You are here: Developer Tools > Mobile Developer Tools > Tegra Graphics Debugger > Supported OpenGL Functions

NVIDIA® Tegra Graphics Debugger Frame Debugging supports the set of OpenGL operations, which are defined by the OpenGL 4.2 core profile, as well as OpenGL ES 2.0 applications.

Note that it is not necessary to create a core profile context to make use of the Frame Debugger. An application that uses a compatibility profile context, but restricts itself to using the OpenGL 4.2 core subset, will also work. A few OpenGL 4.2 compatibility profile features, such as support for alpha testing and a default vertex array object, are also supported.

Tegra Graphics Debugger frame debugging supports three classes of OpenGL extensions, described below.

1. OpenGL Core Context Support

The OpenGL extensions listed below are supported in as much as the extension has been adopted by the OpenGL 4.2 core profile. For example, EXT_subtexture is included as part of OpenGL 1.1. Calls to glTexSubImage2DEXT are supported and behave the same as calls to glTexSubImage2D. On the other hand, while EXT_vertex_array is also included as part of OpenGL 1.1, glColorPointerEXT is not supported by NVIDIA Nsight4.6 frame debugging. The operation of glColorPointerEXT was modified when it was included as part of OpenGL 1.1. Additionally, glColorPointer is part of the compatibility subset, but not the core subset.

