6.9. Direct3D 9 Interoperability
impl_private
impl_private
This section describes the Direct3D 9 interoperability functions of the CUDA runtime application programming interface. Note that mapping of Direct3D 9 resources is performed with the graphics API agnostic, resource mapping interface described in Graphics Interopability.
Enumerations
- cudaD3D9DeviceList
CUDA devices corresponding to a D3D9 device.
Functions
- __host__ cudaError_t cudaD3D9GetDevice(int *device, const char *pszAdapterName)
Gets the device number for an adapter.
- __host__ cudaError_t cudaD3D9GetDevices(unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, IDirect3DDevice9 *pD3D9Device, enum cudaD3D9DeviceList deviceList)
Gets the CUDA devices corresponding to a Direct3D 9 device.
- __host__ cudaError_t cudaD3D9GetDirect3DDevice(IDirect3DDevice9 **ppD3D9Device)
Gets the Direct3D device against which the current CUDA context was created.
- __host__ cudaError_t cudaD3D9SetDirect3DDevice(IDirect3DDevice9 *pD3D9Device, int device=-1)
Sets the Direct3D 9 device to use for interoperability with a CUDA device.
- __host__ cudaError_t cudaGraphicsD3D9RegisterResource(struct cudaGraphicsResource **resource, IDirect3DResource9 *pD3DResource, unsigned int flags)
Register a Direct3D 9 resource for access by CUDA.
6.9.1. Enumerations
-
enum cudaD3D9DeviceList
CUDA devices corresponding to a D3D9 device.
Values:
-
enumerator cudaD3D9DeviceListAll
The CUDA devices for all GPUs used by a D3D9 device.
-
enumerator cudaD3D9DeviceListCurrentFrame
The CUDA devices for the GPUs used by a D3D9 device in its currently rendering frame.
-
enumerator cudaD3D9DeviceListNextFrame
The CUDA devices for the GPUs to be used by a D3D9 device in the next frame
-
enumerator cudaD3D9DeviceListAll
6.9.2. Functions
-
__host__ cudaError_t cudaD3D9GetDevice(int *device, const char *pszAdapterName)
Gets the device number for an adapter.
Returns in
*devicethe CUDA-compatible device corresponding to the adapter namepszAdapterNameobtained from ::EnumDisplayDevices or ::IDirect3D9::GetAdapterIdentifier(). If no device on the adapter with namepszAdapterNameis CUDA-compatible then the call will fail.See also
cudaD3D9SetDirect3DDevice, cudaGraphicsD3D9RegisterResource, ::cuD3D9GetDevice
Note
Note that this function may also return error codes from previous, asynchronous launches.
- Parameters
device – - Returns the device corresponding to pszAdapterName
pszAdapterName – - D3D9 adapter to get device for
- Returns
-
__host__ cudaError_t cudaD3D9GetDevices(unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, IDirect3DDevice9 *pD3D9Device, enum cudaD3D9DeviceList deviceList)
Gets the CUDA devices corresponding to a Direct3D 9 device.
Returns in
*pCudaDeviceCountthe number of CUDA-compatible devices corresponding to the Direct3D 9 devicepD3D9Device. Also returns in*pCudaDevicesat mostcudaDeviceCountof the the CUDA-compatible devices corresponding to the Direct3D 9 devicepD3D9Device.If any of the GPUs being used to render
pDeviceare not CUDA capable then the call will return cudaErrorNoDevice.See also
cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer, ::cuD3D9GetDevices
Note
Note that this function may also return error codes from previous, asynchronous launches.
- Parameters
pCudaDeviceCount – - Returned number of CUDA devices corresponding to
pD3D9DevicepCudaDevices – - Returned CUDA devices corresponding to
pD3D9DevicecudaDeviceCount – - The size of the output device array
pCudaDevicespD3D9Device – - Direct3D 9 device to query for CUDA devices
deviceList – - The set of devices to return. This set may be cudaD3D9DeviceListAll for all devices, cudaD3D9DeviceListCurrentFrame for the devices used to render the current frame (in SLI), or cudaD3D9DeviceListNextFrame for the devices used to render the next frame (in SLI).
- Returns
-
__host__ cudaError_t cudaD3D9GetDirect3DDevice(IDirect3DDevice9 **ppD3D9Device)
Gets the Direct3D device against which the current CUDA context was created.
Returns in
*ppD3D9Devicethe Direct3D device against which this CUDA context was created in cudaD3D9SetDirect3DDevice().See also
cudaD3D9SetDirect3DDevice, ::cuD3D9GetDirect3DDevice
Note
Note that this function may also return error codes from previous, asynchronous launches.
