45 #ifndef DW_RENDERER_RENDERER_H__ 46 #define DW_RENDERER_RENDERER_H__ 48 #include <dw/core/Config.h> 194 const uint32_t primCount,
213 dwRenderBufferHandle_t renderbuffer,
233 uint32_t *maxVertices,
234 uint32_t *vertexStride,
235 dwRenderBufferHandle_t renderbuffer);
253 uint32_t *maxVertices,
254 uint32_t *vertexStride,
255 const uint32_t startVertex,
256 dwRenderBufferHandle_t renderbuffer);
296 dwRenderBufferHandle_t renderbuffer);
600 dwRendererHandle_t obj);
620 dwRendererHandle_t obj);
632 dwRendererHandle_t obj);
646 dwRendererHandle_t obj);
653 #endif // DW_RENDERER_RENDERER_H__ dwRenderBufferFormat
Vertex component channel count and format.
const struct dwRendererObject * dwConstRendererHandle_t
Const handle for the renderer.
DW_API_PUBLIC dwStatus dwRenderer_reset(dwRendererHandle_t renderer)
Resets renderer state.
NVIDIA DriveWorks API: Core Types
float float32_t
Specifies POD types.
DW_API_PUBLIC dwStatus dwRenderer_renderCircle(dwVector2f center, float32_t radius, dwRendererHandle_t obj)
Renders a 2D circle.
const float32_t DW_RENDERER_COLOR_LIGHTBLUE[4]
const float32_t DW_RENDER_COLORMAPSCALE_75M[3]
Color map scales - determine the bandwidth of the color spectum.
Defines a three-element floating-point vector.
Defines a two-element floating-point vector.
DW_API_PUBLIC dwStatus dwRenderer_getLineWidth(float32_t *value, dwConstRendererHandle_t obj)
Gets current line width, in pixels.
const float32_t DW_RENDERER_COLOR_ORANGE[4]
DW_API_PUBLIC dwStatus dwRenderer_renderSubTexture(const GLuint inputTexture, const GLenum textureTarget, const float32_t minx, const float32_t miny, const float32_t maxx, const float32_t maxy, dwRendererHandle_t obj)
Renders a subrect of a textured quad on the screen.
dwRenderBufferPositionSemantic posSemantic
DW_API_PUBLIC dwStatus dwRenderer_setLineWidth(const float32_t value, dwRendererHandle_t obj)
Sets current line width, in pixels.
const float32_t DW_RENDERER_COLOR_RED[4]
dwRenderBufferPositionSemantic
Vertex component semantics.
const float32_t DW_RENDERER_COLOR_DARKRED[4]
DW_API_PUBLIC dwStatus dwRenderBuffer_createView(uint32_t *slot, dwRenderBufferHandle_t renderbuffer, const dwRenderBufferVertexLayout newLayout, const dwRenderBufferPrimitiveType newPrimType, dwContextHandle_t context)
Creates an additional view for a render buffer, allowing you to change layout and primitive type...
const float32_t DW_RENDER_COLORMAPSCALE_150M[3]
NVIDIA DriveWorks API: Core Methods
DW_API_PUBLIC dwStatus dwRenderer_getColorMapScale(float32_t colorMapScale[3], dwConstRendererHandle_t obj)
Gets current rendering color map scale.
DW_API_PUBLIC dwStatus dwRenderer_setRect(const dwRect rect, dwRendererHandle_t obj)
Sets current rendering screen area expressed in pixel values.
DW_API_PUBLIC dwStatus dwRenderBuffer_set2DCoordNormalizationFactors(const float32_t width, const float32_t height, dwRenderBufferHandle_t renderbuffer)
Sets 2D normalization values when 2D coordinates are specified in pixel values and not in 0...
DW_API_PUBLIC dwStatus dwRenderer_set2DTransform(const float32_t matrix[9], dwRendererHandle_t obj)
Sets current 2D transformation applied when rendering to the screen.
NVIDIA DriveWorks API: Core Exports
DW_API_PUBLIC dwStatus dwRenderer_release(dwRendererHandle_t *renderer)
Released the renderer.
const float32_t DW_RENDERER_COLOR_DARKBLUE[4]
DW_API_PUBLIC dwStatus dwRenderBuffer_unmap(uint32_t nVerts, dwRenderBufferHandle_t renderbuffer)
After a map/mapRange, returns the updated buffer to the RenderBuffer structure and updates the GPU po...
DW_API_PUBLIC dwStatus dwRenderer_setPointSize(const float32_t value, dwRendererHandle_t obj)
Sets current point size.
const float32_t DW_RENDERER_COLOR_GREEN[4]
dwRenderBufferColorSemantic
Vertex component semantics.
dwRenderBufferFormat posFormat
static const uint32_t DW_RENDERER_DEFAULT_BUFFER_SIZE
The maximum number of vertices that can be passed to a call dwRenderer_renderData3D() or dwRenderer_r...
struct dwRenderBufferObject * dwRenderBufferHandle_t
Handle representing vertex data for rendering.
dwRenderBufferFormat colFormat
dwStatus
Status definition.
const float32_t DW_RENDERER_COLOR_WHITE[4]
const float32_t DW_RENDERER_COLOR_YELLOW[4]
const float32_t DW_RENDERER_COLOR_DARKGREY[4]
DW_API_PUBLIC dwStatus dwRenderer_renderText(const int32_t x, const int32_t y, const char *text, dwRendererHandle_t obj)
Renders a text line on the screen.
