| createBoneBuffer(const UserRenderBoneBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| createIndexBuffer(const UserRenderIndexBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| createInstanceBuffer(const UserRenderInstanceBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| createResource(const UserRenderResourceDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| createSpriteBuffer(const UserRenderSpriteBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| createSurfaceBuffer(const UserRenderSurfaceBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| createVertexBuffer(const UserRenderVertexBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| getInstanceLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderInstanceBufferDesc *instanceDescArray)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| getMaxBonesForMaterial(void *material)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc *textureDescArray)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| releaseBoneBuffer(UserRenderBoneBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| releaseIndexBuffer(UserRenderIndexBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| releaseInstanceBuffer(UserRenderInstanceBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| releaseResource(UserRenderResource &resource)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| releaseSpriteBuffer(UserRenderSpriteBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| releaseSurfaceBuffer(UserRenderSurfaceBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| releaseVertexBuffer(UserRenderVertexBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
| ~UserRenderResourceManager() (defined in nvidia::apex::UserRenderResourceManager) | nvidia::apex::UserRenderResourceManager | [inline, virtual] |