NVIDIA DeepStream SDK API Reference
8.0 Release
pad.hpp
Go to the documentation of this file.
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/*
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* SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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#ifndef NVIDIA_DEEPSTREAM_PAD
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#define NVIDIA_DEEPSTREAM_PAD
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#include "
object.hpp
"
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namespace
deepstream
{
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class
Pad
:
public
Object
{
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public
:
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Pad
();
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Pad
(
bool
is_input,
const
std::string& name = std::string());
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Pad
(
const
Object
&);
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Pad
(
Object
&&);
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};
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}
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#endif
deepstream::Pad
Pad is an abstraction of the I/O with an Element,.
Definition:
pad.hpp:33
deepstream
Definition:
buffer.hpp:33
deepstream::Pad::Pad
Pad()
empty constructor
object.hpp
deepstream::Object
Base Object class.
Definition:
object.hpp:44
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© 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
NVIDIA Confidential | Subject to Change | For test and development only.
Tue Sep 9 2025 11:36:24 | PR-09318-R32