DW_API_PUBLIC dwStatus dwRenderer_renderData2D(const dwVector2f *buffer, size_t count, dwRenderBufferPrimitiveType primitiveType, dwRendererHandle_t obj)
Renders a set of 2D vertices.
const float32_t DW_RENDER_COLORMAPSCALE_130M[3]
DW_API_PUBLIC dwStatus dwRenderer_setProjection(const float32_t matrix[16], dwRendererHandle_t obj)
Sets current projection matrix.
dwRenderBufferFormat texFormat
DW_API_PUBLIC dwStatus dwRenderer_renderTexture(const GLuint inputTexture, const GLenum textureTarget, dwRendererHandle_t obj)
Renders a textured quad on the screen.
DW_API_PUBLIC dwStatus dwRenderer_renderBuffer(dwConstRenderBufferHandle_t buffer, dwRendererHandle_t obj)
Renders a RenderBuffer.
DW_API_PUBLIC dwStatus dwRenderer_getRect(dwRect *rect, dwConstRendererHandle_t obj)
Gets current rendering screen area expressed in pixel values.
const struct dwRenderBufferObject * dwConstRenderBufferHandle_t
Const handle representing vertex data for rendering.
DW_API_PUBLIC dwStatus dwRenderer_setFont(const dwRendererFonts value, dwRendererHandle_t obj)
Sets current font.
const float32_t DW_RENDERER_COLOR_LIGHTGREEN[4]
DW_API_PUBLIC dwStatus dwRenderer_setModelView(const float32_t matrix[16], dwRendererHandle_t obj)
Sets current ModelView matrix.
struct dwRendererObject * dwRendererHandle_t
Handle for the renderer.
DW_API_PUBLIC dwStatus dwRenderer_getPointSize(float32_t *value, dwConstRendererHandle_t obj)
Gets current point size.
DW_API_PUBLIC dwStatus dwRenderer_getProjection(float32_t matrix[16], dwConstRendererHandle_t obj)
Gets current projection matrix.
static const uint32_t DW_RENDERBUFFER_MAX_VIEWS
The maximal number of views that can be created in with.
const float32_t DW_RENDER_COLORMAPSCALE_100M[3]
const float32_t DW_RENDERER_COLOR_BLUE[4]
DW_API_PUBLIC dwStatus dwRenderer_initialize(dwRendererHandle_t *renderer, dwContextHandle_t context)
Initializes a Renderer.
dwRenderBufferPrimitiveType
Render primitives supported by the renderer.
struct dwContextObject * dwContextHandle_t
Context handle.
DW_API_PUBLIC dwStatus dwRenderer_getModelView(float32_t matrix[16], dwConstRendererHandle_t obj)
Gets current ModelView matrix.
DW_API_PUBLIC dwStatus dwRenderer_renderData3D(const dwVector3f *buffer, size_t count, dwRenderBufferPrimitiveType primitiveType, dwRendererHandle_t obj)
Renders a set of 3D vertices.
Vertex layout describing format and semantics for position, color, and texture.
dwRendererFonts
Font types and sizes supported by the renderer.
const float32_t DW_RENDERER_COLOR_BLACK[4]
const float32_t DW_RENDERER_COLOR_DARKGREEN[4]
dwRenderBufferColorSemantic colSemantic
DW_API_PUBLIC dwStatus dwRenderer_setColor(const float32_t color[4], dwRendererHandle_t obj)
Sets current rendering color.
DW_API_PUBLIC dwStatus dwRenderer_setColorMapScale(const float32_t colorMapScale[3], dwRendererHandle_t obj)
Sets current rendering color mapping scale.
DW_API_PUBLIC dwStatus dwRenderer_renderTextNorm(const float32_t normX, const float32_t normY, const char *text, dwRendererHandle_t obj)
Renders a text line on the screen.
dwRenderBufferTexSemantic
Vertex component semantics.
DW_API_PUBLIC dwStatus dwRenderer_get2DTransform(float32_t matrix[9], dwConstRendererHandle_t obj)
Gets current 2D transformation applied when rendering to the screen.
DW_API_PUBLIC dwStatus dwRenderBuffer_initialize(dwRenderBufferHandle_t *renderbuffer, const dwRenderBufferVertexLayout layout, const dwRenderBufferPrimitiveType primType, const uint32_t primCount, dwContextHandle_t context)
Initializes a RenderBuffer structure for rendering.
DW_API_PUBLIC dwStatus dwRenderer_getFont(dwRendererFonts *value, dwConstRendererHandle_t obj)
Gets current font.
DW_API_PUBLIC dwStatus dwRenderBuffer_release(dwRenderBufferHandle_t *renderbuffer)
Releases the RenderBuffer data structure.
NVIDIA DriveWorks API: Core Status Methods
DW_API_PUBLIC dwStatus dwRenderer_getColor(float32_t color[4], dwConstRendererHandle_t obj)
Gets current rendering color.
DW_API_PUBLIC dwStatus dwRenderBuffer_mapRange(float32_t **map, uint32_t *maxVertices, uint32_t *vertexStride, const uint32_t startVertex, dwRenderBufferHandle_t renderbuffer)
Maps a contiguous range of the CPU copy of a RenderBuffer to the application for updating.
DW_API_PUBLIC dwStatus dwRenderBuffer_map(float32_t **map, uint32_t *maxVertices, uint32_t *vertexStride, dwRenderBufferHandle_t renderbuffer)
Maps the CPU copy of a RenderBuffer to the application for updating.
dwRenderBufferTexSemantic texSemantic