cuda.tile.transpose#
- cuda.tile.transpose(x, /, axis0=None, axis1=None)#
Transposes two axes of the input tile with at least 2 dimensions.
For a 2-dimensional tile, the two axes are transposed if axis0 and axis1 are not specified. For tiles with more than 2 dimensions, axis0 and axis1 must be explicitly specified.
- Parameters:
x (Tile) – input tile.
axis0 (const int) – the first axis to transpose.
axis1 (const int) – the second axis to transpose.
- Return type:
Examples
tx = ct.arange(8, dtype=ct.int32) tx = ct.reshape(tx, (2, 4)) ty = ct.transpose(tx) print(ty)
import cuda.tile as ct import torch @ct.kernel def kernel(): tx = ct.arange(8, dtype=ct.int32) tx = ct.reshape(tx, (2, 4)) ty = ct.transpose(tx) print(ty) torch.cuda.init() ct.launch(torch.cuda.current_stream(), (1,), kernel, ()) torch.cuda.synchronize()
Output
[[0, 4], [1, 5], [2, 6], [3, 7]]