cuda.tile.astype#

cuda.tile.astype(x, dtype, /, *, rounding_mode=None)#

Converts a tile to the specified data type.

Parameters:
  • x (Tile) – input tile.

  • dtype (DType) – target data type.

  • rounding_mode (RoundingMode) – optional rounding mode for explicit float to float conversions. Default is round to nearest with ties to even.

Return type:

Tile

Examples

tx = ct.arange(4, dtype=ct.int32)
ty = ct.astype(tx, ct.float32)
print(f"{ty:.1f}")
import cuda.tile as ct
import torch

@ct.kernel
def kernel():
    tx = ct.arange(4, dtype=ct.int32)
    ty = ct.astype(tx, ct.float32)
    print(f"{ty:.1f}")


torch.cuda.init()
ct.launch(torch.cuda.current_stream(), (1,), kernel, ())
torch.cuda.synchronize()

Output

[0.0, 1.0, 2.0, 3.0]