00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_CLOTH_TYPES 00032 #define PX_PHYSICS_NX_CLOTH_TYPES 00033 00037 #include "PxPhysXConfig.h" 00038 #include "foundation/PxFlags.h" 00039 00040 #include "foundation/PxVec3.h" 00041 00042 #if !PX_DOXYGEN 00043 namespace physx 00044 { 00045 #endif 00046 00053 struct PxClothFlag 00054 { 00055 enum Enum 00056 { 00057 eDEFAULT = 0, 00058 eCUDA = (1<<0), 00059 eGPU PX_DEPRECATED = eCUDA, 00060 eSWEPT_CONTACT = (1<<2), 00061 eSCENE_COLLISION = (1<<3), 00062 eCOUNT = 4 // internal use only 00063 }; 00064 }; 00065 00066 typedef PxFlags<PxClothFlag::Enum,PxU16> PxClothFlags; 00067 PX_FLAGS_OPERATORS(PxClothFlag::Enum, PxU16) 00068 00069 00077 struct PxClothParticle 00078 { 00079 PxVec3 pos; 00080 PxReal invWeight; 00081 00085 PxClothParticle() {} 00086 PxClothParticle(const PxVec3& pos_, PxReal invWeight_) 00087 : pos(pos_), invWeight(invWeight_){} 00088 }; 00089 00095 struct PxClothParticleMotionConstraint 00096 { 00097 PxVec3 pos; 00098 PxReal radius; 00099 00103 PxClothParticleMotionConstraint() {} 00104 PxClothParticleMotionConstraint(const PxVec3& p, PxReal r) 00105 : pos(p), radius(r){} 00106 }; 00107 00113 struct PxClothParticleSeparationConstraint 00114 { 00115 PxVec3 pos; 00116 PxReal radius; 00117 00121 PxClothParticleSeparationConstraint() {} 00122 PxClothParticleSeparationConstraint(const PxVec3& p, PxReal r) 00123 : pos(p), radius(r){} 00124 }; 00125 00126 #if !PX_DOXYGEN 00127 } // namespace physx 00128 #endif 00129 00131 #endif