NVIDIA DeepStream SDK API Reference

9.2 Release
sources/libs/nvmultiobjecttracker/include/modules/FrameTransform/FrameTransform.hpp File Reference

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Data Structures

struct  TextureObjects
 Holds luma and chroma texture objects for an NV12 frame. More...
 
class  FrameInputTexture
 Manages CUDA texture objects for batched input frames. More...
 
class  FrameTransformTexture
 Provides common CUDA texture state for frame transformations. More...
 

Macros

#define CUDA_TEXTURE_MAX_MULTI_SCALE_NUM   2
 
#define CUDA_LIMIT_ON_2D_TEXTURE_WIDTH   65000
 Maximum width and height of a 2D texture bound to linear memory. More...
 
#define CUDA_LIMIT_ON_2D_TEXTURE_HEIGHT   65000
 

Macro Definition Documentation

◆ CUDA_LIMIT_ON_2D_TEXTURE_HEIGHT

#define CUDA_LIMIT_ON_2D_TEXTURE_HEIGHT   65000

◆ CUDA_LIMIT_ON_2D_TEXTURE_WIDTH

#define CUDA_LIMIT_ON_2D_TEXTURE_WIDTH   65000

Maximum width and height of a 2D texture bound to linear memory.

Definition at line 45 of file sources/libs/nvmultiobjecttracker/include/modules/FrameTransform/FrameTransform.hpp.

◆ CUDA_TEXTURE_MAX_MULTI_SCALE_NUM

#define CUDA_TEXTURE_MAX_MULTI_SCALE_NUM   2