| getFirstVertexIndex(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
| getIndexBuffer(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
| getIndexCount(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
| getSmoothingGroups(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
| getVertexBuffer() const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
| getVertexBufferWritable()=0 | nvidia::apex::RenderSubmesh | [pure virtual] |
| getVertexCount(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
| RenderSubmesh() (defined in nvidia::apex::RenderSubmesh) | nvidia::apex::RenderSubmesh | [inline, protected] |
| ~RenderSubmesh() (defined in nvidia::apex::RenderSubmesh) | nvidia::apex::RenderSubmesh | [inline, virtual] |