FSWZ emulation
MUFU Multi Function Operation
RRO Range Reduction Operator FP
DADD FP64 Add
DFMA FP64 Fused Mutiply Add
DMNMX FP64 Minimum/Maximum
DMUL FP64 Multiply
DSET FP64 Compare And Set
DSETP FP64 Compare And Set Predicate
HADD2 FP16 Add
HFMA2 FP16 Fused Mutiply Add
HMUL2 FP16 Multiply
HSET2 FP16 Compare And Set
HSETP2 FP16 Compare And Set Predicate
Integer Instructions
BFE Bit Field Extract
BFI Bit Field Insert
FLO Find Leading One
IADD Integer Addition
IADD3 3-input Integer Addition
ICMP Integer Compare to Zero and Select Source
IMAD Integer Multiply And Add
IMADSP Extracted Integer Multiply And Add.
IMNMX Integer Minimum/Maximum
IMUL Integer Multiply
ISCADD Scaled Integer Addition
ISET Integer Compare And Set
ISETP Integer Compare And Set Predicate
LEA Compute Effective Address
LOP Logic Operation
LOP3 3-input Logic Operation
POPC Population count
SHF Funnel Shift
SHL Shift Left
SHR Shift Right
XMAD Integer Short Multiply Add
Conversion Instructions
F2F Floating Point To Floating Point Conversion
F2I Floating Point To Integer Conversion
I2F Integer To Floating Point Conversion
I2I Integer To Integer Conversion
Movement Instructions
MOV Move
PRMT Permute Register Pair
SEL Select Source with Predicate
SHFL Warp Wide Register Shuffle
Predicate/CC Instructions
CSET Test Condition Code And Set
CSETP Test Condition Code and Set Predicate
PSET Combine Predicates and Set
PSETP Combine Predicates and Set Predicate
P2R Move Predicate Register To Register
R2P Move Register To Predicate/CC Register
Texture Instructions
TEX Texture Fetch
TLD Texture Load
TLD4 Texture Load 4
TXQ Texture Query
TEXS Texture Fetch with scalar/non-vec4 source/destinations
TLD4S Texture Load 4 with scalar/non-vec4 source/destinations
TLDS Texture Load with scalar/non-vec4 source/destinations
Compute Load/Store Instructions
LD Load from generic Memory
LDC Load Constant
LDG Load from Global Memory
LDL Load within Local Memory Window
LDS Local within Shared Memory Window
ST Store to generic Memory
STG Store to global Memory
STL Store within Local or Shared Window
STS Store within Local or Shared Window
ATOM Atomic Operation on generic Memory
ATOMS Atomic Operation on Shared Memory
RED Reduction Operation on generic Memory
CCTL Cache Control
CCTLL Cache Control
MEMBAR Memory Barrier
CCTLT Texture Cache Control
Surface Memory Instructions
SUATOM Atomic Op on Surface Memory
SULD Surface Load
SURED Reduction Op on Surface Memory
SUST Surface Store
Control Instructions
BRA Relative Branch
BRX Relative Branch Indirect
JMP Absolute Jump
JMX Absolute Jump Indirect
SSY Set Synchronization Point
SYNC Converge threads after conditional branch
CAL Relative Call
JCAL Absolute Call
PRET Pre-Return From Subroutine
RET Return From Subroutine
BRK Break
PBK Pre-Break
CONT Continue
PCNT Pre-continue
EXIT Exit Program
PEXIT Pre-Exit
BPT BreakPoint/Trap
Miscellaneous Instructions
NOP No Operation
CS2R Move Special Register to Register
S2R Move Special Register to Register
B2R Move Barrier To Register
BAR Barrier Synchronization
R2B Move Register to Barrier
VOTE Vote Across SIMD Thread Group

4.3. Volta Instruction Set

The Volta architecture (Compute Capability 7.x) has the following instruction set format:
(instruction) (destination) (source1), (source2) ...
Valid destination and source locations include:
  • RX for registers
  • SRX for special system-controlled registers
  • PX for predicate registers
  • c[X][Y] for constant memory

Table 6 lists valid instructions for the Volta GPUs.

