7.41. textureReference Struct Reference
[Data types used by CUDA Runtime]
CUDA texture reference
Public Variables
- enumcudaTextureAddressMode addressMode[3]
- struct cudaChannelFormatDesc channelDesc
- int disableTrilinearOptimization
- enumcudaTextureFilterMode filterMode
- unsigned int maxAnisotropy
- float maxMipmapLevelClamp
- float minMipmapLevelClamp
- enumcudaTextureFilterMode mipmapFilterMode
- float mipmapLevelBias
- int normalized
- int sRGB
Variables
- enumcudaTextureAddressModetextureReference::addressMode[3] [inherited]
-
Texture address mode for up to 3 dimensions
- struct cudaChannelFormatDesctextureReference::channelDesc [inherited]
-
Channel descriptor for the texture reference
- int textureReference::disableTrilinearOptimization [inherited]
-
Disable any trilinear filtering optimizations.
- enumcudaTextureFilterModetextureReference::filterMode [inherited]
-
Texture filter mode
- unsigned int textureReference::maxAnisotropy [inherited]
-
Limit to the anisotropy ratio
- float textureReference::maxMipmapLevelClamp [inherited]
-
Upper end of the mipmap level range to clamp access to
- float textureReference::minMipmapLevelClamp [inherited]
-
Lower end of the mipmap level range to clamp access to
- enumcudaTextureFilterModetextureReference::mipmapFilterMode [inherited]
-
Mipmap filter mode
- float textureReference::mipmapLevelBias [inherited]
-
Offset applied to the supplied mipmap level
- int textureReference::normalized [inherited]
-
Indicates whether texture reads are normalized or not
- int textureReference::sRGB [inherited]
-
Perform sRGB->linear conversion during texture read