#include <PxVec4.h>
| Public Member Functions | |
| PX_CUDA_CALLABLE PX_INLINE | PxVec4 () | 
| default constructor leaves data uninitialized. | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxVec4 (PxZERO r) | 
| zero constructor. | |
| PX_CUDA_CALLABLE PX_INLINE | PxVec4 (float a) | 
| Assigns scalar parameter to all elements. | |
| PX_CUDA_CALLABLE PX_INLINE | PxVec4 (float nx, float ny, float nz, float nw) | 
| Initializes from 3 scalar parameters. | |
| PX_CUDA_CALLABLE PX_INLINE | PxVec4 (const PxVec3 &v, float nw) | 
| Initializes from 3 scalar parameters. | |
| PX_CUDA_CALLABLE PX_INLINE | PxVec4 (const float v[]) | 
| Initializes from an array of scalar parameters. | |
| PX_CUDA_CALLABLE PX_INLINE | PxVec4 (const PxVec4 &v) | 
| Copy ctor. | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator= (const PxVec4 &p) | 
| Assignment operator. | |
| PX_DEPRECATED PX_CUDA_CALLABLE PX_INLINE float & | operator[] (unsigned int index) | 
| element access | |
| PX_DEPRECATED PX_CUDA_CALLABLE PX_INLINE const float & | operator[] (unsigned int index) const | 
| element access | |
| PX_CUDA_CALLABLE PX_INLINE bool | operator== (const PxVec4 &v) const | 
| returns true if the two vectors are exactly equal. | |
| PX_CUDA_CALLABLE PX_INLINE bool | operator!= (const PxVec4 &v) const | 
| returns true if the two vectors are not exactly equal. | |
| PX_CUDA_CALLABLE PX_INLINE bool | isZero () const | 
| tests for exact zero vector | |
| PX_CUDA_CALLABLE PX_INLINE bool | isFinite () const | 
| returns true if all 3 elems of the vector are finite (not NAN or INF, etc.) | |
| PX_CUDA_CALLABLE PX_INLINE bool | isNormalized () const | 
| is normalized - used by API parameter validation | |
| PX_CUDA_CALLABLE PX_INLINE float | magnitudeSquared () const | 
| returns the squared magnitude | |
| PX_CUDA_CALLABLE PX_INLINE float | magnitude () const | 
| returns the magnitude | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator- () const | 
| negation | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator+ (const PxVec4 &v) const | 
| vector addition | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator- (const PxVec4 &v) const | 
| vector difference | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator* (float f) const | 
| scalar post-multiplication | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator/ (float f) const | 
| scalar division | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator+= (const PxVec4 &v) | 
| vector addition | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator-= (const PxVec4 &v) | 
| vector difference | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator*= (float f) | 
| scalar multiplication | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator/= (float f) | 
| scalar division | |
| PX_CUDA_CALLABLE PX_INLINE float | dot (const PxVec4 &v) const | 
| returns the scalar product of this and other. | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 | getNormalized () const | 
| PX_CUDA_CALLABLE PX_INLINE float | normalize () | 
| normalizes the vector in place | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 | multiply (const PxVec4 &a) const | 
| a[i] * b[i], for all i. | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 | minimum (const PxVec4 &v) const | 
| element-wise minimum | |
| PX_CUDA_CALLABLE PX_INLINE PxVec4 | maximum (const PxVec4 &v) const | 
| element-wise maximum | |
| PX_CUDA_CALLABLE PX_INLINE PxVec3 | getXYZ () const | 
| PX_CUDA_CALLABLE PX_INLINE void | setZero () | 
| set vector elements to zero | |
| Public Attributes | |
| float | x | 
| float | y | 
| float | z | 
| float | w | 
This is a 4-dimensional vector class with public data members.
| PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 | ( | ) |  [inline] | 
default constructor leaves data uninitialized.
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec4::PxVec4 | ( | PxZERO | r | ) |  [inline] | 
| PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 | ( | float | a | ) |  [inline, explicit] | 
Assigns scalar parameter to all elements.
