The scene used for this lab has been imported into Omniverse from Rhinoceros 3D and Autodesk Revit. Although you can import various file types into the Omniverse ecosystem, connectors installed in digital content creation applications provide the best level of connectivity, with many offering Live Sync to get instantaneous feedback. Two key components are Omniverse Nucleus, and Connectors, which are continually gaining improvements in connectivity and compatibility
Omniverse Nucleus is the collaboration and database engine at the core of the Omniverse platform. Nucleus allows users to store, share, and collaborate on project data and provides the unique ability to work synchronously across multiple applications. A Nucleus can be deployed on a local workstation with Nucleus Workstation, on-premises, or in a private cloud via Enterprise Nucleus Server.
Omniverse Connectors open the portals that allow 3D content creation tools to connect to the Omniverse platform and save USD and MDL content. With Omniverse Connectors, users continue to work in their favorite industry software applications. Connectors function on a publish and subscribe model, sending changes between the client and Omniverse Apps through Nucleus. There are varying fidelities of Connectors for Omniverse - bi-directional Connectors are the highest fidelity - when changes are made in the client application, changes are reflected instantaneously in Omniverse, and vice versa. Please refer to our Omniverse product documentation for more information on how to use NVIDIA Omniverse Connectors for Autodesk Revit, McNeel & Associates Rhino, and Autodesk 3dsMax and more.
Pixar’s open-source Universal Scene Description (USD) is a powerful scene representation and interchange framework that enables complex property inheritance, layering, references, and a wide variety of other key features. Omniverse uses USD for interchange and live sync through Nucleus.