DOCA Documentation v2.7.0
1.0

NVIDIA DOCA GPU Packet Processing Application Guide

This guide provides a description of the GPU packet processing application to demonstrate the use of DOCA GPUNetIO, DOCA Ethernet, and DOCA Flow libraries to implement a GPU traffic analyzer.

Real-time GPU processing of network packets is a useful technique to several different application domains, including signal processing, network security, information gathering, and input reconstruction. The goal of these applications is to realize an inline packet processing pipeline to receive packets in GPU memory (without staging copies through CPU memory), process them in parallel with one or more CUDA kernels, and then run inference, evaluate, or send the result of the calculation over the network.

image-2024-1-12_12-37-6-version-1-modificationdate-1707755033600-api-v2.png

The type of data processing heavily depends on the use case. The goal of this application is to provide a basic layout to reuse in the most common use cases of being able to receive, differentiate and manage the following types of network traffic in multiple queues: UDP, TCP and ICMP.

This application is an enhancement of the use cases presented in this NVIDIA blog post about DOCA GPUNetIO.

This is a receive-and-process DOCA application, so a packet generator sending packets is required to test the application.

image2023-4-11_10-33-44-version-1-modificationdate-1707755034360-api-v2.png

To launch the application, the PCIe address of the GPU and NIC are required.

The application manages different types of traffic differently, dedicating up to 4 receive queues to each one using DOCA Flow with RSS mode to assign each packet to the right queue. The more queues the application uses, the higher is the degree of parallelism in how receive data is processed and how long it takes.

Tip

It is highly recommended to use more than one receive queue for 100Gb/s or higher network traffic throughput.

ICMP Network Traffic

If the network interface used for the application has an IP address, it is possible to ping that interface. ICMP packets are received by a dedicated CUDA kernel (file gpu_kernels/receive_icmp.cu) which:

  1. Receives packets using the DOCA GPUNetIO CUDA warp-level function doca_gpu_dev_eth_rxq_receive_warp .

  2. Checks if the packet is an ICMP echo request.

  3. Forwards the same packet, modifying some header info (e.g., swapping MAC and IP addresses, changing ICMP packet type).

  4. Pushes the modified packet into the send queue using the DOCA GPUNetIO thread-level function doca_gpu_dev_eth_txq_send_enqueue_strong .

  5. Sends the packet using the DOCA GPUNetIO thread-level functions doca_gpu_dev_eth_txq_commit_strong and doca_gpu_dev_eth_txq_push.

Info

This is not a compute intensive use case, so a single CUDA warp with only one receive queue and one send queue is enough to keep up with a decent latency.

By default, the OS CPU ping TTL is set to 64. Therefore, to be sure the GPU is actually replying to ICMP ping requests, TTL is set to 128 in this application.

image-2024-1-12_12-48-41-version-1-modificationdate-1707755033397-api-v2.png

The following are motivations for this use case:

  • Providing an easy tool to check connectivity between packet the generator machine and the DOCA application machine

  • Having a sense of network latency between the two machines using a well-known tool like ping

  • Showing an easy way to receive and forward modified packets

  • Providing a warp-level implementation of a CUDA kernel receiving and forwarding traffic

Assuming the IP address of the network interface to ping is 192.168.1.1, this is the expected output:

