PxClothFlag Struct Reference

flag for behaviors of the cloth solver More...

#include <PxClothTypes.h>

List of all members.

Public Types

enum  Enum {
  eDEFAULT = 0,
  eCUDA = (1<<0),
  eSWEPT_CONTACT = (1<<2),
  eSCENE_COLLISION = (1<<3),
  eCOUNT = 4

Detailed Description

flag for behaviors of the cloth solver

Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (

See also:
PxPhysics.createCloth() ), or individually after the Cloth has been created (

PxCloth.setClothFlag() ).

Member Enumeration Documentation

eDEFAULT  default value
eCUDA  use CUDA to simulate cloth
Deprecated, use eCUDA instead
eSWEPT_CONTACT  use swept contact (continuous collision)
eSCENE_COLLISION  collide against rigid body shapes in scene

The documentation for this struct was generated from the following file:

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