This chapter will walk through frame debugging a Direct3D 12 application with NVIDIA Nsight Graphics.
Scrubber >
Geometry >
Performance Markers >
Heaps >
Current Target >
Range Profiler >
API Inspector >
Resources >
Event List >
Root Parameters >
API Statistics >
Shaders View >
Descriptor Heaps >
Raytracing (DXR) Frame Debugging >
NVIDIA® Nsight Graphics Documentation Rev. 2018.4.180813 ©2018. NVIDIA Corporation. All Rights Reserved.