| getInteropResourceHandle(CUgraphicsResource &handle) | nvidia::apex::UserRenderVertexBuffer | [inline, virtual] |
| writeBuffer(const nvidia::RenderVertexBufferData &data, uint32_t firstVertex, uint32_t numVertices)=0 | nvidia::apex::UserRenderVertexBuffer | [pure virtual] |
| ~UserRenderVertexBuffer() (defined in nvidia::apex::UserRenderVertexBuffer) | nvidia::apex::UserRenderVertexBuffer | [inline, virtual] |