PxRigidBody.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NX_RIGIDBODY
00032 #define PX_PHYSICS_NX_RIGIDBODY
00033 
00037 #include "PxRigidActor.h"
00038 #include "PxForceMode.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00045 
00052 struct PxRigidBodyFlag
00053 {
00054     enum Enum
00055     {
00056 
00078         eKINEMATIC                                  = (1<<0),       
00079 
00089         eUSE_KINEMATIC_TARGET_FOR_SCENE_QUERIES     = (1<<1),
00090 
00101         eENABLE_CCD                 = (1<<2),       
00102 
00112         eENABLE_CCD_FRICTION            = (1<<3),
00113 
00124         eENABLE_POSE_INTEGRATION_PREVIEW    = (1 << 4),
00125 
00129         eENABLE_SPECULATIVE_CCD             = (1 << 5)
00130     };
00131 };
00132 
00138 typedef PxFlags<PxRigidBodyFlag::Enum,PxU8> PxRigidBodyFlags;
00139 PX_FLAGS_OPERATORS(PxRigidBodyFlag::Enum,PxU8)
00140 
00141 
00147 class PxRigidBody : public PxRigidActor
00148 {
00149 public:
00150     // Runtime modifications
00151 
00152 /************************************************************************************************/
00170     virtual     void            setCMassLocalPose(const PxTransform& pose) = 0;
00171 
00172 
00180     virtual     PxTransform     getCMassLocalPose() const = 0;
00181 
00182 
00202     virtual     void            setMass(PxReal mass) = 0;
00203 
00213     virtual     PxReal          getMass() const = 0;
00214 
00222     virtual     PxReal          getInvMass() const = 0;
00223 
00245     virtual     void            setMassSpaceInertiaTensor(const PxVec3& m) = 0;
00246 
00258     virtual     PxVec3          getMassSpaceInertiaTensor()         const = 0;
00259 
00271     virtual     PxVec3          getMassSpaceInvInertiaTensor()          const = 0;
00272 
00273 
00274 /************************************************************************************************/
00286     virtual     PxVec3          getLinearVelocity()     const = 0;
00287 
00307     virtual     void            setLinearVelocity(const PxVec3& linVel, bool autowake = true ) = 0;
00308 
00309 
00310 
00318     virtual     PxVec3          getAngularVelocity()    const = 0;
00319 
00320 
00340     virtual     void            setAngularVelocity(const PxVec3& angVel, bool autowake = true ) = 0;
00341 
00342     
00343 /************************************************************************************************/
00377     virtual     void            addForce(const PxVec3& force, PxForceMode::Enum mode = PxForceMode::eFORCE, bool autowake = true) = 0;
00378 
00407     virtual     void            addTorque(const PxVec3& torque, PxForceMode::Enum mode = PxForceMode::eFORCE, bool autowake = true) = 0;
00408 
00428     virtual     void            clearForce(PxForceMode::Enum mode = PxForceMode::eFORCE) = 0;
00429 
00449     virtual     void            clearTorque(PxForceMode::Enum mode = PxForceMode::eFORCE) = 0;
00450 
00466     virtual     void                setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value) = 0;
00467     virtual     void                setRigidBodyFlags(PxRigidBodyFlags inFlags) = 0;
00468 
00478     virtual     PxRigidBodyFlags    getRigidBodyFlags() const = 0;
00479 
00501     virtual void setMinCCDAdvanceCoefficient(PxReal advanceCoefficient) = 0;
00502 
00512     virtual PxReal getMinCCDAdvanceCoefficient() const = 0;
00513 
00514 
00520     virtual void setMaxDepenetrationVelocity(PxReal biasClamp) = 0;
00521 
00527     virtual PxReal getMaxDepenetrationVelocity() const = 0;
00528 
00529 
00539     virtual void setMaxContactImpulse(PxReal maxImpulse) = 0;
00540 
00548     virtual PxReal getMaxContactImpulse() const = 0;
00549 
00550 
00551 protected:
00552     PX_INLINE                   PxRigidBody(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {}
00553     PX_INLINE                   PxRigidBody(PxBaseFlags baseFlags) : PxRigidActor(baseFlags) {}
00554     virtual                     ~PxRigidBody()  {}
00555     virtual     bool            isKindOf(const char* name)const {   return !::strcmp("PxRigidBody", name) || PxRigidActor::isKindOf(name); }
00556 };
00557 
00558 
00559 #if !PX_DOXYGEN
00560 } // namespace physx
00561 #endif
00562 
00564 #endif


Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com