Manjaladon animation export from 3dsmax via fbx results in incorrect animation. Requires fix to bug in fbx exporter. Use wind to test fur for 3dsMax version Or previeously exported fbx.
No multi material support for any mesh type.
Currently there is no support for adding extra animation via fbx
Currently the only way cv’s per strand can be modified from exported DCC version is by loading into HairWorks viewer and resaving the fbx. cv’s are resampled at 5 per strand
Source files were generated with
3dsmax 2013 native 3dsMax Hair and Fur modifier.
Maya 2013.5 Shave and a Haircut from www.joealter.com