#include <PxPlane.h>

Public Member Functions | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxPlane () |
| Constructor. | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxPlane (float nx, float ny, float nz, float distance) |
| Constructor from a normal and a distance. | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxPlane (const PxVec3 &normal, float distance) |
| Constructor from a normal and a distance. | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxPlane (const PxVec3 &point, const PxVec3 &normal) |
| Constructor from a point on the plane and a normal. | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxPlane (const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2) |
| Constructor from three points. | |
| PX_CUDA_CALLABLE PX_INLINE bool | operator== (const PxPlane &p) const |
| returns true if the two planes are exactly equal | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE float | distance (const PxVec3 &p) const |
| PX_CUDA_CALLABLE PX_FORCE_INLINE bool | contains (const PxVec3 &p) const |
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 | project (const PxVec3 &p) const |
| projects p into the plane | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 | pointInPlane () const |
| find an arbitrary point in the plane | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE void | normalize () |
| equivalent plane with unit normal | |
Public Attributes | |
| PxVec3 | n |
| The normal to the plane. | |
| float | d |
| The distance from the origin. | |
Plane equation used: n.dot(v) + d = 0
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane | ( | ) | [inline] |
Constructor.
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane | ( | float | nx, | |
| float | ny, | |||
| float | nz, | |||
| float | distance | |||
| ) | [inline] |
Constructor from a normal and a distance.
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane | ( | const PxVec3 & | normal, | |
| float | distance | |||
| ) | [inline] |
Constructor from a normal and a distance.
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane | ( | const PxVec3 & | point, | |
| const PxVec3 & | normal | |||
| ) | [inline] |
Constructor from a point on the plane and a normal.
| PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxPlane::contains | ( | const PxVec3 & | p | ) | const [inline] |
References PxAbs().
| PX_CUDA_CALLABLE PX_FORCE_INLINE float PxPlane::distance | ( | const PxVec3 & | p | ) | const [inline] |
References PxVec3::dot().
| PX_CUDA_CALLABLE PX_FORCE_INLINE void PxPlane::normalize | ( | ) | [inline] |
equivalent plane with unit normal
| PX_CUDA_CALLABLE PX_INLINE bool PxPlane::operator== | ( | const PxPlane & | p | ) | const [inline] |
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 PxPlane::pointInPlane | ( | ) | const [inline] |
find an arbitrary point in the plane
projects p into the plane
| float PxPlane::d |
The distance from the origin.
Referenced by PxTransform::inverseTransform(), operator==(), and PxTransform::transform().
The normal to the plane.
Referenced by PxTransform::inverseTransform(), operator==(), and PxTransform::transform().