6.35. Texture Object Management

This section describes the low level texture object management functions of the CUDA runtime application programming interface.

The texture object API is only supported on devices of compute capability 3.0 or higher.

Functions

__host__ struct cudaChannelFormatDesc cudaCreateChannelDesc(int x, int y, int z, int w, enum cudaChannelFormatKind f)

Returns a channel descriptor using the specified format.

__host__ cudaError_t cudaCreateTextureObject(cudaTextureObject_t *pTexObject, const struct cudaResourceDesc *pResDesc, const struct cudaTextureDesc *pTexDesc, const struct cudaResourceViewDesc *pResViewDesc)

Creates a texture object.

__host__ cudaError_t cudaDestroyTextureObject(cudaTextureObject_t texObject)

Destroys a texture object.

__host__ cudaError_t cudaGetChannelDesc(struct cudaChannelFormatDesc *desc, cudaArray_const_t array)

Get the channel descriptor of an array.

__host__ cudaError_t cudaGetTextureObjectResourceDesc(struct cudaResourceDesc *pResDesc, cudaTextureObject_t texObject)

Returns a texture object's resource descriptor.

__host__ cudaError_t cudaGetTextureObjectResourceViewDesc(struct cudaResourceViewDesc *pResViewDesc, cudaTextureObject_t texObject)

Returns a texture object's resource view descriptor.

__host__ cudaError_t cudaGetTextureObjectTextureDesc(struct cudaTextureDesc *pTexDesc, cudaTextureObject_t texObject)

Returns a texture object's texture descriptor.

6.35.1. Functions

__host__ struct cudaChannelFormatDesc cudaCreateChannelDesc(int x, int y, int z, int w, enum cudaChannelFormatKind f)

Returns a channel descriptor using the specified format.

Returns a channel descriptor with format f and number of bits of each component x, y, z, and w. The cudaChannelFormatDesc is defined as:

struct cudaChannelFormatDesc {
  int x, y, z, w;
  enum cudaChannelFormatKind f;
};

where cudaChannelFormatKind is one of cudaChannelFormatKindSigned, cudaChannelFormatKindUnsigned, or cudaChannelFormatKindFloat.

Parameters
  • x – - X component

  • y – - Y component

  • z – - Z component

  • w – - W component

  • f – - Channel format

Returns

Channel descriptor with format f

__host__ cudaError_t cudaCreateTextureObject(cudaTextureObject_t *pTexObject, const struct cudaResourceDesc *pResDesc, const struct cudaTextureDesc *pTexDesc, const struct cudaResourceViewDesc *pResViewDesc)

Creates a texture object.

Creates a texture object and returns it in pTexObject. pResDesc describes the data to texture from. pTexDesc describes how the data should be sampled. pResViewDesc is an optional argument that specifies an alternate format for the data described by pResDesc, and also describes the subresource region to restrict access to when texturing. pResViewDesc can only be specified if the type of resource is a CUDA array or a CUDA mipmapped array not in a block compressed format.

Texture objects are only supported on devices of compute capability 3.0 or higher. Additionally, a texture object is an opaque value, and, as such, should only be accessed through CUDA API calls.

The cudaResourceDesc structure is defined as:

struct cudaResourceDesc {
    enum cudaResourceType resType;
    
    union {
        struct {
            cudaArray_t array;
        } array;
        struct {
            cudaMipmappedArray_t mipmap;
        } mipmap;
        struct {
            void *devPtr;
            struct cudaChannelFormatDesc desc;
            size_t sizeInBytes;
        } linear;
        struct {
            void *devPtr;
            struct cudaChannelFormatDesc desc;
            size_t width;
            size_t height;
            size_t pitchInBytes;
        } pitch2D;
    } res;
};
where:
  • cudaResourceDesc::resType specifies the type of resource to texture from. CUresourceType is defined as:

    enum cudaResourceType {
        cudaResourceTypeArray          = 0x00,
        cudaResourceTypeMipmappedArray = 0x01,
        cudaResourceTypeLinear         = 0x02,
        cudaResourceTypePitch2D        = 0x03
    };
    

The cudaTextureDesc struct is defined as

struct cudaTextureDesc {
    enum cudaTextureAddressMode addressMode[3];
    enum cudaTextureFilterMode  filterMode;
    enum cudaTextureReadMode    readMode;
    int                         sRGB;
    float                       borderColor[4];
    int                         normalizedCoords;
    unsigned int                maxAnisotropy;
    enum cudaTextureFilterMode  mipmapFilterMode;
    float                       mipmapLevelBias;
    float                       minMipmapLevelClamp;
    float                       maxMipmapLevelClamp;
    int                         disableTrilinearOptimization;
    int                         seamlessCubemap;
};
where

If cudaResourceDesc::resType is set to cudaResourceTypeArray, ::cudaResourceDesc::res::array::array must be set to a valid CUDA array handle.