Table 6. Volta Instruction Set
Opcode Description
Floating Point Instructions
FADD FP32 Add
FADD32I FP32 Add
FCHK Floating-point Range Check
FFMA32I FP32 Fused Multiply and Add
FFMA FP32 Fused Multiply and Add
FMNMX FP32 Minimum/Maximum
FMUL FP32 Multiply
FMUL32I FP32 Multiply
FSEL Floating Point Select
FSET FP32 Compare And Set
FSETP FP32 Compare And Set Predicate
FSWZADD FP32 Swizzle Add
MUFU FP32 Multi Function Operation
HADD2 FP16 Add
HADD2_32I FP16 Add
HFMA2 FP16 Fused Mutiply Add
HFMA2_32I FP16 Fused Mutiply Add
HMMA Matrix Multiply and Accumulate
HMUL2 FP16 Multiply
HMUL2_32I FP16 Multiply
HSET2 FP16 Compare And Set
HSETP2 FP16 Compare And Set Predicate
DADD FP64 Add
DFMA FP64 Fused Mutiply Add
DMUL FP64 Multiply
DSETP FP64 Compare And Set Predicate
Integer Instructions
BMSK Bitfield Mask
BREV Bit Reverse
FLO Find Leading One
IABS Integer Absolute Value
IADD Integer Addition
IADD3 3-input Integer Addition
IADD32I Integer Addition
IDP Integer Dot Product and Accumulate
IDP4A Integer Dot Product and Accumulate
IMAD Integer Multiply And Add
IMMA Integer Matrix Multiply and Accumulate
IMNMX Integer Minimum/Maximum
IMUL Integer Multiply
IMUL32I Integer Multiply
ISCADD Scaled Integer Addition
ISCADD32I Scaled Integer Addition
ISETP Integer Compare And Set Predicate
LEA LOAD Effective Address
LOP Logic Operation
LOP3 Logic Operation
LOP32I Logic Operation
POPC Population count
SHF Funnel Shift
SHL Shift Left
SHR Shift Right
VABSDIFF Absolute Difference
VABSDIFF4 Absolute Difference
Conversion Instructions
F2F Floating Point To Floating Point Conversion
F2I Floating Point To Integer Conversion
I2F Integer To Floating Point Conversion
I2I Integer To Integer Conversion
I2IP Integer To Integer Conversion and Packing
FRND Round To Integer
Movement Instructions
MOV Move
MOV32I Move
PRMT Permute Register Pair
SEL Select Source with Predicate
SGXT Sign Extend
SHFL Warp Wide Register Shuffle
Predicate Instructions
PLOP3 Predicate Logic Operation
PSETP Combine Predicates and Set Predicate
P2R Move Predicate Register To Register
R2P Move Register To Predicate Register
Load/Store Instructions
LD Load from generic Memory
LDC Load Constant
LDG Load from Global Memory
LDL Load within Local Memory Window
LDS Load within Shared Memory Window
ST Store to Generic Memory
STG Store to Global Memory
STL Store within Local or Shared Window
STS Store within Local or Shared Window
MATCH Match Register Values Across Thread Group
QSPC Query Space
ATOM Atomic Operation on Generic Memory
ATOMS Atomic Operation on Shared Memory
ATOMG Atomic Operation on Global Memory
RED Reduction Operation on Generic Memory
CCTL Cache Control
CCTLL Cache Control
ERRBAR Error Barrier
MEMBAR Memory Barrier
CCTLT Texture Cache Control
Texture Instructions
TEX Texture Fetch
TLD Texture Load
TLD4 Texture Load 4
TMML Texture MipMap Level
TXD Texture Fetch With Derivatives
TXQ Texture Query
Surface Instructions
SUATOM Atomic Op on Surface Memory
SULD Surface Load
SURED Reduction Op on Surface Memory
SUST Surface Store
Control Instructions
BMOV Move Convergence Barrier State
BPT BreakPoint/Trap
BRA Relative Branch
BREAK Break out of the Specified Convergence Barrier
BRX Relative Branch Indirect
BSSY Barrier Set Convergence Synchronization Point
BSYNC Synchronize Threads on a Convergence Barrier
CALL Call Function
EXIT Exit Program
JMP Absolute Jump
JMX Absolute Jump Indirect
KILL Kill Thread
NANOSLEEP Suspend Execution
RET Return From Subroutine
RPCMOV PC Register Move
RTT Return From Trap
WARPSYNC Synchronize Threads in Warp
YIELD Yield Control
Miscellaneous Instructions
B2R Move Barrier To Register
BAR Barrier Synchronization
CS2R Move Special Register to Register
DEPBAR Dependency Barrier
GETLMEMBASE Get Local Memory Base Address
LEPC Load Effective PC
NOP No Operation
PMTRIG Performance Monitor Trigger
R2B Move Register to Barrier
S2R Move Special Register to Register
SETCTAID Set CTA ID
SETLMEMBASE Set Local Memory Base Address
VOTE Vote Across SIMD Thread Group

