#include <PxPvdSceneClient.h>
Public Member Functions | |
virtual void | setScenePvdFlag (PxPvdSceneFlag::Enum flag, bool value)=0 |
virtual void | setScenePvdFlags (PxPvdSceneFlags flags)=0 |
virtual PxPvdSceneFlags | getScenePvdFlags () const =0 |
virtual void | updateCamera (const char *name, const PxVec3 &origin, const PxVec3 &up, const PxVec3 &target)=0 |
virtual void | drawPoints (const physx::pvdsdk::PvdDebugPoint *points, PxU32 count)=0 |
virtual void | drawLines (const physx::pvdsdk::PvdDebugLine *lines, PxU32 count)=0 |
virtual void | drawTriangles (const physx::pvdsdk::PvdDebugTriangle *triangles, PxU32 count)=0 |
virtual void | drawText (const physx::pvdsdk::PvdDebugText &text)=0 |
virtual physx::pvdsdk::PvdClient * | getClientInternal ()=0 |
Protected Member Functions | |
virtual | ~PxPvdSceneClient () |
virtual PxPvdSceneClient::~PxPvdSceneClient | ( | ) | [inline, protected, virtual] |
virtual void PxPvdSceneClient::drawLines | ( | const physx::pvdsdk::PvdDebugLine * | lines, | |
PxU32 | count | |||
) | [pure virtual] |
draw lines on PVD application's DirectX render window
virtual void PxPvdSceneClient::drawPoints | ( | const physx::pvdsdk::PvdDebugPoint * | points, | |
PxU32 | count | |||
) | [pure virtual] |
draw points on PVD application's DirectX render window
virtual void PxPvdSceneClient::drawText | ( | const physx::pvdsdk::PvdDebugText & | text | ) | [pure virtual] |
draw text on PVD application's DirectX render window
virtual void PxPvdSceneClient::drawTriangles | ( | const physx::pvdsdk::PvdDebugTriangle * | triangles, | |
PxU32 | count | |||
) | [pure virtual] |
draw triangles on PVD application's DirectX render window
virtual physx::pvdsdk::PvdClient* PxPvdSceneClient::getClientInternal | ( | ) | [pure virtual] |
get the underlying client, for advanced users
virtual PxPvdSceneFlags PxPvdSceneClient::getScenePvdFlags | ( | ) | const [pure virtual] |
Retrieves the PVD flags. See PxPvdSceneFlags.
virtual void PxPvdSceneClient::setScenePvdFlag | ( | PxPvdSceneFlag::Enum | flag, | |
bool | value | |||
) | [pure virtual] |
Sets the PVD flag. See PxPvdSceneFlag.
flag | Flag to set. | |
value | value the flag gets set to. |
virtual void PxPvdSceneClient::setScenePvdFlags | ( | PxPvdSceneFlags | flags | ) | [pure virtual] |
Sets the PVD flags. See PxPvdSceneFlags.
flags | Flags to set. |
virtual void PxPvdSceneClient::updateCamera | ( | const char * | name, | |
const PxVec3 & | origin, | |||
const PxVec3 & | up, | |||
const PxVec3 & | target | |||
) | [pure virtual] |
update camera on PVD application's DirectX render window