| NVIDIA 2D Image And Signal Performance Primitives (NPP)
    Version 11.6.3.*
    | 
NPP stream context structure must be filled in by application. More...
#include <nppdefs.h>
| Data Fields | |
| cudaStream_t | hStream | 
| int | nCudaDeviceId | 
| int | nMultiProcessorCount | 
| int | nMaxThreadsPerMultiProcessor | 
| int | nMaxThreadsPerBlock | 
| size_t | nSharedMemPerBlock | 
| int | nCudaDevAttrComputeCapabilityMajor | 
| int | nCudaDevAttrComputeCapabilityMinor | 
| unsigned int | nStreamFlags | 
| int | nReserved0 | 
NPP stream context structure must be filled in by application.
Application should not initialize or alter reserved fields.
| cudaStream_t NppStreamContext::hStream | 
| int NppStreamContext::nCudaDevAttrComputeCapabilityMajor | 
| int NppStreamContext::nCudaDevAttrComputeCapabilityMinor | 
| int NppStreamContext::nCudaDeviceId | 
| int NppStreamContext::nMaxThreadsPerBlock | 
| int NppStreamContext::nMaxThreadsPerMultiProcessor | 
| int NppStreamContext::nMultiProcessorCount | 
| int NppStreamContext::nReserved0 | 
| size_t NppStreamContext::nSharedMemPerBlock | 
| unsigned int NppStreamContext::nStreamFlags |