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Data Structures | |
| struct | TextureObjects |
| Holds luma and chroma texture objects for an NV12 frame. More... | |
| class | FrameInputTexture |
| Manages CUDA texture objects for batched input frames. More... | |
| class | FrameTransformTexture |
| Provides common CUDA texture state for frame transformations. More... | |
Macros | |
| #define | CUDA_TEXTURE_MAX_MULTI_SCALE_NUM 2 |
| #define | CUDA_LIMIT_ON_2D_TEXTURE_WIDTH 65000 |
| Maximum width and height of a 2D texture bound to linear memory. More... | |
| #define | CUDA_LIMIT_ON_2D_TEXTURE_HEIGHT 65000 |
| #define CUDA_LIMIT_ON_2D_TEXTURE_HEIGHT 65000 |
Definition at line 46 of file sources/libs/nvmultiobjecttracker/include/modules/FrameTransform/FrameTransform.hpp.
| #define CUDA_LIMIT_ON_2D_TEXTURE_WIDTH 65000 |
Maximum width and height of a 2D texture bound to linear memory.
Definition at line 45 of file sources/libs/nvmultiobjecttracker/include/modules/FrameTransform/FrameTransform.hpp.
| #define CUDA_TEXTURE_MAX_MULTI_SCALE_NUM 2 |
Definition at line 42 of file sources/libs/nvmultiobjecttracker/include/modules/FrameTransform/FrameTransform.hpp.