- Parameters
ppD3D9Device – - Returns the Direct3D device for this thread
- Returns
cudaSuccess, cudaErrorInvalidGraphicsContext, cudaErrorUnknown
-
__host__ cudaError_t cudaD3D9SetDirect3DDevice(IDirect3DDevice9 *pD3D9Device, int device = -1)
Sets the Direct3D 9 device to use for interoperability with a CUDA device.
Records
pD3D9Deviceas the Direct3D 9 device to use for Direct3D 9 interoperability with the CUDA devicedeviceand setsdeviceas the current device for the calling host thread.This function will immediately initialize the primary context on
deviceif needed.If
devicehas already been initialized then this call will fail with the error cudaErrorSetOnActiveProcess. In this case it is necessary to resetdeviceusing cudaDeviceReset() before Direct3D 9 interoperability ondevicemay be enabled.Successfully initializing CUDA interoperability with
pD3D9Devicewill increase the internal reference count onpD3D9Device. This reference count will be decremented whendeviceis reset using cudaDeviceReset().Note that this function is never required for correct functionality. Use of this function will result in accelerated interoperability only when the operating system is Windows Vista or Windows 7, and the device
pD3DDdeviceis not an IDirect3DDevice9Ex. In all other cirumstances, this function is not necessary.Note
Note that this function may also return error codes from previous, asynchronous launches.
- Parameters
pD3D9Device – - Direct3D device to use for this thread
device – - The CUDA device to use. This device must be among the devices returned when querying cudaD3D9DeviceListAll from cudaD3D9GetDevices, may be set to -1 to automatically select an appropriate CUDA device.
- Returns
cudaSuccess, cudaErrorInitializationError, cudaErrorInvalidValue, cudaErrorSetOnActiveProcess
-
__host__ cudaError_t cudaGraphicsD3D9RegisterResource(struct cudaGraphicsResource **resource, IDirect3DResource9 *pD3DResource, unsigned int flags)
Register a Direct3D 9 resource for access by CUDA.
Registers the Direct3D 9 resource
pD3DResourcefor access by CUDA.If this call is successful then the application will be able to map and unmap this resource until it is unregistered through cudaGraphicsUnregisterResource(). Also on success, this call will increase the internal reference count on
pD3DResource. This reference count will be decremented when this resource is unregistered through cudaGraphicsUnregisterResource().This call potentially has a high-overhead and should not be called every frame in interactive applications.
The type of
pD3DResourcemust be one of the following.::IDirect3DVertexBuffer9: may be accessed through a device pointer
::IDirect3DIndexBuffer9: may be accessed through a device pointer
::IDirect3DSurface9: may be accessed through an array. Only stand-alone objects of type ::IDirect3DSurface9 may be explicitly shared. In particular, individual mipmap levels and faces of cube maps may not be registered directly. To access individual surfaces associated with a texture, one must register the base texture object.
::IDirect3DBaseTexture9: individual surfaces on this texture may be accessed through an array.
The
flagsargument may be used to specify additional parameters at register time. The valid values for this parameter arecudaGraphicsRegisterFlagsNone: Specifies no hints about how this resource will be used.
cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will bind this resource to a surface reference.
cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform texture gather operations on this resource.
Not all Direct3D resources of the above types may be used for interoperability with CUDA. The following are some limitations.
The primary rendertarget may not be registered with CUDA.
Resources allocated as shared may not be registered with CUDA.
Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, or 32-bit integer or floating-point data cannot be shared.
Surfaces of depth or stencil formats cannot be shared.
A complete list of supported formats is as follows:
D3DFMT_L8
D3DFMT_L16
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_G16R16
D3DFMT_A8B8G8R8
D3DFMT_A8
D3DFMT_A8L8
D3DFMT_Q8W8V8U8
D3DFMT_V16U16
D3DFMT_A16B16G16R16F
D3DFMT_A16B16G16R16
D3DFMT_R32F
D3DFMT_G16R16F
D3DFMT_A32B32G32R32F
D3DFMT_G32R32F
D3DFMT_R16F
If
pD3DResourceis of incorrect type or is already registered, then cudaErrorInvalidResourceHandle is returned. IfpD3DResourcecannot be registered, then cudaErrorUnknown is returned.See also
cudaD3D9SetDirect3DDevice, cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer, ::cuGraphicsD3D9RegisterResource
Note
Note that this function may also return error codes from previous, asynchronous launches.
- Parameters
resource – - Pointer to returned resource handle
pD3DResource – - Direct3D resource to register
flags – - Parameters for resource registration
- Returns
cudaSuccess, cudaErrorInvalidDevice, cudaErrorInvalidValue, cudaErrorInvalidResourceHandle, cudaErrorUnknown