4.4. Turing Instruction Set

The Turing architecture (Compute Capability 7.5) has the following instruction set format:
(instruction) (destination) (source1), (source2) ...
Valid destination and source locations include:
  • RX for registers
  • URX for uniform registers
  • SRX for special system-controlled registers
  • PX for predicate registers
  • c[X][Y] for constant memory

Table 7 lists valid instructions for the Turing GPUs.

Table 7. Turing Instruction Set
Opcode Description
Floating Point Instructions
FADD FP32 Add
FADD32I FP32 Add
FCHK Floating-point Range Check
FFMA32I FP32 Fused Multiply and Add
FFMA FP32 Fused Multiply and Add
FMNMX FP32 Minimum/Maximum
FMUL FP32 Multiply
FMUL32I FP32 Multiply
FSEL Floating Point Select
FSET FP32 Compare And Set
FSETP FP32 Compare And Set Predicate
FSWZADD FP32 Swizzle Add
MUFU FP32 Multi Function Operation
HADD2 FP16 Add
HADD2_32I FP16 Add
HFMA2 FP16 Fused Mutiply Add
HFMA2_32I FP16 Fused Mutiply Add
HMMA Matrix Multiply and Accumulate
HMUL2 FP16 Multiply
HMUL2_32I FP16 Multiply
HSET2 FP16 Compare And Set
HSETP2 FP16 Compare And Set Predicate
DADD FP64 Add
DFMA FP64 Fused Mutiply Add
DMUL FP64 Multiply
DSETP FP64 Compare And Set Predicate
Integer Instructions
BMMA Bit Matrix Multiply and Accumulate
BMSK Bitfield Mask
BREV Bit Reverse
FLO Find Leading One
IABS Integer Absolute Value
IADD Integer Addition
IADD3 3-input Integer Addition
IADD32I Integer Addition
IDP Integer Dot Product and Accumulate
IDP4A Integer Dot Product and Accumulate
IMAD Integer Multiply And Add
IMMA Integer Matrix Multiply and Accumulate
IMNMX Integer Minimum/Maximum
IMUL Integer Multiply
IMUL32I Integer Multiply
ISCADD Scaled Integer Addition
ISCADD32I Scaled Integer Addition
ISETP Integer Compare And Set Predicate
LEA LOAD Effective Address
LOP Logic Operation
LOP3 Logic Operation
LOP32I Logic Operation
POPC Population count
SHF Funnel Shift
SHL Shift Left
SHR Shift Right
VABSDIFF Absolute Difference
VABSDIFF4 Absolute Difference
Conversion Instructions
F2F Floating Point To Floating Point Conversion
F2I Floating Point To Integer Conversion
I2F Integer To Floating Point Conversion
I2I Integer To Integer Conversion
I2IP Integer To Integer Conversion and Packing
FRND Round To Integer
Movement Instructions
MOV Move
MOV32I Move
MOVM Move Matrix with Transposition or Expansion
PRMT Permute Register Pair
SEL Select Source with Predicate
SGXT Sign Extend
SHFL Warp Wide Register Shuffle
Predicate Instructions
PLOP3 Predicate Logic Operation
PSETP Combine Predicates and Set Predicate
P2R Move Predicate Register To Register
R2P Move Register To Predicate Register
Load/Store Instructions
LD Load from generic Memory
LDC Load Constant
LDG Load from Global Memory
LDL Load within Local Memory Window
LDS Load within Shared Memory Window
LDSM Load Matrix from Shared Memory with Element Size Expansion
ST Store to Generic Memory
STG Store to Global Memory
STL Store within Local or Shared Window
STS Store within Local or Shared Window
MATCH Match Register Values Across Thread Group
QSPC Query Space
