#include <PxQueryReport.h>


Public Member Functions | |
| PX_INLINE | PxLocationHit () | 
| PX_INLINE bool | hadInitialOverlap () const | 
Public Attributes | |
| PxHitFlags | flags | 
| Hit flags specifying which members contain valid values.   | |
| PxVec3 | position | 
| PxVec3 | normal | 
| World-space hit normal (flag: PxHitFlag::eNORMAL).   | |
| PxF32 | distance | 
| Distance to hit.   | |
PxHitFlag flags can be passed to scene query functions, as an optimization, to cause the SDK to only generate specific members of this structure.
| PX_INLINE PxLocationHit::PxLocationHit | ( | ) |  [inline] | 
        
| PX_INLINE bool PxLocationHit::hadInitialOverlap | ( | ) |  const [inline] | 
        
For sweep hits: true for shapes overlapping at zero sweep distance.
| PxF32 PxLocationHit::distance | 
Distance to hit.
Otherwise, this value will be >= 0 (flag: PxHitFlag::eDISTANCE)
| PxHitFlags PxLocationHit::flags | 
Hit flags specifying which members contain valid values.
World-space hit normal (flag: PxHitFlag::eNORMAL).
World-space hit position (flag: PxHitFlag::ePOSITION) Formerly known as .impact, renamed for clarity.