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$ ping 192.168.1.1 PING 192.168.1.1 (192.168.1.1) 56(84) bytes of data. 64 bytes from 192.168.1.1: icmp_seq=1 ttl=64 time=0.324 ms 64 bytes from 192.168.1.1: icmp_seq=2 ttl=64 time=0.332 ms 64 bytes from 192.168.1.1: icmp_seq=3 ttl=64 time=0.299 ms 64 bytes from 192.168.1.1: icmp_seq=4 ttl=64 time=0.309 ms 64 bytes from 192.168.1.1: icmp_seq=5 ttl=64 time=0.323 ms 64 bytes from 192.168.1.1: icmp_seq=6 ttl=64 time=0.300 ms 64 bytes from 192.168.1.1: icmp_seq=7 ttl=64 time=0.274 ms 64 bytes from 192.168.1.1: icmp_seq=8 ttl=64 time=0.314 ms 64 bytes from 192.168.1.1: icmp_seq=9 ttl=64 time=0.327 ms 64 bytes from 192.168.1.1: icmp_seq=10 ttl=64 time=0.384 ms # At this point, the DOCA application has been started on the 192.168.1.1 interface # TTL becomes 128 as it's the GPU replying to ICMP requests now instead of the OS 64 bytes from 192.168.1.1: icmp_seq=11 ttl=128 time=0.346 ms 64 bytes from 192.168.1.1: icmp_seq=12 ttl=128 time=0.274 ms 64 bytes from 192.168.1.1: icmp_seq=13 ttl=128 time=0.294 ms 64 bytes from 192.168.1.1: icmp_seq=14 ttl=128 time=0.240 ms 64 bytes from 192.168.1.1: icmp_seq=15 ttl=128 time=0.273 ms 64 bytes from 192.168.1.1: icmp_seq=16 ttl=128 time=0.238 ms 64 bytes from 192.168.1.1: icmp_seq=17 ttl=128 time=0.252 ms 64 bytes from 192.168.1.1: icmp_seq=18 ttl=128 time=0.232 ms 64 bytes from 192.168.1.1: icmp_seq=19 ttl=128 time=0.278 ms ......

A DOCA Progress Engine is attached to the DOCA Ethernet Txq context used to forward ICMP packets. Those packets are sent from the GPU with the DOCA_GPU_SEND_FLAG_NOTIFY flag, which result in creating a notification after every packet is sent by the NIC.

All the notifications are then analyzed by the CPU through the doca_pe_progress function. The final effect is the output of the application which returns the distance, in seconds, between two pings. The following is an example with a ping every 0.5 seconds:

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$ ping -i 0.5 192.168.1.1 PING 192.168.1.1 (192.168.1.1) 56(84) bytes of data. 64 bytes from 192.168.1.1: icmp_seq=1 ttl=128 time=0.202 ms 64 bytes from 192.168.1.1: icmp_seq=2 ttl=128 time=0.179 ms 64 bytes from 192.168.1.1: icmp_seq=3 ttl=128 time=0.199 ms 64 bytes from 192.168.1.1: icmp_seq=4 ttl=128 time=0.180 ms 64 bytes from 192.168.1.1: icmp_seq=5 ttl=128 time=0.200 ms 64 bytes from 192.168.1.1: icmp_seq=6 ttl=128 time=0.189 ms ......

On the DOCA side, the application should print a log for all the ICMP packets received and retransmitted:

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Seconds 5 [UDP] QUEUE: 0 DNS: 0 OTHER: 0 TOTAL: 0 [TCP] QUEUE: 0 HTTP: 0 HTTP HEAD: 0 HTTP GET: 0 HTTP POST: 0 TCP [SYN: 0 FIN: 0 ACK: 0] OTHER: 0 TOTAL: 0 [13:54:19:202061][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 3 sent at 1702302859201997120 time from last ICMP is 0.512025 sec [13:54:19:713960][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 4 sent at 1702302859713896620 time from last ICMP is 0.511899 sec [13:54:20:225891][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 5 sent at 1702302860225868072 time from last ICMP is 0.511971 sec [13:54:20:737823][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 6 sent at 1702302860737781760 time from last ICMP is 0.511914 sec [13:54:21:249763][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 7 sent at 1702302861249723044 time from last ICMP is 0.511941 sec [13:54:21:761614][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 8 sent at 1702302861761588848 time from last ICMP is 0.511866 sec [13:54:22:273689][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 9 sent at 1702302862273643536 time from last ICMP is 0.512055 sec [13:54:22:785543][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 10 sent at 1702302862785527576 time from last ICMP is 0.511884 sec [13:54:23:297545][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 11 sent at 1702302863297501448 time from last ICMP is 0.511974 sec [13:54:23:809406][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 12 sent at 1702302863809350664 time from last ICMP is 0.511849 sec   Seconds 10 [UDP] QUEUE: 0 DNS: 0 OTHER: 0 TOTAL: 0 [TCP] QUEUE: 0 HTTP: 0 HTTP HEAD: 0 HTTP GET: 0 HTTP POST: 0 TCP [SYN: 0 FIN: 0 ACK: 0] OTHER: 0 TOTAL: 0 [13:54:24:321405][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 13 sent at 1702302864321391148 time from last ICMP is 0.512040 sec [13:54:24:833338][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 14 sent at 1702302864833270356 time from last ICMP is 0.511879 sec [13:54:25:345302][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 15 sent at 1702302865345282728 time from last ICMP is 0.512012 sec [13:54:25:857199][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 16 sent at 1702302865857133664 time from last ICMP is 0.511851 sec [13:54:26:369131][2688665][DOCA][INF][gpu_packet_processing.c:77][debug_send_packet_icmp_cb] ICMP debug event: Queue 0 packet 17 sent at 1702302866369128728 time from last ICMP is 0.511995 sec......


UDP Network Traffic

This is the most generic use case of receive-and-analyze packet headers. Designed to keep up with 100Gb/s of incoming network traffic, the CUDA kernel responsible for the UDP traffic dedicates one CUDA block of 512 CUDA threads (file gpu_kernels/receive_udp.cu) to a different Ethernet UDP receive queue.

The data path loop is:

  1. Receive packets using the DOCA GPUNetIO CUDA block-level function doca_gpu_dev_eth_rxq_receive_block .

  2. Each CUDA thread works on a subset of received packets.

  3. DOCA buffer containing the packet is retrieved.

  4. Packet payload is analyzed to differentiate between DNS packets from other UDP generic packets.

  5. Packet payload is wiped-out to ensure that old stale packets are not analyzed again.

  6. Each CUDA block reports to the CPU thread statistics about types of received packets through a DOCA GPUNetIO semaphore.

  7. CPU thread polls on semaphores to retrieve and print the statistics to the console.

image-2024-1-12_13-0-40-version-1-modificationdate-1707755032807-api-v2.png

The motivation for this use case is mostly to provide an application template to:

  • Receive and analyze packet headers to differentiate across different UDP protocols

  • Report statistics to the CPU through the DOCA GPUNetIO semaphore

Several well-known packet generators can be used to test this mode like T-Rex or DPDK testpmd.

TCP Network Traffic and HTTP Echo Server

By default, the TCP flow management is the same as UDP: Receive TCP packets and analyze their headers to report to the CPU statistics about the types of received packets. This is good for passive traffic analyzers or sniffers but sometimes a packet processing application requires receiving packets directly from TCP peers which implies the establishment of a TCP-reliable connection through the 3-way handshake method. Therefore, it is possible to enable TCP "server" mode through the -s command-line flag which enables an "HTTP echo server" mode where the CPU and GPU cooperate to establish a TCP connection and process TCP data packets.

Specifically, in this case there are two different sets of receive queues:

  • CPU DPDK receive queues which receive TCP "control" packets (e.g. SYN, FIN or RST)

  • DOCA GPUNetIO receive queues to receive TCP "data" packets

This distinction is possible thanks to DOCA Flow capabilities.

The application's flow requires CPU and GPU collaboration as described in the following subsections.

Step 1: TCP Connection Establishment

A CPU thread through DPDK queues receives a TCP SYN packet from a remote TCP peer. The CPU thread establishes a TCP reliable connection (replies with a TCP SYN-ACK packet) with the peer and uses DOCA Flow to create a new steering rule to redirect TCP data packets to one of the DOCA GPUNetIO receive queues. The new steering rule excludes control packets (e.g., SYN, FIN or RST).

