NVIDIA® Nsight™ Application Development Environment for Heterogeneous Platforms, Visual Studio Edition 5.2 User Guide
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Most graphics debugging elements of NVIDIA Nsight, such as viewing textures and render targets, are the same for a Direct3D 9 application as they are for a Direct3D 11 application.
However, when debugging a Direct3D 9 application, you will notice that the available pipeline states (the pipeline information of a specific draw event) are different from their Direct3D 11 counterparts.
The available pipeline stages for a Direct3D 9 application are detailed below.
The Input Streams page shows the layout of your vertex buffers and index buffers, as well as the vertex declaration information.
The Vertex Shader page has a link to the shader, the list of constants, and any bound texture samplers.
The Transform/Rasterizer State page displays render state settings, texture wrapping modes, and viewport information.
The Pixel Shader page has a link to the shader, the list of constants, and any bound texture samplers.
The Output Targets page displays parameters such as blending setup, depth, and stencil states.
NVIDIA® Nsight™ Application Development Environment for Heterogeneous Platforms, Visual Studio Edition User Guide Rev. 5.2.161206 ©2009-2016. NVIDIA Corporation. All Rights Reserved.