#include <PxTriangle.h>

Public Member Functions | |
| PX_FORCE_INLINE | PxTriangle () |
| Constructor. | |
| PX_FORCE_INLINE | PxTriangle (const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2) |
| Constructor. | |
| PX_FORCE_INLINE | PxTriangle (const PxTriangle &triangle) |
| Copy constructor. | |
| PX_FORCE_INLINE | ~PxTriangle () |
| Destructor. | |
| PX_FORCE_INLINE void | operator= (const PxTriangle &triangle) |
| Assignment operator. | |
| PX_FORCE_INLINE void | normal (PxVec3 &_normal) const |
| Compute the normal of the Triangle. | |
| PX_FORCE_INLINE void | denormalizedNormal (PxVec3 &_normal) const |
| Compute the unnormalized normal of the triangle. | |
| PX_FORCE_INLINE PxReal | area () const |
| Compute the area of the triangle. | |
| PxVec3 | pointFromUV (PxReal u, PxReal v) const |
Public Attributes | |
| PxVec3 | verts [3] |
| Array of Vertices. | |
| PX_FORCE_INLINE PxTriangle::PxTriangle | ( | ) | [inline] |
Constructor.
| PX_FORCE_INLINE PxTriangle::PxTriangle | ( | const PxVec3 & | p0, | |
| const PxVec3 & | p1, | |||
| const PxVec3 & | p2 | |||
| ) | [inline] |
Constructor.
| [in] | p0 | Point 0 |
| [in] | p1 | Point 1 |
| [in] | p2 | Point 2 |
| PX_FORCE_INLINE PxTriangle::PxTriangle | ( | const PxTriangle & | triangle | ) | [inline] |
| PX_FORCE_INLINE PxTriangle::~PxTriangle | ( | ) | [inline] |
Destructor.
| PX_FORCE_INLINE PxReal PxTriangle::area | ( | ) | const [inline] |
Compute the area of the triangle.
| PX_FORCE_INLINE void PxTriangle::denormalizedNormal | ( | PxVec3 & | _normal | ) | const [inline] |
Compute the unnormalized normal of the triangle.
| [out] | _normal | Triangle normal (not normalized). |
| PX_FORCE_INLINE void PxTriangle::normal | ( | PxVec3 & | _normal | ) | const [inline] |
Compute the normal of the Triangle.
| [out] | _normal | Triangle normal. |
References PxVec3::normalize().
| PX_FORCE_INLINE void PxTriangle::operator= | ( | const PxTriangle & | triangle | ) | [inline] |
| PxVec3 PxTriangle::pointFromUV | ( | PxReal | u, | |
| PxReal | v | |||
| ) | const [inline] |