Useful to initialize to zero or one.
| [in] | a | Value to assign to elements. | 
| PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 | ( | float | nx, | |
| float | ny, | |||
| float | nz, | |||
| float | nw | |||
| ) |  [inline] | 
Initializes from 3 scalar parameters.
| [in] | nx | Value to initialize X component. | 
| [in] | ny | Value to initialize Y component. | 
| [in] | nz | Value to initialize Z component. | 
| [in] | nw | Value to initialize W component. | 
| PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 | ( | const PxVec3 & | v, | |
| float | nw | |||
| ) |  [inline] | 
Initializes from 3 scalar parameters.
| [in] | v | Value to initialize the X, Y, and Z components. | 
| [in] | nw | Value to initialize W component. | 
| PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 | ( | const float | v[] | ) |  [inline, explicit] | 
Initializes from an array of scalar parameters.
| [in] | v | Value to initialize with. | 
| PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 | ( | const PxVec4 & | v | ) |  [inline] | 
Copy ctor.
| PX_CUDA_CALLABLE PX_INLINE float PxVec4::dot | ( | const PxVec4 & | v | ) | const  [inline] | 
| PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::getNormalized | ( | ) | const  [inline] | 
return a unit vector
References PxRecipSqrt().
| PX_CUDA_CALLABLE PX_INLINE PxVec3 PxVec4::getXYZ | ( | ) | const  [inline] | 
| PX_CUDA_CALLABLE PX_INLINE bool PxVec4::isFinite | ( | ) | const  [inline] | 
returns true if all 3 elems of the vector are finite (not NAN or INF, etc.)
References PxIsFinite().
| PX_CUDA_CALLABLE PX_INLINE bool PxVec4::isNormalized | ( | ) | const  [inline] | 
| PX_CUDA_CALLABLE PX_INLINE bool PxVec4::isZero | ( | ) | const  [inline] | 
tests for exact zero vector
| PX_CUDA_CALLABLE PX_INLINE float PxVec4::magnitude | ( | ) | const  [inline] | 
| PX_CUDA_CALLABLE PX_INLINE float PxVec4::magnitudeSquared | ( | ) | const  [inline] | 
returns the squared magnitude
Avoids calling PxSqrt()!
| PX_CUDA_CALLABLE PX_INLINE float PxVec4::normalize | ( | ) |  [inline] | 
normalizes the vector in place
| PX_CUDA_CALLABLE PX_INLINE bool PxVec4::operator!= | ( | const PxVec4 & | v | ) | const  [inline] | 
| PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::operator* | ( | float | f | ) | const  [inline] | 
scalar post-multiplication
| PX_CUDA_CALLABLE PX_INLINE PxVec4& PxVec4::operator*= | ( | float | f | ) |  [inline] | 
scalar multiplication
| PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::operator- | ( | ) | const  [inline] | 
negation
| PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::operator/ | ( | float | f | ) | const  [inline] | 
scalar division
| PX_CUDA_CALLABLE PX_INLINE PxVec4& PxVec4::operator/= | ( | float | f | ) |  [inline] | 
scalar division
| PX_CUDA_CALLABLE PX_INLINE bool PxVec4::operator== | ( | const PxVec4 & | v | ) | const  [inline] | 
| PX_DEPRECATED PX_CUDA_CALLABLE PX_INLINE const float& PxVec4::operator[] | ( | unsigned int | index | ) | const  [inline] | 
| PX_DEPRECATED PX_CUDA_CALLABLE PX_INLINE float& PxVec4::operator[] | ( | unsigned int | index | ) |  [inline] | 
| PX_CUDA_CALLABLE PX_INLINE void PxVec4::setZero | ( | ) |  [inline] | 
set vector elements to zero
| float PxVec4::w | 
Referenced by dot(), maximum(), minimum(), multiply(), operator!=(), operator*(), operator+(), operator+=(), operator-(), operator-=(), operator=(), operator==(), PxMat44::scale(), and PxMat44::transform().
| float PxVec4::x | 
| float PxVec4::y | 
| float PxVec4::z |