#include "PxPhysXConfig.h"#include "common/PxPhysXCommonConfig.h"


Go to the source code of this file.
Classes | |
| class | PxMeshOverlapUtil |
| Utility class to find mesh triangles touched by a specified geometry object. More... | |
Functions | |
| PX_DEPRECATED PxVec3 | PxComputeMeshPenetration (PxU32 maxIter, const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 &nb) |
| Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh. | |
| bool | PxComputeTriangleMeshPenetration (PxVec3 &direction, PxReal &depth, const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 maxIter, PxU32 *usedIter=NULL) |
| Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh. | |
| PX_DEPRECATED PxVec3 | PxComputeHeightFieldPenetration (PxU32 maxIter, const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &heightFieldGeom, const PxTransform &heightFieldPose, PxU32 &nb) |
| Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield. | |
| bool | PxComputeHeightFieldPenetration (PxVec3 &direction, PxReal &depth, const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &heightFieldGeom, const PxTransform &heightFieldPose, PxU32 maxIter, PxU32 *usedIter=NULL) |
| Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield. | |