ATOM Atomic Operation on Generic Memory
ATOMS Atomic Operation on Shared Memory
ATOMG Atomic Operation on Global Memory
RED Reduction Operation on Generic Memory
CCTL Cache Control
CCTLL Cache Control
ERRBAR Error Barrier
MEMBAR Memory Barrier
CCTLT Texture Cache Control
Uniform Datapath Instructions
R2UR Move from Vector Register to a Uniform Register
S2UR Move Special Register to Uniform Register
UBMSK Uniform Bitfield Mask
UBREV Uniform Bit Reverse
UCLEA Load Effective Address for a Constant
UFLO Uniform Find Leading One
UIADD3 Uniform Integer Addition
UIADD3.64 Uniform Integer Addition
UIMAD Uniform Integer Multiplication
UISETP Integer Compare and Set Uniform Predicate
ULDC Load from Constant Memory into a Uniform Register
ULEA Uniform Load Effective Address
ULOP Logic Operation
ULOP3 Logic Operation
ULOP32I Logic Operation
UMOV Uniform Move
UP2UR Uniform Predicate to Uniform Register
UPLOP3 Uniform Predicate Logic Operation
UPOPC Uniform Population Count
UPRMT Uniform Byte Permute
UPSETP Uniform Predicate Logic Operation
UR2UP Uniform Register to Uniform Predicate
USEL Uniform Select
USGXT Uniform Sign Extend
USHF Uniform Funnel Shift
USHL Uniform Left Shift
USHR Uniform Right Shift
VOTEU Voting across SIMD Thread Group with Results in Uniform Destination
Texture Instructions
TEX Texture Fetch
TLD Texture Load
TLD4 Texture Load 4
TMML Texture MipMap Level
TXD Texture Fetch With Derivatives
TXQ Texture Query
Surface Instructions
SUATOM Atomic Op on Surface Memory
SULD Surface Load
SURED Reduction Op on Surface Memory
SUST Surface Store
Control Instructions
BMOV Move Convergence Barrier State
BPT BreakPoint/Trap
BRA Relative Branch
BREAK Break out of the Specified Convergence Barrier
BRX Relative Branch Indirect
BRXU Relative Branch with Uniform Register Based Offset
BSSY Barrier Set Convergence Synchronization Point
BSYNC Synchronize Threads on a Convergence Barrier
CALL Call Function
EXIT Exit Program
JMP Absolute Jump
JMX Absolute Jump Indirect
JMXU Absolute Jump with Uniform Register Based Offset
KILL Kill Thread
NANOSLEEP Suspend Execution
RET Return From Subroutine
RPCMOV PC Register Move
RTT Return From Trap
WARPSYNC Synchronize Threads in Warp
YIELD Yield Control
Miscellaneous Instructions
B2R Move Barrier To Register
BAR Barrier Synchronization
CS2R Move Special Register to Register
DEPBAR Dependency Barrier
GETLMEMBASE Get Local Memory Base Address
LEPC Load Effective PC
NOP No Operation
PMTRIG Performance Monitor Trigger
R2B Move Register to Barrier
S2R Move Special Register to Register
SETCTAID Set CTA ID
SETLMEMBASE Set Local Memory Base Address
VOTE Vote Across SIMD Thread Group

4.5. Ampere Instruction Set

The Ampere architecture (Compute Capability 8.0and 8.6) has the following instruction set format:
(instruction) (destination) (source1), (source2) ...
Valid destination and source locations include:
  • RX for registers
  • URX for uniform registers
  • SRX for special system-controlled registers
  • PX for predicate registers
  • c[X][Y] for constant memory

Table 8 lists valid instructions for the Ampere GPUs.

