NVIDIA NvNeural SDK
2022.2
GPU inference framework for NVIDIA Nsight Deep Learning Designer
|
IInputLayer is an optional interface implemented by layers that marks them as input layers. More...
#include <nvneural/LayerTypes.h>
Static Public Attributes | |
static const IRefObject::TypeId | typeID = 0xf1a084394b18dceeul |
Interface TypeId for InterfaceOf purposes. | |
![]() | |
static const TypeId | typeID = 0x14ecc3f9de638e1dul |
Interface TypeId for InterfaceOf purposes. | |
Additional Inherited Members | |
![]() | |
using | RefCount = std::uint32_t |
Typedef used to track the number of active references to an object. | |
using | TypeId = std::uint64_t |
Every interface must define a unique TypeId. This should be randomized. | |
![]() | |
virtual RefCount | addRef () const noexcept=0 |
Increments the object's reference count. More... | |
virtual const void * | queryInterface (TypeId interface) const noexcept=0 |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
virtual void * | queryInterface (TypeId interface) noexcept=0 |
Retrieves a new object interface pointer. More... | |
virtual RefCount | release () const noexcept=0 |
Decrements the object's reference count and destroy the object if the reference count reaches zero. More... | |
![]() | |
virtual | ~IRefObject ()=default |
A protected destructor prevents accidental stack-allocation of IRefObjects or use with other smart pointer classes like std::unique_ptr. | |
IInputLayer is an optional interface implemented by layers that marks them as input layers.
Networks and tools treat input layers as special cases.