| acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
| AssetPreview() (defined in nvidia::apex::AssetPreview) | nvidia::apex::AssetPreview | [inline, protected] |
| dispatchRenderResources(UserRenderer &renderer)=0 | nvidia::apex::Renderable | [pure virtual] |
| getBounds() const =0 | nvidia::apex::Renderable | [pure virtual] |
| getPose() const =0 | nvidia::apex::AssetPreview | [pure virtual] |
| lockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
| releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| setPose(const PxMat44 &pose)=0 | nvidia::apex::AssetPreview | [pure virtual] |
| unlockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| updateState(const PxMat44 &globalPose, const PxMat44 *newBoneMatrices, uint32_t boneMatricesByteStride, uint32_t numBoneMatrices)=0 | nvidia::apex::ClothingPreview | [pure virtual] |
| userData | nvidia::apex::ApexInterface |