Table 8. Ampere Instruction Set
Opcode Description
Floating Point Instructions
FADD FP32 Add
FADD32I FP32 Add
FCHK Floating-point Range Check
FFMA32I FP32 Fused Multiply and Add
FFMA FP32 Fused Multiply and Add
FMNMX FP32 Minimum/Maximum
FMUL FP32 Multiply
FMUL32I FP32 Multiply
FSEL Floating Point Select
FSET FP32 Compare And Set
FSETP FP32 Compare And Set Predicate
FSWZADD FP32 Swizzle Add
MUFU FP32 Multi Function Operation
HADD2 FP16 Add
HADD2_32I FP16 Add
HFMA2 FP16 Fused Mutiply Add
HFMA2_32I FP16 Fused Mutiply Add
HMMA Matrix Multiply and Accumulate
HMNMX2 FP16 Minimum / Maximum
HMUL2 FP16 Multiply
HMUL2_32I FP16 Multiply
HSET2 FP16 Compare And Set
HSETP2 FP16 Compare And Set Predicate
DADD FP64 Add
DFMA FP64 Fused Mutiply Add
DMMA Matrix Multiply and Accumulate
DMUL FP64 Multiply
DSETP FP64 Compare And Set Predicate
Integer Instructions
BMMA Bit Matrix Multiply and Accumulate
BMSK Bitfield Mask
BREV Bit Reverse
FLO Find Leading One
IABS Integer Absolute Value
IADD Integer Addition
IADD3 3-input Integer Addition
IADD32I Integer Addition
IDP Integer Dot Product and Accumulate
IDP4A Integer Dot Product and Accumulate
IMAD Integer Multiply And Add
IMMA Integer Matrix Multiply and Accumulate
IMNMX Integer Minimum/Maximum
IMUL Integer Multiply
IMUL32I Integer Multiply
ISCADD Scaled Integer Addition
ISCADD32I Scaled Integer Addition
ISETP Integer Compare And Set Predicate
LEA LOAD Effective Address
LOP Logic Operation
LOP3 Logic Operation
LOP32I Logic Operation
POPC Population count
SHF Funnel Shift
SHL Shift Left
SHR Shift Right
VABSDIFF Absolute Difference
VABSDIFF4 Absolute Difference
Conversion Instructions
F2F Floating Point To Floating Point Conversion
F2I Floating Point To Integer Conversion
I2F Integer To Floating Point Conversion
I2I Integer To Integer Conversion
I2IP Integer To Integer Conversion and Packing
I2FP Integer to FP32 Convert and Pack
F2IP FP32 Down-Convert to Integer and Pack
FRND Round To Integer
Movement Instructions
MOV Move
MOV32I Move
MOVM Move Matrix with Transposition or Expansion
PRMT Permute Register Pair
SEL Select Source with Predicate
SGXT Sign Extend
SHFL Warp Wide Register Shuffle
Predicate Instructions
PLOP3 Predicate Logic Operation
PSETP Combine Predicates and Set Predicate
P2R Move Predicate Register To Register
R2P Move Register To Predicate Register
Load/Store Instructions
LD Load from generic Memory
LDC Load Constant
LDG Load from Global Memory
LDGDEPBAR Global Load Dependency Barrier
LDGSTS Asynchronous Global to Shared Memcopy
LDL Load within Local Memory Window
LDS Load within Shared Memory Window
LDSM Load Matrix from Shared Memory with Element Size Expansion
ST Store to Generic Memory
STG Store to Global Memory
STL Store within Local or Shared Window
STS Store within Local or Shared Window
MATCH Match Register Values Across Thread Group
QSPC Query Space
ATOM Atomic Operation on Generic Memory
ATOMS Atomic Operation on Shared Memory
ATOMG Atomic Operation on Global Memory
RED Reduction Operation on Generic Memory
CCTL Cache Control
CCTLL Cache Control
ERRBAR Error Barrier
MEMBAR Memory Barrier
CCTLT Texture Cache Control
Uniform Datapath Instructions
R2UR Move from Vector Register to a Uniform Register
REDUX Reduction of a Vector Register into a Uniform Register
S2UR Move Special Register to Uniform Register
UBMSK Uniform Bitfield Mask
UBREV Uniform Bit Reverse
UCLEA Load Effective Address for a Constant
UF2FP Uniform FP32 Down-convert and Pack
UFLO Uniform Find Leading One
UIADD3 Uniform Integer Addition
UIADD3.64 Uniform Integer Addition
UIMAD Uniform Integer Multiplication
UISETP Integer Compare and Set Uniform Predicate
ULDC Load from Constant Memory into a Uniform Register
ULEA Uniform Load Effective Address
ULOP Logic Operation
ULOP3 Logic Operation
ULOP32I Logic Operation
UMOV Uniform Move
UP2UR Uniform Predicate to Uniform Register
UPLOP3 Uniform Predicate Logic Operation
UPOPC Uniform Population Count
UPRMT Uniform Byte Permute
UPSETP Uniform Predicate Logic Operation
UR2UP Uniform Register to Uniform Predicate
USEL Uniform Select
USGXT Uniform Sign Extend
USHF Uniform Funnel Shift
USHL Uniform Left Shift
USHR Uniform Right Shift
VOTEU Voting across SIMD Thread Group with Results in Uniform Destination
Texture Instructions
TEX Texture Fetch
TLD Texture Load
TLD4 Texture Load 4
TMML Texture MipMap Level
TXD Texture Fetch With Derivatives
TXQ Texture Query
Surface Instructions
SUATOM Atomic Op on Surface Memory
SULD Surface Load
SUQUERY Surface Query
SURED Reduction Op on Surface Memory
SUST Surface Store
Control Instructions
BMOV Move Convergence Barrier State
BPT BreakPoint/Trap
BRA Relative Branch
BREAK Break out of the Specified Convergence Barrier
BRX Relative Branch Indirect
BRXU Relative Branch with Uniform Register Based Offset
BSSY Barrier Set Convergence Synchronization Point
BSYNC Synchronize Threads on a Convergence Barrier
CALL Call Function
EXIT Exit Program
JMP Absolute Jump
JMX Absolute Jump Indirect
JMXU Absolute Jump with Uniform Register Based Offset
KILL Kill Thread
NANOSLEEP Suspend Execution
RET Return From Subroutine
RPCMOV PC Register Move
RTT Return From Trap
WARPSYNC Synchronize Threads in Warp
YIELD Yield Control
Miscellaneous Instructions
B2R Move Barrier To Register
BAR Barrier Synchronization
CS2R Move Special Register to Register
DEPBAR Dependency Barrier
GETLMEMBASE Get Local Memory Base Address
LEPC Load Effective PC
NOP No Operation
PMTRIG Performance Monitor Trigger
R2B Move Register to Barrier
S2R Move Special Register to Register
SETCTAID Set CTA ID
SETLMEMBASE Set Local Memory Base Address
VOTE Vote Across SIMD Thread Group