// GL 1.1

EXT_vertex_array

EXT_polygon_offset

EXT_blend_logic_op

EXT_texture

EXT_copy_texture

EXT_subtexture

EXT_texture_object
// GL 1.2

EXT_texture3D

EXT_bgra

EXT_packed_pixels

EXT_rescale_normal

EXT_separate_specular_color

SGIS_texture_edge_clamp

SGIS_texture_lod

EXT_draw_range_elements

EXT_color_table

EXT_color_subtable

EXT_convolution

HP_convolution_border_modes

SGI_color_matrix

EXT_histogram

EXT_blend_color

EXT_blend_minmax

EXT_blend_subtract
// GL 1.2.1

EXT_SGIS_multitexture
// GL 1.3

ARB_texture_compression

ARB_texture_cube_map

ARB_multisample

ARB_multitexture

ARB_texture_env_add

ARB_texture_env_combine

ARB_texture_env_dot3

ARB_texture_border_clamp

ARB_transpose_matrix
// GL 1.4

SGIS_generate_mipmap

NV_blend_square

ARB_depth_texture

ARB_shadow

EXT_fog_coord

EXT_multi_draw_arrays

ARB_point_arameters

EXT_secondary_color

EXT_blend_func_separate

EXT_stencil_wrap

EXT_texture_env_crossbar

EXT_texture_lod_bias

ARB_texture_mirrored_repeat

ARB_window_pos
// GL 1.5

ARB_vertex_buffer_object

ARB_occlusion_query

EXT_shadow_funcs
// GL 2.0

ARB_shader_objects

ARB_vertex_shader

ARB_fragment_shader

ARB_draw_buffers

ARB_texture_non_power_of_two

ARB_point_sprite

EXT_blend_equation_separate

ATI_separate_stencil

EXT_stencil_two_side

EXT_framebuffer_object

EXT_framebuffer_object

EXT_framebuffer_object
 // GL 2.1

ARB_pixel_buffer_object

EXT_direct_state_access

EXT_texture_sRGB

EXT_framebuffer_object

EXT_framebuffer_object

EXT_framebuffer_object

EXT_framebuffer_object
// GL 3.0

EXT_gpu_shader4

NV_conditional_render

APPLE_flush_buffer_range

ARB_color_buffer_float

NV_depth_buffer_float

ARB_texture_float

EXT_packed_float

EXT_texture_shared_exponent

EXT_framebuffer_object

NV_half_float

ARB_half_float_pixel

EXT_framebuffer_multisample

EXT_framebuffer_blit

EXT_texture_integer

EXT_texture_array

EXT_packed_depth_stencil

EXT_draw_buffers2

EXT_texture_compression_rgtc

EXT_transform_feedback

APPLE_vertex_array_object

EXT_framebuffer_sRGB
// GL 3.1

EXT_draw_instanced

ARB_draw_instanced

ARB_copy_buffer

NV_primitive_restart

ARB_texture_buffer_object

ARB_texture_rectangle

ARB_uniform_buffer_object
// GL 3.2

ARB_vertex_array_bgra

ARB_draw_elements_base_vertex

ARB_fragment_coord_conventions

ARB_provoking_vertex

ARB_seamless_cube_map

ARB_texture_multisample

ARB_depth_clamp

ARB_geometry_shader_4

ARB_sync
// GL 3.3

ARB_shader_bit_encoding

ARB_blend_func_extended

ARB_explicit_attrib_location

ARB_occlusion_query2

ARB_sampler_objects

ARB_texture_rgb10_a2ui

ARB_texture_swizzle

ARB_timer_query

ARB_instanced_arrays

ARB_vertex_type_2_10_10_10_rev
// GL 4.0

ARB_texture_query_lod

ARB_draw_buffers_blend

ARB_draw_indirect

ARB_gpu_shader5

ARB_gpu_shader_fp64

ARB_sample_shading

ARB_shader_subroutine

ARB_tessellation_shader

ARB_texture_buffer_object_rgb32

ARB_texture_cube_map_array

ARB_texture_gather

ARB_transform_feedback2

ARB_transform_feedback3
// GL 4.1

ARB_ES2_compatibility

ARB_get_program_binary

ARB_separate_shader_objects

ARB_shader_precision

ARB_vertex_attrib_64bit

ARB_viewport_array
 // GL 4.2 

ARB_texture_compression_bptc

ARB_compressed_texture_pixel_storage

ARB_shader_atomic_counters

ARB_texture_storage

ARB_transform_feedback_instanced

ARB_base_instance

ARB_shader_image_load_store

ARB_conservative_depth

ARB_shading_language_420pack

ARB_internalformat_query

ARB_map_buffer_alignment
// GL 4.3

ARB_multi_draw_indirect

ARB_program_interface_query

ARB_shader_storage_buffer_object

ARB_copy_image

ARB_vertex_attrib_binding

ARB_texture_view

ARB_invalidate_subdata

ARB_framebuffer_no_attachments

ARB_stencil_texturing

ARB_explicit_uniform_location

ARB_texture_storage_multisample ARB_program_interface_query ARB_robust_buffer_access_behavior ARB_ES3_compatibility ARB_clear_buffer_object ARB_internal_format_query2 ARB_texture_buffer_range ARB_compute_shader ARB_debug_group ARB_debug_label ARB_debug_output
// GL 4.4

ARB_query_buffer_object ARB_enhanced_layouts ARB_multi_bind ARB_vertex_type_10f_11f_11f_rev ARB_texture_mirror_clamp_to_edge ARB_clear_texture
2. Other Supported OpenGL Extensions

The second class of OpenGL extensions is listed below. These extensions are not part of OpenGL 4.2 core or compatibility, but are fully supported by the frame debugger target. Context and object state, which is added by these extensions, may not be displayed by the host UI.

ARB_framebuffer_object

EXT_texture_filter_anisotropic NV_buffer_store ARB_vertex_attrib_binding ARB_multi_draw_indirect
3. Partially Supported OpenGL Extensions

The third class of OpenGL extensions are ones for which there is partial support. These extensions are listed below.

ARB_bindless_texture
WGL_ARB_extensions_string 

WGL_ARB_pixel_format

WGL_EXT_extensions_string

WGL_EXT_swap_control

WGL_EXT_swap_control_tear

WGL_ARB_create_context
NV_shader_buffer_load
NV_vertex_buffer_unified_memory

 

 

 


of

NVIDIA GameWorks Documentation Rev. 1.0.150319 ©2015. NVIDIA Corporation. All Rights Reserved.