, including all inherited members.
| acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
| cacheModuleData() const | nvidia::apex::Actor | [inline, virtual] |
| dispatchRenderResources(UserRenderer &renderer)=0 | nvidia::apex::Renderable | [pure virtual] |
| forceLod(float lod)=0 | nvidia::apex::Actor | [pure virtual] |
| getActiveLod() const =0 | nvidia::apex::Actor | [pure virtual] |
| getAttractorFSAsset() const =0 | nvidia::apex::AttractorFSActor | [pure virtual] |
| getBounds() const =0 | nvidia::apex::Renderable | [pure virtual] |
| getCurrentPosition() const =0 | nvidia::apex::AttractorFSActor | [pure virtual] |
| getCurrentScale(void) const =0 | nvidia::apex::AttractorFSActor | [pure virtual] |
| getLodRange(float &min, float &max, bool &intOnly) const =0 | nvidia::apex::Actor | [pure virtual] |
| getOwner() const =0 | nvidia::apex::Actor | [pure virtual] |
| lockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
| releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| setConstFieldStrength(float)=0 | nvidia::apex::AttractorFSActor | [pure virtual] |
| setCurrentPosition(const PxVec3 &pos)=0 | nvidia::apex::AttractorFSActor | [pure virtual] |
| setCurrentScale(float scale)=0 | nvidia::apex::AttractorFSActor | [pure virtual] |
| setEnabled(bool isEnabled)=0 | nvidia::apex::AttractorFSActor | [pure virtual] |
| setEnableDebugVisualization(bool state)=0 | nvidia::apex::Actor | [pure virtual] |
| setFieldRadius(float)=0 | nvidia::apex::AttractorFSActor | [pure virtual] |
| setVariableFieldStrength(float)=0 | nvidia::apex::AttractorFSActor | [pure virtual] |
| unlockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| userData | nvidia::apex::ApexInterface | |
| ~Actor() (defined in nvidia::apex::Actor) | nvidia::apex::Actor | [inline, protected, virtual] |
| ~AttractorFSActor() (defined in nvidia::apex::AttractorFSActor) | nvidia::apex::AttractorFSActor | [inline, protected, virtual] |