Step 2: TCP Data Processing

The CUDA kernel responsible for TCP processing receives TCP data packets and performs TCP packet header analysis. If it receives an HTTP GET request, it stores the relevant packet's info in the next item of a DOCA GPUNetIO semaphore, setting it to READY.

Step 3: HTTP Echo Server

A second CUDA kernel responsible for HTTP processing polls the DOCA GPUNetIO semaphore. Once it detects the update of the next item to READY, it reads the HTTP GET packet info and crafts an HTTP response packet with an HTML page.

If the request is about index.html or contacts.html, the CUDA kernel replies with the appropriate HTML page using a 200 OK code. For all other requests, the it returns a "Page not found" and 404 Error code.

HTTP response packets are sent by this second HTTP CUDA kernel using DOCA GPUNetIO.

Note

Care must be taken to maintain TCP sequence/ack numbers in the packet headers.


Step 4: TCP Connection Closure

If the CPU receives a TCP FIN packet through the DPDK queues, it closes the connection with the remote TCP peer and removes the DOCA Flow rule from the DOCA GPUNetIO queues so the CUDA kernel cannot receive anymore packets from that TCP peer.

image2023-4-11_12-30-28-version-1-modificationdate-1707755035100-api-v2.png

Motivations for this use case:

  • Receiving and analyzing packet headers to differentiate across different TCP protocols

  • Processing TCP packets on GPU in passive mode (sniffing) and active mode (reliable connection)

  • Having a DOCA-DPDK application able to establish a TCP reliable connection without using any OS socket and bypassing kernel routines

  • Having CUDA-kernel-to-CUDA-kernel communication through a DOCA GPUNetIO semaphore

  • Showing how to create and send a packet from scratch with DOCA GPUNetIO

Assuming the network interface used to run the application has the IP address 192.168.1.1 , it is possible to test this HTTP echo server mode using simple tools like curl or wget.

Example with curl:

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$ curl http://192.168.1.1/index.html -ivvv   * Trying 192.168.1.1:80... * Connected to 192.168.1.1 (192.168.1.1) port 80 (#0) > GET /index.html HTTP/1.1 > Host: 192.168.1.1 > User-Agent: curl/7.81.0 > Accept: */* > * Mark bundle as not supporting multiuse < HTTP/1.1 200 OK HTTP/1.1 200 OK < Date: Sun, 30 Apr 2023 20:30:40 GMT Date: Sun, 30 Apr 2023 20:30:40 GMT < Content-Type: text/html; charset=UTF-8 Content-Type: text/html; charset=UTF-8 < Content-Length: 158 Content-Length: 158 < Last-Modified: Sun, 30 Apr 2023 22:38:34 GMT Last-Modified: Sun, 30 Apr 2023 22:38:34 GMT < Server: GPUNetIO Server: GPUNetIO < Accept-Ranges: bytes Accept-Ranges: bytes < Connection: keep-alive Connection: keep-alive < Keep-Alive: timeout=5 Keep-Alive: timeout=5   < <html> <head> <title>GPUNetIO index page</title> </head> <body> <p>Hello World, the GPUNetIO server Index page!</p> </body> </html>   * Connection #0 to host 192.168.1.1 left intact

This application leverages the following DOCA libraries:

Refer to their respective programming guide for more information on system configuration and requirements.

Refer to the NVIDIA DOCA Installation Guide for Linux for details on how to install DOCA package software.

Before running the application you need to be sure you have the following:

  • gdrdrv kernel module – active and running on the system

  • nvidia-peermem kernel module – active and running on the system

  • Network card interface you want to use is up

Info

Please refer to the NVIDIA DOCA Installation Guide for Linux for details on how to install BlueField-related software.

The installation of DOCA's reference applications contains the sources of the applications, alongside the matching compilation instructions. This allows for compiling the applications "as-is" and provides the ability to modify the sources, then compile a new version of the application.