5. cu++filt

cu++filt decodes (demangles) low-level identifiers that have been mangled by CUDA C++ into user readable names. For every input alphanumeric word, the output of cu++filt is either the demangled name if the name decodes to a CUDA C++ name, or the original name itself.

5.1. Usage

cu++filt accepts one or more alphanumeric words (consisting of letters, digits, underscores, dollars, or periods) and attepts to decipher them. The basic usage is as following:

cu++filt [options] <symbol(s)>

To demangle an entire file, like a binary, pipe the contents of the file to cu++filt, such as in the following command:

nm <input file> | cu++filt

To demangle function names without printing their parameter types, use the following command :

cu++filt -p <symbol(s)>

To skip a leading underscore from mangled symbols, use the following command:

cu++filt -_ <symbol(s)>

Here's a sample output of cu++filt:

$ cu++filt _Z1fIiEbl
bool f<int>(long)
        

As shown in the output, the symbol _Z1fIiEbl was successfully demangled.

To strip all types in the function signature and parameters, use the -p option:

$ cu++filt -p _Z1fIiEbl
f<int>
        

To skip a leading underscore from a mangled symbol, use the -_ option:

$ cu++filt -_ __Z1fIiEbl
bool f<int>(long)
        

To demangle an entire file, pipe the contents of the file to cu++filt:

$ nm test.sm_70.cubin | cu++filt
0000000000000000 t hello(char *)
0000000000000070 t hello(char *)::display()
0000000000000000 T hello(int *)
        

Symbols that cannot be demangled are printed back to stdout as is:

$ cu++filt _ZD2
_ZD2
        

Multiple symbols can be demangled from the command line:

$ cu++filt _ZN6Scope15Func1Enez _Z3fooIiPFYneEiEvv _ZD2
Scope1::Func1(__int128, long double, ...)
void foo<int, __int128 (*)(long double), int>()
_ZD2
        

5.2. Command-line Options

Table 9 contains supported command-line options of cu++filt, along with a description of what each option does.

