00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_EXTENSIONS_API_H 00032 #define PX_EXTENSIONS_API_H 00033 00037 #include "foundation/PxErrorCallback.h" 00038 #include "extensions/PxDefaultAllocator.h" 00039 #include "extensions/PxConstraintExt.h" 00040 #include "extensions/PxDistanceJoint.h" 00041 #include "extensions/PxFixedJoint.h" 00042 #include "extensions/PxPrismaticJoint.h" 00043 #include "extensions/PxRevoluteJoint.h" 00044 #include "extensions/PxSphericalJoint.h" 00045 #include "extensions/PxD6Joint.h" 00046 #include "extensions/PxDefaultSimulationFilterShader.h" 00047 #include "extensions/PxDefaultErrorCallback.h" 00048 #include "extensions/PxDefaultStreams.h" 00049 #include "extensions/PxRigidActorExt.h" 00050 #include "extensions/PxRigidBodyExt.h" 00051 #include "extensions/PxShapeExt.h" 00052 #include "extensions/PxParticleExt.h" 00053 #include "extensions/PxTriangleMeshExt.h" 00054 #include "extensions/PxSerialization.h" 00055 #include "extensions/PxDefaultCpuDispatcher.h" 00056 #include "extensions/PxSmoothNormals.h" 00057 #include "extensions/PxSimpleFactory.h" 00058 #include "extensions/PxStringTableExt.h" 00059 #include "extensions/PxClothFabricCooker.h" 00060 #include "extensions/PxBroadPhaseExt.h" 00061 #include "extensions/PxClothMeshQuadifier.h" 00062 #include "extensions/PxMassProperties.h" 00063 #include "extensions/PxSceneQueryExt.h" 00064 00076 PX_C_EXPORT bool PX_CALL_CONV PxInitExtensions(physx::PxPhysics& physics, physx::PxPvd* pvd); 00077 00087 PX_C_EXPORT void PX_CALL_CONV PxCloseExtensions(); 00088 00090 #endif // PX_EXTENSIONS_API_H