Tip

For more information about the applications as well as development and compilation tips, refer to the DOCA Applications page.

The sources of the application can be found under the application's directory: /opt/mellanox/doca/applications/gpu_packet_processing/.

Compiling All Applications

All DOCA applications are defined under a single meson project. So, by default, the compilation includes all of them.

To build all the applications together, run:

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cd /opt/mellanox/doca/applications/ meson /tmp/build ninja -C /tmp/build

Info

doca_gpu_packet_processing is created under /tmp/build/gpu_packet_processing/.


Compiling Only the Current Application

To directly build only the GPU packet processing application:

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cd /opt/mellanox/doca/applications/ meson /tmp/build -Denable_all_applications=false -Denable_gpu_packet_processing=true ninja -C /tmp/build

Info

doca_gpu_packet_processing is created under /tmp/build/gpu_packet_processing/.

Alternatively, users can set the desired flags in the meson_options.txt file instead of providing them in the compilation command line:

  1. Edit the following flags in /opt/mellanox/doca/applications/meson_options.txt:

    • Set enable_all_applications to false

    • Set enable_gpu_packet_processing to true

  2. Run the following compilation commands :

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    cd /opt/mellanox/doca/applications/ meson /tmp/build ninja -C /tmp/build

    Info

    doca_gpu_packet_processing is created under /tmp/build/gpu_packet_processing/.

Troubleshooting

Refer to the NVIDIA DOCA Troubleshooting Guide for any issue encountered with the compilation of the application .

The GPU packet processing application is provided in source form. Therefore, a compilation is required before the application can be executed.

  1. Application usage instructions:

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    Usage: doca_gpu_packet_processing [DOCA Flags] [Program Flags]   DOCA Flags: -h, --help Print a help synopsis -v, --version Print program version information -l, --log-level Set the (numeric) log level for the program <10=DISABLE, 20=CRITICAL, 30=ERROR, 40=WARNING, 50=INFO, 60=DEBUG, 70=TRACE> --sdk-log-level Set the SDK (numeric) log level for the program <10=DISABLE, 20=CRITICAL, 30=ERROR, 40=WARNING, 50=INFO, 60=DEBUG, 70=TRACE> -j, --json <path> Parse all command flags from an input json file   Program Flags: -g, --gpu <GPU PCIe address> GPU PCIe address to be used by the app -n, --nic <NIC PCIe address> DOCA device PCIe address used by the app -q, --queue <GPU receive queues> DOCA GPUNetIO receive queue per flow -s, --httpserver <Enable GPU HTTP server> Enable GPU HTTP server mode

    Info

    This usage printout can be printed to the command line using the -h (or --help) options:

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    ./doca_gpu_packet_processing -h

    Info

    For additional information, refer to section "Command Line Flags".

  2. CLI example for running the application on the host:

    1. Assuming a GPU PCIe address ca:00.0 and NIC PCIe address 17:00.0 with 2 GPUNetIO receive queues:

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      ./doca_gpu_packet_processing -n 17:00.0 -g ca:00.0 -q 2

      Note

      Refer to section "Running DOCA Application on Host" in the NVIDIA DOCA Virtual Functions User Guide.

Command Line Flags

Flag Type

Short Flag

Long Flag

Description

General flags

h

help

Prints a help synopsis

v

version

Prints program version information

l

log-level

Set the log level for the application:

  • DISABLE=10

  • CRITICAL=20

  • ERROR=30

  • WARNING=40

  • INFO=50

  • DEBUG=60

  • TRACE=70 ( requires compilation with TRACE log level support )

N/A

sdk-log-level

Sets the log level for the program:

  • DISABLE=10

  • CRITICAL=20

  • ERROR=30

  • WARNING=40

  • INFO=50

  • DEBUG=60

  • TRACE=70

j

json

Parse all command flags from an input JSON file

Program flags

g

gpu

GPU PCIe address in <bus>:<device>.<function> format. This can be obtained using the nvidia-smi or lspci commands.

n

nic

Network card port PCIe address in <bus>:<device>.<function> format. This can be obtained using the lspci command.

q

queue

Number of receive queues to use in the example. Default is 1, maximum allowed is 4.

s

httpserver

Enable the TCP HTTP server mode. With this flag, TCP packets are not received by GPUNetIO as regular sniffer as it requires a TCP 3-way handshake to establish a reliable connection first.

