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NvGamepadXInput.h

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00001 // TAGRELEASE: PUBLIC
00002 
00003 #ifndef NV_GAMEPAD_XINPUT_H
00004 #define NV_GAMEPAD_XINPUT_H
00005 
00006 #include <NvFoundation.h>
00007 #include <NvGamepad/NvGamepad.h>
00008 
00011 
00012 typedef struct _XINPUT_STATE XINPUT_STATE;
00013 
00022 class NvGamepadXInput : public NvGamepad {
00023 public:
00024     NvGamepadXInput();
00025     virtual ~NvGamepadXInput();
00026     virtual bool getState(int32_t padID, State& state); // false if no pad connected at ID
00027 
00033     virtual uint32_t pollGamepads();
00034 
00035     virtual void setMaxGamepadCount(int32_t max);
00036     virtual int32_t getMaxGamepadCount();
00037 
00038 protected:
00039     void updateFromXState(State& dest, const XINPUT_STATE& src);
00040     State* mStates;
00041     XINPUT_STATE* mXStates;
00042 };
00043 
00044 #endif
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