Public Member Functions | Protected Member Functions
nvidia::apex::EmitterAsset Class Reference

APEX Emitter asset. Emits particles within some shape. More...

#include <EmitterAsset.h>

List of all members.

Public Member Functions

virtual EmitterGeomExplicitisExplicitGeom ()=0
 Returns the explicit geometry for the all actors based on this asset if the asset is explicit, NULL otherwise.
virtual const EmitterGeomgetGeom () const =0
 Returns the geometry used for the all actors based on this asset.
virtual const char * getInstancedObjectEffectsAssetName (void) const =0
 Gets IOFX asset name that is used to visualize partices of this emitter.
virtual const char * getInstancedObjectSimulatorAssetName (void) const =0
 Gets IOS asset name that is used to simulate partices of this emitter.
virtual const char * getInstancedObjectSimulatorTypeName (void) const =0
 Gets IOS asset class name that is used to simulate partices of this emitter.
virtual const float & getDensity () const =0
 Gets the range used to choose the density of particles.
virtual const float & getRate () const =0
 Gets the range used to choose the emission rate.
virtual const PxVec3 & getVelocityLow () const =0
 Gets the range used to choose the velocity of particles.
virtual const PxVec3 & getVelocityHigh () const =0
 Gets the range used to choose the velocity of particles.
virtual const float & getLifetimeLow () const =0
 Gets the range used to choose the lifetime of particles.
virtual const float & getLifetimeHigh () const =0
 Gets the range used to choose the lifetime of particles.
virtual uint32_t getMaxSamples () const =0
 For an explicit emitter, Max Samples is ignored. For shaped emitters, it is the maximum number of objects spawned in a step.
virtual float getEmitDuration () const =0
 Gets the emitter duration in seconds.
virtual const EmitterLodParamDescgetLodParamDesc () const =0
 Gets LOD settings for this asset.

Protected Member Functions

virtual ~EmitterAsset ()

Detailed Description

APEX Emitter asset. Emits particles within some shape.


Constructor & Destructor Documentation

virtual nvidia::apex::EmitterAsset::~EmitterAsset ( ) [inline, protected, virtual]

Member Function Documentation

virtual const float& nvidia::apex::EmitterAsset::getDensity ( ) const [pure virtual]

Gets the range used to choose the density of particles.

virtual float nvidia::apex::EmitterAsset::getEmitDuration ( ) const [pure virtual]

Gets the emitter duration in seconds.

Note:
If EmitterActor::startEmit() is called with persistent=true, then this duration is ignored.
virtual const EmitterGeom* nvidia::apex::EmitterAsset::getGeom ( ) const [pure virtual]

Returns the geometry used for the all actors based on this asset.

virtual const char* nvidia::apex::EmitterAsset::getInstancedObjectEffectsAssetName ( void  ) const [pure virtual]

Gets IOFX asset name that is used to visualize partices of this emitter.

virtual const char* nvidia::apex::EmitterAsset::getInstancedObjectSimulatorAssetName ( void  ) const [pure virtual]

Gets IOS asset name that is used to simulate partices of this emitter.

virtual const char* nvidia::apex::EmitterAsset::getInstancedObjectSimulatorTypeName ( void  ) const [pure virtual]

Gets IOS asset class name that is used to simulate partices of this emitter.

virtual const float& nvidia::apex::EmitterAsset::getLifetimeHigh ( ) const [pure virtual]

Gets the range used to choose the lifetime of particles.

virtual const float& nvidia::apex::EmitterAsset::getLifetimeLow ( ) const [pure virtual]

Gets the range used to choose the lifetime of particles.

virtual const EmitterLodParamDesc& nvidia::apex::EmitterAsset::getLodParamDesc ( ) const [pure virtual]

Gets LOD settings for this asset.

virtual uint32_t nvidia::apex::EmitterAsset::getMaxSamples ( ) const [pure virtual]

For an explicit emitter, Max Samples is ignored. For shaped emitters, it is the maximum number of objects spawned in a step.

virtual const float& nvidia::apex::EmitterAsset::getRate ( ) const [pure virtual]

Gets the range used to choose the emission rate.

virtual const PxVec3& nvidia::apex::EmitterAsset::getVelocityHigh ( ) const [pure virtual]

Gets the range used to choose the velocity of particles.

virtual const PxVec3& nvidia::apex::EmitterAsset::getVelocityLow ( ) const [pure virtual]

Gets the range used to choose the velocity of particles.

virtual EmitterGeomExplicit* nvidia::apex::EmitterAsset::isExplicitGeom ( ) [pure virtual]

Returns the explicit geometry for the all actors based on this asset if the asset is explicit, NULL otherwise.


The documentation for this class was generated from the following file:

Generated on Tue Aug 1 2017 22:43:59

Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.