Table 9. cu++filt Command-line Options
Option Description
-_ Strip underscore. On some systems, the CUDA compiler puts an underscore in front of every name. This option removes the initial underscore. Whether cu++filt removes the underscore by default is target dependent.
-p When demangling the name of a function, do not display the types of the function's parameters.
-h Print a summary of the options to cu++filt and exit.
-v Print the version information of this tool.

5.3. Library Availability

cu++filt is also available as a static library (libcufilt) that can be linked against an existing project. The following interface describes it's usage:

char* __cu_demangle(const char *id, char *output_buffer, size_t *length, int *status)

This interface can be found in the file "nv_decode.h" located in the SDK.

Input Parameters

id Input mangled string.

output_buffer Pointer to where the demangled buffer will be stored. This memory must be allocated with malloc. If output-buffer is NULL, memory will be malloc'd to store the demangled name and returned through the function return value. If the output-buffer is too small, it is expanded using realloc.

length It is necessary to provide the size of the output buffer if the user is providing pre-allocated memory. This is needed by the demangler in case the size needs to be reallocated. If the length is non-null, the length of the demangled buffer is placed in length.

status *status is set to one of the following values:

• 0 - The demangling operation succeeded
           • -1 - A memory allocation failure occurred
           • -2 - Not a valid mangled id
           • -3 - An input validation failure has occurred (one or more arguments are invalid)

Return Value

A pointer to the start of the NUL-terminated demangled name, or NULL if the demangling fails. The caller is responsible for deallocating this memory using free.

Note: This function is thread-safe.

Example Usage

#include <stdio.h>
#include <stdlib.h>
#include "nv_decode.h"

int main()
{
  int     status;
  const char *real_mangled_name="_ZN8clstmp01I5cls01E13clstmp01_mf01Ev";
  const char *fake_mangled_name="B@d_iDentiFier";

  char* realname = __cu_demangle(fake_mangled_name, 0, 0, &status);
  printf("fake_mangled_name:\t result => %s\t status => %d\n", realname, status);
  free(realname);

  size_t size = sizeof(char)*1000;
  realname = (char*)malloc(size);
  __cu_demangle(real_mangled_name, realname, &size, &status);
  printf("real_mangled_name:\t result => %s\t status => %d\n", realname, status);
  free(realname);

  return 0;
}
   

This prints:

   fake_mangled_name:   result => (null)     status => -2
   real_mangled_name:   result => clstmp01<cls01>::clstmp01_mf01()   status => 0
   

6. nvprune

nvprune prunes host object files and libraries to only contain device code for the specified targets.

6.1. Usage

nvprune accepts a single input file each time it's run, emitting a new output file. The basic usage is as following:

nvprune [options] -o <outfile> <infile>

The input file must be either a relocatable host object or static library (not a host executable), and the output file will be the same format.

Either the --arch or --generate-code option must be used to specify the target(s) to keep. All other device code is discarded from the file. The targets can be either a sm_NN arch (cubin) or compute_NN arch (ptx).

For example, the following will prune libcublas_static.a to only contain sm_70 cubin rather than all the targets which normally exist:

nvprune -arch sm_70 libcublas_static.a -o libcublas_static70.a

Note that this means that libcublas_static70.a will not run on any other architecture, so should only be used when you are building for a single architecture.

6.2. Command-line Options

Table 10 contains supported command-line options of nvprune, along with a description of what each option does. Each option has a long name and a short name, which can be used interchangeably.

Table 10. nvprune Command-line Options
Option (long) Option (short) Description
--arch <gpu architecture name>,... -arch Specify the name of the NVIDIA GPU architecture which will remain in the object or library.
--generate-code -gencode This option is same format as nvcc --generate-code option, and provides a way to specify multiple architectures which should remain in the object or library. Only the 'code' values are used as targets to match. Allowed keywords for this option: 'arch','code'.
--no-relocatable-elf -no-relocatable-elf Don't keep any relocatable ELF.
--output-file -o Specify name and location of the output file.
--help -h Print this help information on this tool.
--options-file <file>,... -optf Include command line options from specified file.
--version -V Print version information on this tool.

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