6.7. Direct3D 11 Interoperability
impl_private
impl_private
This section describes the Direct3D 11 interoperability functions of the CUDA runtime application programming interface. Note that mapping of Direct3D 11 resources is performed with the graphics API agnostic, resource mapping interface described in Graphics Interopability.
Enumerations
- cudaD3D11DeviceList
CUDA devices corresponding to a D3D11 device.
Functions
- __host__ cudaError_t cudaD3D11GetDevice(int *device, IDXGIAdapter *pAdapter)
Gets the device number for an adapter.
- __host__ cudaError_t cudaD3D11GetDevices(unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, ID3D11Device *pD3D11Device, enum cudaD3D11DeviceList deviceList)
Gets the CUDA devices corresponding to a Direct3D 11 device.
- __host__ cudaError_t cudaGraphicsD3D11RegisterResource(struct cudaGraphicsResource **resource, ID3D11Resource *pD3DResource, unsigned int flags)
Register a Direct3D 11 resource for access by CUDA.
6.7.1. Enumerations
-
enum cudaD3D11DeviceList
CUDA devices corresponding to a D3D11 device.
Values:
-
enumerator cudaD3D11DeviceListAll
The CUDA devices for all GPUs used by a D3D11 device.
-
enumerator cudaD3D11DeviceListCurrentFrame
The CUDA devices for the GPUs used by a D3D11 device in its currently rendering frame.
-
enumerator cudaD3D11DeviceListNextFrame
The CUDA devices for the GPUs to be used by a D3D11 device in the next frame
-
enumerator cudaD3D11DeviceListAll
6.7.2. Functions
-
__host__ cudaError_t cudaD3D11GetDevice(int *device, IDXGIAdapter *pAdapter)
Gets the device number for an adapter.
Returns in
*devicethe CUDA-compatible device corresponding to the adapterpAdapterobtained from ::IDXGIFactory::EnumAdapters. This call will succeed only if a device on adapterpAdapteris CUDA-compatible.See also
cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer, ::cuD3D11GetDevice
Note
Note that this function may also return error codes from previous, asynchronous launches.
- Parameters
device – - Returns the device corresponding to pAdapter
pAdapter – - D3D11 adapter to get device for
- Returns
-
__host__ cudaError_t cudaD3D11GetDevices(unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, ID3D11Device *pD3D11Device, enum cudaD3D11DeviceList deviceList)
Gets the CUDA devices corresponding to a Direct3D 11 device.
Returns in
*pCudaDeviceCountthe number of CUDA-compatible devices corresponding to the Direct3D 11 devicepD3D11Device. Also returns in*pCudaDevicesat mostcudaDeviceCountof the the CUDA-compatible devices corresponding to the Direct3D 11 devicepD3D11Device.If any of the GPUs being used to render
pDeviceare not CUDA capable then the call will return cudaErrorNoDevice.See also
cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer, ::cuD3D11GetDevices
Note
Note that this function may also return error codes from previous, asynchronous launches.
- Parameters
pCudaDeviceCount – - Returned number of CUDA devices corresponding to
pD3D11DevicepCudaDevices – - Returned CUDA devices corresponding to
pD3D11DevicecudaDeviceCount – - The size of the output device array
pCudaDevicespD3D11Device – - Direct3D 11 device to query for CUDA devices
deviceList – - The set of devices to return. This set may be cudaD3D11DeviceListAll for all devices, cudaD3D11DeviceListCurrentFrame for the devices used to render the current frame (in SLI), or cudaD3D11DeviceListNextFrame for the devices used to render the next frame (in SLI).
- Returns
-
__host__ cudaError_t cudaGraphicsD3D11RegisterResource(struct cudaGraphicsResource **resource, ID3D11Resource *pD3DResource, unsigned int flags)
Register a Direct3D 11 resource for access by CUDA.
Registers the Direct3D 11 resource
pD3DResourcefor access by CUDA.If this call is successful, then the application will be able to map and unmap this resource until it is unregistered through cudaGraphicsUnregisterResource(). Also on success, this call will increase the internal reference count on
pD3DResource. This reference count will be decremented when this resource is unregistered through cudaGraphicsUnregisterResource().This call potentially has a high-overhead and should not be called every frame in interactive applications.
The type of
pD3DResourcemust be one of the following.::ID3D11Buffer: may be accessed via a device pointer
::ID3D11Texture1D: individual subresources of the texture may be accessed via arrays
::ID3D11Texture2D: individual subresources of the texture may be accessed via arrays
::ID3D11Texture3D: individual subresources of the texture may be accessed via arrays
The
flagsargument may be used to specify additional parameters at register time. The valid values for this parameter arecudaGraphicsRegisterFlagsNone: Specifies no hints about how this resource will be used.
cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will bind this resource to a surface reference.
cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform texture gather operations on this resource.
Not all Direct3D resources of the above types may be used for interoperability with CUDA. The following are some limitations.
The primary rendertarget may not be registered with CUDA.
Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, or 32-bit integer or floating-point data cannot be shared.
Surfaces of depth or stencil formats cannot be shared.
A complete list of supported DXGI formats is as follows. For compactness the notation A_{B,C,D} represents A_B, A_C, and A_D.
DXGI_FORMAT_A8_UNORM
DXGI_FORMAT_B8G8R8A8_UNORM
DXGI_FORMAT_B8G8R8X8_UNORM
DXGI_FORMAT_R16_FLOAT
DXGI_FORMAT_R16G16B16A16_{FLOAT,SINT,SNORM,UINT,UNORM}
DXGI_FORMAT_R16G16_{FLOAT,SINT,SNORM,UINT,UNORM}
DXGI_FORMAT_R16_{SINT,SNORM,UINT,UNORM}
DXGI_FORMAT_R32_FLOAT
DXGI_FORMAT_R32G32B32A32_{FLOAT,SINT,UINT}
DXGI_FORMAT_R32G32_{FLOAT,SINT,UINT}
DXGI_FORMAT_R32_{SINT,UINT}
DXGI_FORMAT_R8G8B8A8_{SINT,SNORM,UINT,UNORM,UNORM_SRGB}
DXGI_FORMAT_R8G8_{SINT,SNORM,UINT,UNORM}
DXGI_FORMAT_R8_{SINT,SNORM,UINT,UNORM}
If
pD3DResourceis of incorrect type or is already registered, then cudaErrorInvalidResourceHandle is returned. IfpD3DResourcecannot be registered, then cudaErrorUnknown is returned.See also
cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer, ::cuGraphicsD3D11RegisterResource
Note
Note that this function may also return error codes from previous, asynchronous launches.
- Parameters
resource – - Pointer to returned resource handle
pD3DResource – - Direct3D resource to register
flags – - Parameters for resource registration
- Returns
cudaSuccess, cudaErrorInvalidDevice, cudaErrorInvalidValue, cudaErrorInvalidResourceHandle, cudaErrorUnknown