, including all inherited members.
| acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
| applyRadiusDamage(Scene &scene, float damage, float momentum, const PxVec3 &position, float radius, bool falloff)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| createDestructibleActorJoint(const DestructibleActorJointDesc &desc, Scene &scene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| createRenderableIterator(const Scene &)=0 | nvidia::apex::Module | [pure virtual] |
| getChunkCollisionHullCookingScale() const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| getDefaultModuleDesc() | nvidia::apex::Module | [inline] |
| getDestructibleAndChunk(const PxShape *shape, int32_t *chunkIndex=NULL) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| getFractureTools() const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| getModuleID() const =0 | nvidia::apex::Module | [pure virtual] |
| getName() const =0 | nvidia::apex::Module | [pure virtual] |
| getRenderLockMode(const Scene &) const | nvidia::apex::Module | [inline, virtual] |
| init(::NvParameterized::Interface &desc)=0 | nvidia::apex::Module | [pure virtual] |
| invalidateBounds(const PxBounds3 *bounds, uint32_t boundsCount, Scene &apexScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| isDestructibleActorJointActive(const DestructibleActorJoint *candidateJoint, Scene &apexScene) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| isRuntimeFractureShape(const PxShape &shape) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| lockModuleSceneRenderLock(Scene &) | nvidia::apex::Module | [inline, virtual] |
| owns(const PxRigidActor *actor) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
| releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| scheduleChunkStateEventCallback(DestructibleCallbackSchedule::Enum chunkStateEventCallbackSchedule)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkCollisionHullCookingScale(const PxVec3 &scale)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkCrumbleReport(UserChunkParticleReport *chunkCrumbleReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkDustReport(UserChunkParticleReport *chunkDustReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkReport(UserChunkReport *chunkReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkReportBitMask(uint32_t chunkReportBitMask)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkReportMaxFractureEventDepth(uint32_t chunkReportMaxFractureEventDepth)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setDamageApplicationRaycastFlags(nvidia::DestructibleActorRaycastFlags::Enum flags, Scene &apexScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setDestructiblePhysXActorReport(UserDestructiblePhysXActorReport *destructiblePhysXActorReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setImpactDamageReportCallback(UserImpactDamageReport *impactDamageReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMassScaling(float massScale, float scaledMassExponent, Scene &apexScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxActorCreatesPerFrame(uint32_t maxActorsPerFrame)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxChunkCount(uint32_t maxCount)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxChunkDepthOffset(uint32_t maxChunkDepthOffset)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxChunkSeparationLOD(float separationLOD)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxDynamicChunkIslandCount(uint32_t maxCount)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxFracturesProcessedPerFrame(uint32_t maxFracturesProcessedPerFrame)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setRenderLockMode(RenderLockMode::Enum, Scene &) | nvidia::apex::Module | [inline, virtual] |
| setSortByBenefit(bool sortByBenefit)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setSyncParams(UserDestructibleSyncHandler< DamageEventHeader > *userDamageEventHandler, UserDestructibleSyncHandler< FractureEventHeader > *userFractureEventHandler, UserDestructibleSyncHandler< ChunkTransformHeader > *userChunkMotionHandler)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setUseLegacyChunkBoundsTesting(bool useLegacyChunkBoundsTesting)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setUseLegacyDamageRadiusSpread(bool useLegacyDamageRadiusSpread)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setValidBoundsPadding(float pad)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setWorldSupportPhysXScene(Scene &apexScene, PxScene *physxScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| unlockModuleSceneRenderLock(Scene &) | nvidia::apex::Module | [inline, virtual] |
| userData | nvidia::apex::ApexInterface | |
| ~ModuleDestructible() (defined in nvidia::apex::ModuleDestructible) | nvidia::apex::ModuleDestructible | [inline, protected, virtual] |