NVIDIA 3D Vision Automatic helps developers deliver the best possible stereoscopic 3D experience to their users.
SLI is a multi-GPU configuration that offers increased rendering performance by dividing the workload across multiple GPUs.
NVIDIA Surround helps support multi-display configurations when designing and implementing systems in their game or engine.
NVIDIA Optimus configurations supports rendering applications using NVIDIA High Performance Graphics while displaying on monitors connected to the Integrated Graphics.
This guide will show you how to install and check the correct operation of the CUDA development tools in an Android environment.
NVIDIA DirectStylus technology applies the image-processing power of Tegra 4’s GPU to analyze data from a standard touch sensor and recognize the difference between fine-tip stylus, finger, eraser and palm.
OpenCV for Tegra is a version of OpenCV for Android that NVIDIA optimized specifically for Tegra platform family.
This chapter provides several walkthroughs and "how to" guides for mobile technologies.
This chapter provides a roadmap and tutorial for native (C/C++) development on Android devices.
NVIDIA® GameWorks™ Documentation Rev. 1.0.220830 ©2014-2022. NVIDIA Corporation and affiliates. All Rights Reserved.