If cudaResourceDesc::resType is set to cudaResourceTypeMipmappedArray, ::cudaResourceDesc::res::mipmap::mipmap must be set to a valid CUDA mipmapped array handle and cudaTextureDesc::normalizedCoords must be set to true.

If cudaResourceDesc::resType is set to cudaResourceTypeLinear, ::cudaResourceDesc::res::linear::devPtr must be set to a valid device pointer, that is aligned to cudaDeviceProp::textureAlignment. ::cudaResourceDesc::res::linear::desc describes the format and the number of components per array element. ::cudaResourceDesc::res::linear::sizeInBytes specifies the size of the array in bytes. The total number of elements in the linear address range cannot exceed cudaDeviceGetTexture1DLinearMaxWidth(). The number of elements is computed as (sizeInBytes / sizeof(desc)).

If cudaResourceDesc::resType is set to cudaResourceTypePitch2D, ::cudaResourceDesc::res::pitch2D::devPtr must be set to a valid device pointer, that is aligned to cudaDeviceProp::textureAlignment. ::cudaResourceDesc::res::pitch2D::desc describes the format and the number of components per array element. ::cudaResourceDesc::res::pitch2D::width and ::cudaResourceDesc::res::pitch2D::height specify the width and height of the array in elements, and cannot exceed cudaDeviceProp::maxTexture2DLinear[0] and cudaDeviceProp::maxTexture2DLinear[1] respectively. ::cudaResourceDesc::res::pitch2D::pitchInBytes specifies the pitch between two rows in bytes and has to be aligned to cudaDeviceProp::texturePitchAlignment. Pitch cannot exceed cudaDeviceProp::maxTexture2DLinear[2].

The cudaResourceViewDesc struct is defined as

struct cudaResourceViewDesc {
    enum cudaResourceViewFormat format;
    size_t                      width;
    size_t                      height;
    size_t                      depth;
    unsigned int                firstMipmapLevel;
    unsigned int                lastMipmapLevel;
    unsigned int                firstLayer;
    unsigned int                lastLayer;
};
where:
  • cudaResourceViewDesc::format specifies how the data contained in the CUDA array or CUDA mipmapped array should be interpreted. Note that this can incur a change in size of the texture data. If the resource view format is a block compressed format, then the underlying CUDA array or CUDA mipmapped array has to have a 32-bit unsigned integer format with 2 or 4 channels, depending on the block compressed format. For ex., BC1 and BC4 require the underlying CUDA array to have a 32-bit unsigned int with 2 channels. The other BC formats require the underlying resource to have the same 32-bit unsigned int format but with 4 channels.

  • cudaResourceViewDesc::width specifies the new width of the texture data. If the resource view format is a block compressed format, this value has to be 4 times the original width of the resource. For non block compressed formats, this value has to be equal to that of the original resource.

  • cudaResourceViewDesc::height specifies the new height of the texture data. If the resource view format is a block compressed format, this value has to be 4 times the original height of the resource. For non block compressed formats, this value has to be equal to that of the original resource.

  • cudaResourceViewDesc::depth specifies the new depth of the texture data. This value has to be equal to that of the original resource.

  • cudaResourceViewDesc::firstMipmapLevel specifies the most detailed mipmap level. This will be the new mipmap level zero. For non-mipmapped resources, this value has to be zero.cudaTextureDesc::minMipmapLevelClamp and cudaTextureDesc::maxMipmapLevelClamp will be relative to this value. For ex., if the firstMipmapLevel is set to 2, and a minMipmapLevelClamp of 1.2 is specified, then the actual minimum mipmap level clamp will be 3.2.

  • cudaResourceViewDesc::lastMipmapLevel specifies the least detailed mipmap level. For non-mipmapped resources, this value has to be zero.

  • cudaResourceViewDesc::firstLayer specifies the first layer index for layered textures. This will be the new layer zero. For non-layered resources, this value has to be zero.

  • cudaResourceViewDesc::lastLayer specifies the last layer index for layered textures. For non-layered resources, this value has to be zero.

See also

cudaDestroyTextureObject, ::cuTexObjectCreate

Note

Note that this function may also return cudaErrorInitializationError, cudaErrorInsufficientDriver or cudaErrorNoDevice if this call tries to initialize internal CUDA RT state.

