Audio Playback

Audio playback is a sensor codelet for sending audio packets to the playback device. The codelet accepts 32-bit float audio data and plays it through the default system audio output device.

Message

Proto Type

Name

Input

AudioDataProto

audio_playback_input

The Audio Playback sample application uses custom components to load audio data from a list of 16-bit raw PCM files. This audio data is converted to 32-bit float and then published to the Audio playback component which plays it out through the default system audio output device. The application is configured to load single channel, 16kHz PCM files.

Platforms: Desktop, Jetson TX/2, Jetson Xavier, Jetson Nano

Hardware: Any speaker/headphones

© Copyright 2018-2020, NVIDIA Corporation. Last updated on Feb 1, 2023.