Info

Refer to DOCA Arg Parser for more information regarding the supported flags and execution modes.


Troubleshooting

Refer to the NVIDIA DOCA Troubleshooting Guide for any issue encountered with the installation or execution of the DOCA applications .

The following explains the application's flow, highlighting main code blocks and functions:

  1. Parse application argument.

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    doca_argp_init(); register_application_params(); doca_argp_start();

  2. Initialize network device as DOCA device, initialize DPDK, and get device DPDK port ID.

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    init_doca_device();

    Calls rte_eal_init() with empty flags to initialize EAL resources.

  3. Initialize a GPU device, creating a DOCA GPUNetIO handle for it.

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    doca_gpu_create();

  4. Initialize DOCA Flow, starting the DPDK port.

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    init_doca_flow();

    Flags to initialize DOCA Flow are VNF, HW steering, and isolated mode (to prevent the default RSS flows from interfering with the GPUNetIO queues).

  5. Create RX and TX queue related objects (i.e., Ethernet handlers, GPUNetIO handlers, flow rules, semaphores) to manage UDP, TCP and ICMP flows.

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    create_udp_queues(); create_tcp_queues(); create_icmp_queues(); /* Depending on TCP mode (HTTP server or not) properly connect different DOCA Flow pipes */ create_root_pipe();

  6. Allocate generic exit flag. All CUDA kernels periodically poll on this flag. If the CPU set it to 1, CUDA kernels exit from their main loop and return.

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    doca_gpu_mem_alloc(gpu_dev, sizeof(uint32_t), alignment, DOCA_GPU_MEM_GPU_CPU, (void **)&gpu_exit_condition, (void **)&cpu_exit_condition);

  7. Launch CUDA kernels, each on a different stream.

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    kernel_receive_udp(rx_udp_stream, gpu_exit_condition, &udp_queues); kernel_receive_tcp(rx_tcp_stream, gpu_exit_condition, &tcp_queues, app_cfg.http_server); kernel_receive_icmp(rx_icmp_stream, gpu_exit_condition, &icmp_queues); if (app_cfg.http_server) kernel_http_server(tx_http_server, gpu_exit_condition, &tcp_queues, &http_queues);

  8. Launch the CPU thread responsible to poll on DOCA GPUNetIO semaphores and print UDP and TCP stats on the console.

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    rte_eal_remote_launch((void *)stats_core, NULL, current_lcore);

  9. Launch CPU thread responsible for managing TCP 3-way handshake connections.

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    if (app_cfg.http_server) { ... rte_eal_remote_launch(tcp_cpu_rss_func, &tcp_queues, current_lcore); }

  10. Wait for the user to send a signal to quit the application. When this happens, the signal handler function sets the force_quit flag to true which causes the main thread to move forward and set the exit condition to 1.

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    while (DOCA_GPUNETIO_VOLATILE(force_quit) == false); DOCA_GPUNETIO_VOLATILE(*cpu_exit_condition) = 1;

  11. Wait for CUDA kernels to exit and finalize all DOCA Flow and GPUNetIO resources.

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    cudaStreamSynchronize(rx_udp_stream); cudaStreamSynchronize(rx_tcp_stream); cudaStreamSynchronize(rx_icmp_stream); if (app_cfg.http_server) cudaStreamSynchronize(tx_http_server); destroy_flow_queue(); doca_gpu_destroy();

  • /opt/mellanox/doca/applications/gpu_packet_processing/

© Copyright 2024, NVIDIA. Last updated on Aug 15, 2024.