Best Practices#

This guide presents the two pillars of TensorRT-RTX performance work: benchmarking (measuring what your model actually does) and optimization (changing what your model does so it runs faster). Treat them as a feedback loop: measure first, optimize, then measure again to confirm the change had the impact you expected.

Benchmarking#

Benchmarking is how you turn a TensorRT-RTX model into trustworthy numbers (latency, throughput, per-layer cost) that you can compare across builds, hardware, and configurations. The Performance Benchmarking chapter walks through:

  • Running the tensorrt_rtx executable with ONNX models to measure throughput and latency

  • Getting per-layer runtime and layer information with --dumpProfile and --dumpLayerInfo

  • Profiling with NVIDIA Nsight Systems and NVTX ranges marked by TensorRT-RTX

  • Controlling the hardware and software environment (GPU clocks, power and thermal throttling, synchronization mode) so your numbers are stable and reproducible

Without a stable measurement baseline, every optimization you try is a guess. Start here.

Optimization#

Once you trust your numbers, the Optimizing TensorRT-RTX Performance chapter covers the techniques you can apply to push them further:

  • Choosing network precision and quantized ONNX models supported on your GPU

  • Dynamic shape specialization, runtime caching, and warmup for JIT-compiled kernels

  • Increasing parallelism with batching, CUDA graphs, and within-inference multi-streaming

  • Detecting enqueue-bound workloads and capturing CUDA graphs via IRuntimeConfig

Each section is independent, so you can jump straight to the techniques most relevant to the bottlenecks your benchmarks surfaced.

See also

How TensorRT-RTX Works

Object lifetimes, memory, threading, and engine compatibility for production applications.

Performance Benchmarking

Measure latency, throughput, and per-layer cost with tensorrt_rtx and profiling tools.

Optimizing TensorRT-RTX Performance

Apply precision, caching, batching, and CUDA graph techniques after you have a baseline.