, including all inherited members.
| acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| acquireRenderableReference()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
| cacheModuleData() const | nvidia::apex::Actor | [inline, virtual] |
| dispatchRenderResources(UserRenderer &renderer)=0 | nvidia::apex::Renderable | [pure virtual] |
| forceLod(float lod)=0 | nvidia::apex::Actor | [pure virtual] |
| getActiveLod() const =0 | nvidia::apex::Actor | [pure virtual] |
| getBounds() const =0 | nvidia::apex::Renderable | [pure virtual] |
| getCurrentScale(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getDensityGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getFlameGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getGridBoundingBoxMax()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getGridBoundingBoxMin()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getGridSize()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getLodRange(float &min, float &max, bool &intOnly) const =0 | nvidia::apex::Actor | [pure virtual] |
| getOwner() const =0 | nvidia::apex::Actor | [pure virtual] |
| getPose() const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getTurbulenceFSAsset() const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getUpdatesPerFrame() const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getUseDensity(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getUseFlame(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getVelocityField(void **x, void **y, void **z, uint32_t &sizeX, uint32_t &sizeY, uint32_t &sizeZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| getVolumeRenderMaterialName(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| lockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
| releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| setAngularVelocityMultiplierAndClamp(float angularVelocityMultiplier, float angularVelocityClamp)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setCurrentScale(float scale)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setDensityBasedParameters(float diffusionCoef, float densityFieldFade)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setDensityTextureRange(float minValue, float maxValue)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setEnabled(bool enable)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setEnableDebugVisualization(bool state)=0 | nvidia::apex::Actor | [pure virtual] |
| setExternalVelocity(PxVec3 vel)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setFieldVelocityMultiplier(float value)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setFieldVelocityWeight(float value)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setFluidViscosity(float viscosity)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setGridDimensions(const uint32_t &gridX, const uint32_t &gridY, const uint32_t &gridZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setHeatBasedParameters(float forceMultiplier, float ambientTemperature, PxVec3 heatForceDirection, float thermalConductivity)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setLinearVelocityMultiplierAndClamp(float linearVelocityMultiplier, float linearVelocityClamp)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setNoiseParameters(float noiseStrength, PxVec3 noiseSpacePeriod, float noiseTimePeriod, uint32_t noiseOctaves)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setPose(PxMat44 pose)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setSampleVelocityFieldEnabled(bool enabled)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setUpdatesPerFrame(float upd)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setUseDensity(bool enable)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setUseHeat(bool enable)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setVelocityFieldCleaningDelay(float time)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setVelocityFieldCleaningIntensity(float a)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setVelocityFieldCleaningTime(float time)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| setVelocityFieldFade(float fade)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
| unlockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| userData | nvidia::apex::ApexInterface | |
| ~Actor() (defined in nvidia::apex::Actor) | nvidia::apex::Actor | [inline, protected, virtual] |
| ~TurbulenceFSActor() (defined in nvidia::apex::TurbulenceFSActor) | nvidia::apex::TurbulenceFSActor | [inline, protected, virtual] |