There is a description for each of the 6 faces.
This can describe all of the formats and their rotational variants: H-cross, V-cross, 3x2, 2x3, 1x6, 6x1.
Definition at line 44 of file sources/libs/nvdewarper/Warp360/src/NVWarpCubeMap.h.
Data Fields | |
| unsigned | x |
| unsigned | y |
| The left edge of the face in the buffer. More... | |
| nvwarpFaceID_t | to |
| The top edge of the face in the buffer. More... | |
| nvwarpFaceID_t | up |
| The ID of the look-at direction for the face. More... | |
| nvwarpFaceID_t nvwarpFaceDescription_t::to |
The top edge of the face in the buffer.
Definition at line 47 of file sources/libs/nvdewarper/Warp360/src/NVWarpCubeMap.h.
| nvwarpFaceID_t nvwarpFaceDescription_t::up |
The ID of the look-at direction for the face.
Definition at line 48 of file sources/libs/nvdewarper/Warp360/src/NVWarpCubeMap.h.
| unsigned nvwarpFaceDescription_t::x |
Definition at line 45 of file sources/libs/nvdewarper/Warp360/src/NVWarpCubeMap.h.
| unsigned nvwarpFaceDescription_t::y |
The left edge of the face in the buffer.
Definition at line 46 of file sources/libs/nvdewarper/Warp360/src/NVWarpCubeMap.h.