Note

Note that as specified by cudaStreamAddCallback no CUDA function may be called from callback. cudaErrorNotPermitted may, but is not guaranteed to, be returned as a diagnostic in such case.

Parameters
  • pTexObject – - Texture object to create

  • pResDesc – - Resource descriptor

  • pTexDesc – - Texture descriptor

  • pResViewDesc – - Resource view descriptor

Returns

cudaSuccess, cudaErrorInvalidValue

__host__ cudaError_t cudaDestroyTextureObject(cudaTextureObject_t texObject)

Destroys a texture object.

Destroys the texture object specified by texObject.

See also

cudaCreateTextureObject, ::cuTexObjectDestroy

Note

Note that this function may also return cudaErrorInitializationError, cudaErrorInsufficientDriver or cudaErrorNoDevice if this call tries to initialize internal CUDA RT state.

Note

Note that as specified by cudaStreamAddCallback no CUDA function may be called from callback. cudaErrorNotPermitted may, but is not guaranteed to, be returned as a diagnostic in such case.

Note

Use of the handle after this call is undefined behavior.

Parameters

texObject – - Texture object to destroy

Returns

cudaSuccess, cudaErrorInvalidValue

__host__ cudaError_t cudaGetChannelDesc(struct cudaChannelFormatDesc *desc, cudaArray_const_t array)

Get the channel descriptor of an array.

Returns in *desc the channel descriptor of the CUDA array array.

Note

Note that this function may also return error codes from previous, asynchronous launches.

Note

Note that this function may also return cudaErrorInitializationError, cudaErrorInsufficientDriver or cudaErrorNoDevice if this call tries to initialize internal CUDA RT state.

Note

Note that as specified by cudaStreamAddCallback no CUDA function may be called from callback. cudaErrorNotPermitted may, but is not guaranteed to, be returned as a diagnostic in such case.

Parameters
  • desc – - Channel format

  • array – - Memory array on device

Returns

cudaSuccess, cudaErrorInvalidValue

__host__ cudaError_t cudaGetTextureObjectResourceDesc(struct cudaResourceDesc *pResDesc, cudaTextureObject_t texObject)

Returns a texture object’s resource descriptor.

Returns the resource descriptor for the texture object specified by texObject.

See also

cudaCreateTextureObject, ::cuTexObjectGetResourceDesc

Note

Note that this function may also return cudaErrorInitializationError, cudaErrorInsufficientDriver or cudaErrorNoDevice if this call tries to initialize internal CUDA RT state.

Note

Note that as specified by cudaStreamAddCallback no CUDA function may be called from callback. cudaErrorNotPermitted may, but is not guaranteed to, be returned as a diagnostic in such case.

Parameters
  • pResDesc – - Resource descriptor

  • texObject – - Texture object

Returns

cudaSuccess, cudaErrorInvalidValue

__host__ cudaError_t cudaGetTextureObjectResourceViewDesc(struct cudaResourceViewDesc *pResViewDesc, cudaTextureObject_t texObject)

Returns a texture object’s resource view descriptor.

Returns the resource view descriptor for the texture object specified by texObject. If no resource view was specified, cudaErrorInvalidValue is returned.

See also

cudaCreateTextureObject, ::cuTexObjectGetResourceViewDesc

Note

Note that this function may also return cudaErrorInitializationError, cudaErrorInsufficientDriver or cudaErrorNoDevice if this call tries to initialize internal CUDA RT state.

Note

Note that as specified by cudaStreamAddCallback no CUDA function may be called from callback. cudaErrorNotPermitted may, but is not guaranteed to, be returned as a diagnostic in such case.

Parameters
  • pResViewDesc – - Resource view descriptor

  • texObject – - Texture object

Returns

cudaSuccess, cudaErrorInvalidValue

__host__ cudaError_t cudaGetTextureObjectTextureDesc(struct cudaTextureDesc *pTexDesc, cudaTextureObject_t texObject)

Returns a texture object’s texture descriptor.

Returns the texture descriptor for the texture object specified by texObject.

See also

cudaCreateTextureObject, ::cuTexObjectGetTextureDesc

Note

Note that this function may also return cudaErrorInitializationError, cudaErrorInsufficientDriver or cudaErrorNoDevice if this call tries to initialize internal CUDA RT state.

Note

Note that as specified by cudaStreamAddCallback no CUDA function may be called from callback. cudaErrorNotPermitted may, but is not guaranteed to, be returned as a diagnostic in such case.

Parameters
  • pTexDesc – - Texture descriptor

  • texObject – - Texture object

Returns

cudaSuccess, cudaErrorInvalidValue